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Neil Selwyn – Power and Education, 2024
This paper explores the role of material design as a form of institutional power within contemporary school settings. Drawing on concepts of "coercive design" and "hostile architecture" from design studies, the paper examines three "innovative" designs for classroom chairs -- relatively mundane but integral elements…
Descriptors: Classroom Environment, Furniture, Design, Design Requirements
Sarah Renkert; Jung Han; Sherylyn Briller; Todd Kelley; Abrar Hammoud – Design and Technology Education, 2024
In design technology education, educators value student outcomes centered on concrete design ideas and a comprehensive understanding of prototyping. However, technology education must consider not only the general technology design process and quality but also human-technology interactions. Inevitably, designs for people are enmeshed in complex…
Descriptors: Design, Human Factors Engineering, Technology Education, Social Environment
Graham B. Slater – Review of Education, Pedagogy & Cultural Studies, 2024
Accelerating digitization, algorithmic computation, artificial intelligence, and machine learning, along with the increasing automation of work, communication, and everyday life, are central to critical studies of technology and political economy, as well as to public discourse concerning technology's role in creating futures. Ongoing…
Descriptors: Algorithms, Anxiety, Artificial Intelligence, Man Machine Systems
Jae Q. J. Liu; Kelvin T. K. Hui; Fadi Al Zoubi; Zing Z. X. Zhou; Dino Samartzis; Curtis C. H. Yu; Jeremy R. Chang; Arnold Y. L. Wong – International Journal for Educational Integrity, 2024
The application of artificial intelligence (AI) in academic writing has raised concerns regarding accuracy, ethics, and scientific rigour. Some AI content detectors may not accurately identify AI-generated texts, especially those that have undergone paraphrasing. Therefore, there is a pressing need for efficacious approaches or guidelines to…
Descriptors: Artificial Intelligence, Investigations, Identification, Human Factors Engineering
Liang, Peilin – Research in Drama Education, 2019
Through this reflection on ageing and occupationally damaged bodies in performance, I argue that a probody aesthetics is fundamental to generating and sustaining care in community-engaged theatre projects. Such aesthetics is concerned with adopting a body-centric approach to making community-engaged theatre and arts, which insists artistic…
Descriptors: Aging (Individuals), Human Body, Aesthetics, Human Factors Engineering
Litsey, Ryan; Harris, Rea; London, Jessie – Journal of Access Services, 2018
Library workflows are an area where repetitive stress can potentially reduce staff efficiency. Day to day activities that require a repetitive motion can bring about physical and psychological fatigue. For library managers, it is important to seek ways in which this type of repetitive stress can be alleviated while having the added benefit of…
Descriptors: Efficiency, Staff Development, Library Services, Computer Games
Carvalho, Lucila; Yeoman, Pippa – Journal of New Approaches in Educational Research, 2021
Contemporary educational practices have been calling for pedagogical models that foreground flexibility, agency, ubiquity, and connectedness in learning. These models have, in turn, been stimulating redevelopments of educational infrastructure--with physical contours reconfigured into novel complex learning spaces at universities, schools,…
Descriptors: Instructional Design, Educational Innovation, Educational Environment, Physical Environment
Dieumegard, Gilles; de Vries, Erica; Perrin, Nicolas – International Journal of Research & Method in Education, 2021
This paper aims at examining the use of a theoretical and methodological framework originating in ergonomics, the 'course-of-action method', in the study of individual learning processes in naturally occurring situations. This framework investigates the course of lived experience of each individual. Thus, in addition, to her/his thinking, it…
Descriptors: Learning Processes, Human Factors Engineering, Guidelines, Video Technology
Kenneth Holstein; Erik Harpstead; Rebecca Gulotta; Jodi Forlizzi – Grantee Submission, 2020
As we design increasingly complex systems, we run up against fundamental limitations of human imagination. To support practice, it becomes essential to use authentic data and algorithms as design materials to augment designers' intuitions. Recent work has explored some dimensions of using data as a design material, suggesting the contours of a new…
Descriptors: Computer Simulation, Elementary Secondary Education, Educational Games, Computer Games
Reyes, Jacqueleen A. – TechTrends: Linking Research and Practice to Improve Learning, 2015
This paper examines the current state of learning analytics (LA), its stakeholders and the benefits and challenges these stakeholders face. LA is a field of research that involves the gathering, analyzing and reporting of data related to learners and their environments with the purpose of optimizing the learning experience. Stakeholders in LA are…
Descriptors: Learning Experience, Stakeholders, Educational Research, Program Effectiveness
Sherrard, Ann; Rhodes, Amy – Journal of Extension, 2014
The release of the latest LEGO Mindstorms EV3 robotics platform in September 2013 has provided a dilemma for many youth robotics leaders. There is a need to understand the differences in the Mindstorms NXT and EV3 in order to make future robotics purchases. In this article the differences are identified regarding software, hardware, sensors, the…
Descriptors: Robotics, Comparative Analysis, Consumer Economics, Purchasing
Liem, Andre; Sanders, Elizabeth B.-N. – Design and Technology Education, 2013
It has been found that the implementation of Human-centred Design (HCD) methods in the Fuzzy Front-End is not likely to lead to diversification in educational product planning exercises, where time lines are short and executors lack experience. Companies, interested to collaborate with Master-level Industrial Design students on strategic design…
Descriptors: Design, Human Factors Engineering, Innovation, Workshops
Darabi, Aubteen; Kalyuga, Slava – Performance Improvement Quarterly, 2012
The process of improving organizational performance through designing systemic interventions has remarkable similarities to designing instruction for improving learners' performance. Both processes deal with subjects (learners and organizations correspondingly) with certain capabilities that are exposed to novel information designed for producing…
Descriptors: Instructional Design, Performance Technology, Information Processing, Intervention
Kangas, Brian D. – International Journal of Teaching and Learning in Higher Education, 2012
"The Cognitive Style of PowerPoint: Pitching Out Corrupts Within" by Edward Tufte (2006) condemns the software for failing to help users achieve many of the goals of an effective presentation and instead offers a low resolution platform with a deeply hierarchical single-path structure capable of convening a trivial amount of information even over…
Descriptors: Educational Technology, Cognitive Style, Computer Software, Computer Software Evaluation
Wittkuhn, Klaus D. – Performance Improvement Quarterly, 2012
Disciplines and professions each have their own methods of inquiry. This article outlines the commonalities as well as the differences and describes the relationship between the disciplines and the professions. The emphasis is on consulting because this is the profession with which we are concerned. There are three different approaches in…
Descriptors: Performance Technology, Inquiry, Research Methodology, Consultation Programs