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Showing 1 to 15 of 62 results Save | Export
Kenneth Holstein; Erik Harpstead; Rebecca Gulotta; Jodi Forlizzi – Grantee Submission, 2020
As we design increasingly complex systems, we run up against fundamental limitations of human imagination. To support practice, it becomes essential to use authentic data and algorithms as design materials to augment designers' intuitions. Recent work has explored some dimensions of using data as a design material, suggesting the contours of a new…
Descriptors: Computer Simulation, Elementary Secondary Education, Educational Games, Computer Games
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Reyes, Jacqueleen A. – TechTrends: Linking Research and Practice to Improve Learning, 2015
This paper examines the current state of learning analytics (LA), its stakeholders and the benefits and challenges these stakeholders face. LA is a field of research that involves the gathering, analyzing and reporting of data related to learners and their environments with the purpose of optimizing the learning experience. Stakeholders in LA are…
Descriptors: Learning Experience, Stakeholders, Educational Research, Program Effectiveness
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Pelletier, Caroline; Kneebone, Roger – Ethnography and Education, 2016
"Human factors" is an influential rationale in the UK national health service to understand mistakes, risk and safety. Although there have been studies examining its implications in workplaces, there has been little investigation of how it is taught, as a form of professional morality. This article draws on an observational study of…
Descriptors: Foreign Countries, Error Patterns, Error Correction, Ethics
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Scott, Glen; Winiecki, Donald J. – Performance Improvement Quarterly, 2012
Human performance technology (HPT), like other concepts, models, and frameworks that we use to describe the world in which we live and the way we organize ourselves to accomplish valuable activities, is built from paradigms that were fresh and relevant at the time it was conceived and from the fields of study from which it grew. However, when the…
Descriptors: Performance Technology, Human Factors Engineering, Performance Factors, Classification
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Berk, Ronald A. – Journal of Faculty Development, 2013
Disclaimer: I have been an active "free" user of LinkedIn for 5.463 years with more than 3000 (1st degree) connections from all over the world. I have no vested interest in LinkedIn other than as a user of the services it provides. Despite the fact that LinkedIn was originally designed as a network for business professionals, not…
Descriptors: Social Networks, Educational Resources, Web 2.0 Technologies, Performance Technology
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Dierkes, Sunda V. – Performance Improvement, 2012
The current debate over whether to choose just one universal human performance technology (HPT) model, in particular Langdon's language of work (LOW) model, promises a shared understanding among HPT professionals, credibility for the HPT profession, and a return on investment of time and effort in developing performance models over more than 70…
Descriptors: Performance Technology, Models, Convergent Thinking, Problem Solving
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Darabi, Aubteen; Kalyuga, Slava – Performance Improvement Quarterly, 2012
The process of improving organizational performance through designing systemic interventions has remarkable similarities to designing instruction for improving learners' performance. Both processes deal with subjects (learners and organizations correspondingly) with certain capabilities that are exposed to novel information designed for producing…
Descriptors: Instructional Design, Performance Technology, Information Processing, Intervention
Schaffhauser, Dian – Campus Technology, 2012
Colleges and universities have got a big problem: how to bake a wireless network as good as Mom's. The problem is that enterprise wireless networks "tend to be a little more finicky" than the home ones. While the home devices are plug-and-play, enterprise networks force IT departments to manage client issues such as drivers and settings. It's a…
Descriptors: Computer Networks, Educational Technology, Telecommunications, Technology Planning
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Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
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Jameson, Juanita – Knowledge Quest, 2013
Keeping a uniform, basic arrangement of the school library is essential if students are to be comfortable finding resources in other libraries. Two questions that must be answered if a new system were to be devised are: Who would decide on the particulars of that system? What criteria would be used to make the decision to ensure that use of the…
Descriptors: School Libraries, Classification, Library Development, Library Services
Schaffhauser, Dian – Campus Technology, 2012
Half of servers in higher ed are virtualized. But that number's not high enough for Link Alander, interim vice chancellor and CIO at the Lone Star College System (Texas). He aspires to see 100 percent of the system's infrastructure requirements delivered as IT services from its own virtualized data centers or other cloud-based operators. Back in…
Descriptors: Misconceptions, Technology Planning, Best Practices, Technology Uses in Education
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Snider, Jean; Martin, Florence – Performance Improvement, 2012
Web usability focuses on design elements and processes that make web pages easy to use. A website for college students was evaluated for underutilization. One-on-one testing, focus groups, web analytics, peer university review and marketing focus group and demographic data were utilized to conduct usability evaluation. The results indicated that…
Descriptors: Focus Groups, Internet, Usability, Web Sites
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Hicks, Karen; Blake, Anne – Performance Improvement, 2012
In early 2011, the International Society for Performance Improvement (ISPI) invited three universities--University of North Carolina, Charlotte; Purdue University; and Wayne State University--to participate in the third annual University Human Performance Technology (HPT) Case Study Competition. Each university put together a team of three or four…
Descriptors: Graduate Students, Competition, Program Effectiveness, Performance Technology
Cernochova, Miroslava – Educational Technology, 2012
The aim of this article is to present a concept of digital content emphasizing its new shape and ways to be developed and shared on Web 2.0 principles. Due to recent EU initiatives, a great number of digital materials, resources, and services for education have been designed and produced in recent years. Digital content from materials such as…
Descriptors: Educational Technology, Foreign Countries, Human Factors Engineering, Performance Factors
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Mukerjee, Sheila – Journal of Higher Education Policy and Management, 2012
This paper presents a practitioner's view on student system implementations in the Australian university sector. A student information system is a core system of any university and integral to its operations and services to students. These systems are constantly on the list of major projects and at any point in time, a university is either…
Descriptors: Computer Software, Information Systems, Program Implementation, Change Strategies
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