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Showing 1 to 15 of 37 results Save | Export
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Oliver Herbort; Philipp Raßbach; Wilfried Kunde – Cognitive Research: Principles and Implications, 2024
Scrolling is a widely used mean to interact with visual displays, usually to move content to a certain target location on the display. Understanding how user scroll might identify potentially suboptimal use and allows to infer users' intentions. In the present study, we examined where users click on a scrollbar depending on the intended scrolling…
Descriptors: Foreign Countries, Adults, Computer Use, Computer Interfaces
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Celeste Combrinck – Discover Education, 2024
The current article used real data to demonstrate the analysis and synthesis of Mixed Methods Research (MMR) data with generative Artificial Intelligence (Gen AI). I explore how reliable and valid Gen AI data outputs are and how to improve their use. The current content is geared towards enhancing methodological application regardless of field or…
Descriptors: Foreign Countries, College Freshmen, Engineering Education, Artificial Intelligence
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Shahjad; Khurram Mustafa – Journal of Educators Online, 2024
Online learning and examinations have become inevitable post-pandemic and a new normal has been seen globally. Virtual learning (VL) is a relatively new model that has grown pervasively in our academic life. The paradigm shift (face-to-face to virtual learning) is inevitable as VLEs like Google Meet, Zoom, Microsoft Teams, Google Classroom, and…
Descriptors: Electronic Learning, Computer Mediated Communication, Human Factors Engineering, Guidelines
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Scott-Webber, Lennie; Breithecker, Dieter; Sorensen, Dina – Journal of Education and Learning, 2023
A renovation incorporated Innovative Learning Environments' design principles. The exploratory study used a Basic Mixed Method, Convergent Parallel Research Design. Behavioral observations and photographic tracing, two surveys (pre- and post-intervention), interviews, and instrument testing. Overall findings: (a) students and educators are excited…
Descriptors: Grade 9, Classroom Environment, Space Utilization, Human Factors Engineering
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van Egdom, Gys-Walt; Cadwell, Patrick; Kockaert, Hendrik; Segers, Winibert – Interpreter and Translator Trainer, 2020
This introductory article will illustrate how ergonomics has come to occupy a prominent place in translation and interpreting studies. It will review the studies that have been carried out in recent years to measure physical, cognitive and organisational conditions within the language industry. It will be argued that, despite the growing awareness…
Descriptors: Translation, Human Factors Engineering, Language Processing, Teaching Methods
Ghoneim, Nahed Mohammed Mahmoud; Elghotmy, Heba Elsayed Abdelsalam – Online Submission, 2019
The current study aims at developing English major's EFL creative writing skills through using Ergonomics based instruction. Sixty two students were randomly divided into two groups: experimental (n=31) and control (n=31). The experimental group received ergonomics based instruction whereas the control group received regular instruction. An EFL…
Descriptors: Teaching Methods, College Students, English (Second Language), Majors (Students)
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Darabi, Aubteen; Kalyuga, Slava – Performance Improvement Quarterly, 2012
The process of improving organizational performance through designing systemic interventions has remarkable similarities to designing instruction for improving learners' performance. Both processes deal with subjects (learners and organizations correspondingly) with certain capabilities that are exposed to novel information designed for producing…
Descriptors: Instructional Design, Performance Technology, Information Processing, Intervention
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Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
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Neill, Denise – Administrative Issues Journal: Education, Practice, and Research, 2011
Changes in the health care environment have impacted nursing workload, quality of care, and patient safety. Traditional nursing workload measures do not guarantee efficiency, nor do they adequately capture the complexity of nursing workload. Review of the literature indicates nurses perceive the quality of their work has diminished. Research has…
Descriptors: Nursing, Nurses, Responsibility, Literature Reviews
Clark, Ruth Colvin – Performance Improvement Quarterly, 1988
An understanding of the uses of metacognition provides a powerful tool toward developing quality and efficiency in task learning and performance. Specific thinking skill categories of attention, organization, and elaboration are described with examples of how specific techniques can optimize learning and job performance. (Author/JOW)
Descriptors: Cognitive Processes, Human Factors Engineering, Job Performance, Learning Strategies
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Friedman, Monroe – Advancing the Consumer Interest, 1990
Introduces consumer affairs specialists to engineering psychology, a relatively new academic field that brings perspectives of psychology to the design of various consumer products. (Author)
Descriptors: Cognitive Processes, Consumer Economics, Consumer Science, Human Factors Engineering
Streibel, Michael J. – 1989
This paper discusses the implications of Lucy Suchman's conclusion that a theory of situated action--i.e., the actual sense that specific users make out of specific Xeroxing events--is truer to the lived experience of Xerox users than a cognitive account of the user's plans--e.g., the hierarchy of subprocedures for how Xerox machines should be…
Descriptors: Cognitive Processes, Epistemology, Human Factors Engineering, Instructional Design
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Black, John B.; Sebrechts, Marc M. – Applied Psycholinguistics, 1981
Shows how cognitive psychology can provide guidelines to design computer systems that are easy to use, based on the assumption that prior knowledge of the real world and natural language affect users' attitudes toward the computer. Concludes that human-computer communication is facilitated when the system is consistent with this knowledge.…
Descriptors: Cognitive Processes, Cognitive Tests, Comprehension, Computer Science
Carroll, John M., Ed.; Olson, Judith Reitman, Ed. – 1987
This report incorporates a literature review, a workshop paper, and discussion by workshop participants on the current status of research on what the users of computer systems know, and how these different forms of knowledge fit together in learning and performance. It is noted that such research is important to the problem of designing systems…
Descriptors: Cognitive Processes, Computer Software, Computer System Design, Human Factors Engineering
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Garg-Janardan, Chaya; Salvendy, Gavriel – Information Services and Use, 1986
Examines the role of human information processing and decision-making capabilities and limitations in the design of effective human-computer interfaces. Several cognitive engineering principles that should guide the design process are outlined. (48 references) (Author/CLB)
Descriptors: Cognitive Processes, Cognitive Structures, Equipment Standards, Human Factors Engineering
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