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Zhixuan Yu – ProQuest LLC, 2024
Humans are arguably the most interesting subjects in computer vision. Modeling human 3D geometry from images captured by highly sophisticated production level cameras (10-100 cameras with precise calibration) enable a number of applications, e.g. telepresence, virtual try-on, motion analysis, etc. Despite its production level quality, the…
Descriptors: Visual Aids, Photography, Costs, Handheld Devices
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Fidelis, O. P.; Ogunlade, B.; Adelakun, S. A. – Journal of Occupational Therapy, Schools & Early Intervention, 2021
Mismatches between children's anthropometric measures and classroom furniture dimensions can cause musculoskeletal disorders and affect performance in classroom activities. The aim of this study was to survey the anthropometric measures of primary school children in Akure South Local Government and to evaluate the level of match/mismatch between…
Descriptors: Human Factors Engineering, Human Body, Elementary School Students, Biomechanics
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Luik, Piret – British Journal of Educational Technology, 2011
Most boys and girls interact differently with educational software and have different preferences for the design of educational software. The question is whether the usage of educational software has the same consequences for both genders. This paper investigates the characteristics of drill-and-practice programmes or drills that are efficient for…
Descriptors: Females, Computer Software, Gender Differences, Drills (Practice)
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Wolfe, Joanna – Computer Science Education, 2004
Despite the multiple potential benefits of asking students working on programming tasks to consider human factors, most programming assignments narrowly focus on technical details and requirements. Female students in particular may be attracted to assignments that emphasize human as well as technical factors. To assess how students respond to…
Descriptors: Assignments, Human Factors Engineering, Programming, Rhetoric
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Bernier, Roxane – Journal of Educational Computing Research, 2003
This article investigates three types of content presentation (video documentary, computerized dictionary, and games) within interactive computer use at the Quebec Museum of Civilization. The visitors' viewpoint is particularly relevant for interface designing outcomes, since they argued that terminals require specific content display for…
Descriptors: Foreign Countries, Computer Uses in Education, Computer Literacy, Museums
Elliott, Alison, Ed. – Early Childhood Australia, 2006
"Every Child" is Australia's premier early childhood publication, aimed at anyone involved in the care and education of children from birth to eight years--in particular child care professionals, teachers, child care students and the parents of young children. Published quarterly, it contains informative and entertaining articles on such…
Descriptors: Foreign Countries, Food, Young Children, School Uniforms