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Showing 1 to 15 of 33 results Save | Export
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Elizabeth A. Sanders; Molly H. Goldstein; Justin L. Hess – International Journal of Technology and Design Education, 2024
Engineers contribute to large-scale socio-technical challenges, and human-centered design offers a design thinking approach that helps engineers develop a thorough understanding of the socio-technical effects of their design work. Thus, effective strategies for assessing and teaching human-centered design are needed. This study aimed to identify…
Descriptors: Course Content, Human Factors Engineering, Student Experience, Instructional Design
Elizabeth A. Sanders – ProQuest LLC, 2024
This study explores how undergraduate engineering students interacted with users, user proxies, and user information during engineering design curricular experiences at a Large Midwestern University. Such practices are essential to human-centered design, a prominent framework within engineering design curriculums. While human-centered design can…
Descriptors: Engineering Education, Interaction, Users (Information), Human Factors Engineering
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Celeste Combrinck – Discover Education, 2024
The current article used real data to demonstrate the analysis and synthesis of Mixed Methods Research (MMR) data with generative Artificial Intelligence (Gen AI). I explore how reliable and valid Gen AI data outputs are and how to improve their use. The current content is geared towards enhancing methodological application regardless of field or…
Descriptors: Foreign Countries, College Freshmen, Engineering Education, Artificial Intelligence
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Alick O. Vweza; Sara Mehta; Matthew Wettergreen; Ann Saterbak – Biomedical Engineering Education, 2024
A challenge in building the biomedical engineering human factors course at Malawi University of Business and Applied Sciences was integrating meaningful direct experiences with medical products. The instructor also noticed a significant gap between the topics in the course and their surrounding clinical context, a low-income setting. Recognizing…
Descriptors: Experiential Learning, Hands on Science, Biomedicine, Engineering Education
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Muhly, Fabian; Leo, Philipp; Caneppele, Stefano – Journal of Cybersecurity Education, Research and Practice, 2022
Social engineering is a method used by offenders to deceive their targets utilizing rationales of human psychology. Offenders aim to exploit information and use them for intelligence purposes or financial gains. Generating resilience against these malicious methods is still challenging. Literature shows that serious gaming learning approaches are…
Descriptors: Educational Games, Social Psychology, Engineering Education, Experiential Learning
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Mueller, Jenna L.; Dotson, Mary Elizabeth; Dietzel, Jennifer; Peters, Jenna; Asturias, Gabriela; Cheatham, Amelia; Krieger, Marlee; Taylor, Baishakhi; Broverman, Sherryl; Ramanujam, Nirmala – Advances in Engineering Education, 2020
Background: Engineering design is widely recognized as a field that can generate key innovations for complex problems, such as those elucidated in the Sustainable Development Goals (SDGs). However, engineering design training is not widely accessible to the global community, particularly to people experiencing the challenges that the SDGs are…
Descriptors: Design, Human Factors Engineering, Engineering Education, Sustainable Development
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Seman, Laio Oriel; Hausmann, Romeu; Bezerra, Eduardo Augusto – IEEE Transactions on Education, 2018
Contribution: This paper presents the "PBL classroom model," an agent-based simulation (ABS) that allows testing of several scenarios of a project-based learning (PBL) application by considering different levels of soft-skills, and students' perception of the methodology. Background: While the community has made great advances in…
Descriptors: Active Learning, Student Projects, Vignettes, Classroom Environment
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Vijayan, Kavin Kathiresh; Mork, Ola Jon; Hansen, Irina Emily – Universal Journal of Educational Research, 2018
The concept of eye tracking is developing rapidly across various disciplines, and this inspired the current study of using this technology for an educational purpose. Eye tracking is a measuring method to either identify the gaze point or relative motion of the eyes to the head. Researchers at NTNU I Ålesund, have used eye-tracking technology in…
Descriptors: Eye Movements, Engineering Education, Usability, Manufacturing
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Flowers, Jim – Technology and Engineering Teacher, 2014
Technology and engineering education and its predecessors have a long history of being effective programs for helping students learn about technology and technological design. Students are often asked to solve design challenges, develop product ideas, and create models or prototypes for products. They do not often set up tests with product users…
Descriptors: Usability, Engineering Education, Technology Education, Design
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Pozzi, Rossella; Noè, Carlo; Rossi, Tommaso – European Journal of Engineering Education, 2015
According to the literature, in recent years, developing experiential learning has fulfilled the requirement of a deep understanding of lean philosophy by engineering students, demonstrating the advantages and disadvantages of some of the key principles of lean manufacturing. On the other hand, the literature evidences how some kinds of game-based…
Descriptors: Experiential Learning, Engineering Education, Manufacturing, Engineering Technology
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Marra, Rose M.; Steege, Linsey; Tsai, Chia-Lin; Tang, Nai-En – International Journal of STEM Education, 2016
Background: Working effectively in a collaborative team is not only an outcome required by ABET but also one that scholars and practitioners recognize as necessary for being a successful professional engineer. Technology-based solutions hold promise for supporting collaboration; however, research has shown that technology alone is not sufficient…
Descriptors: Engineering Education, Teamwork, Cooperative Learning, Problem Solving
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Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
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Gassert, R.; Metzger, J.; Leuenberger, K.; Popp, W. L.; Tucker, M. R.; Vigaru, B.; Zimmermann, R.; Lambercy, O. – IEEE Transactions on Education, 2013
Haptic paddles--low-cost one-degree-of-freedom force feedback devices--have been used with great success at several universities throughout the US to teach the basic concepts of dynamic systems and physical human-robot interaction (pHRI) to students. The ETHZ haptic paddle was developed for a new pHRI course offered in the undergraduate…
Descriptors: Robotics, Engineering Education, Undergraduate Students, Interaction
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Gardner, Grant; Jones, Gail; Taylor, Amy; Forrester, Jennifer; Robertson, Laura – International Journal of Science Education, 2010
Scientific literacy as a goal of a science education reform remains an important discourse in the research literature and is a key component of students' understanding and acceptance of emergent technologies like nanotechnology. This manuscript focuses on undergraduate engineering students' perceptions of the risks and benefits posed by…
Descriptors: Student Attitudes, Risk, Scientific Literacy, Engineering Education
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Roman, Harry T. – Technology Teacher, 2010
Watching a radio-controlled car zip along a sidewalk or street has become a common sight. Within this toy are the basic ingredients of a mobile robot, used by industry for a variety of important and potentially dangerous tasks. In this challenge, students consider modifying an of-the-shelf, radio-controlled car, adapting it for a robotic task.
Descriptors: Robotics, Media Adaptation, Technology Transfer, Radio
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