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Neil Selwyn – Power and Education, 2024
This paper explores the role of material design as a form of institutional power within contemporary school settings. Drawing on concepts of "coercive design" and "hostile architecture" from design studies, the paper examines three "innovative" designs for classroom chairs -- relatively mundane but integral elements…
Descriptors: Classroom Environment, Furniture, Design, Design Requirements
Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
Vlahos, Petro – Journal of the Society of Motion Picture and Television Engineers, 1961
The characteristics of the rear-projection screen are examined in detail. Numerical constants are provided that define these characteristics for practical screens and convert foot-candles to footlamberts. A procedure is given by which an optimum screen may be specified for a specific application. Contents include--(1) introduction, (2) projection…
Descriptors: Audiovisual Aids, Design, Design Requirements, Equipment
Ruecker, Stan; Uszkalo, Kirsten C. – Visible Language, 2007
This paper proposes a design for the electronic book based on discussions with frequent book readers. We adopted a conceptual framework for this project consisting of a spectrum of possible designs, with the conventional bound book at one difference pole, and the laptop computer at the other; the design activity then consisted of appropriately…
Descriptors: Graduate Students, Electronic Publishing, Focus Groups, Books

Brown, John Seely; Duguid, Paul – Human-Computer Interaction, 1994
Argues that the shared use of artifacts is supported by latent border resources that lie beyond the canonical artifact. Designers must understand the role border resources play and work more directly to help users develop them. This will require designers to change their understanding of artifacts and users. (Contains 69 references.) (KRN)
Descriptors: Change, Communication (Thought Transfer), Context Effect, Design
Stark, Edward A.; And Others – 1971
A simulation system capable of supporting human factors experiments in the development of military training devices is described. The first phase of the study consisted of (1) a review of tasks performed by the operators of different types of military simulation systems, (2) an analysis of problems experienced in the development of devices for…
Descriptors: Audiovisual Aids, Computer Assisted Instruction, Computer Programs, Computers
Murtha, D. Michael – 1968
A selection of technical reports, journal articles and books on various aspects of systematic methods for school planning and design, are presented in this bibliography. The subject areas include the design process in terms of--(1) practice, (2) theory, (3) methods, (4) decision systems, and (5) computer applications. Criteria for design with…
Descriptors: Annotated Bibliographies, Architectural Education, Architectural Programing, Architecture
Wisconsin Univ., Madison. ERIC Clearinghouse on Educational Facilities. – 1968
A bibliography on sources related to the structuring of the physical environment has been developed based on professional and classroom experience. This initial selection of journals, books, and unpublished papers gives an overview of man and the environmental conditions which are part of his daily living pattern. Information leading to design…
Descriptors: Architecture, Behavioral Sciences, Biological Sciences, Color Planning
Department of Education and Science, London (England). – 1967
Performance of school children in regard to their standing and reach postures are described with dimensions given on the limits of their performance only. The facts of task performances are presented for the following tasks--(1) seeing into a shelf, (2) reaching into a shelf, (3) drawing on a vertical surface, (4) sitting or standing while…
Descriptors: Anatomy, Body Height, Children, Design