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Showing 1 to 15 of 19 results Save | Export
Elizabeth A. Sanders – ProQuest LLC, 2024
This study explores how undergraduate engineering students interacted with users, user proxies, and user information during engineering design curricular experiences at a Large Midwestern University. Such practices are essential to human-centered design, a prominent framework within engineering design curriculums. While human-centered design can…
Descriptors: Engineering Education, Interaction, Users (Information), Human Factors Engineering
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Tian Song; Hang Zhang; Yijia Xiao – IEEE Transactions on Learning Technologies, 2024
High-quality programming projects for education are critically required in teaching. However, it is hard to develop those projects efficiently and artificially constrained by the lecturers' experience and background. The recent popularity of large language models (LLMs) has led to a great number of applications in the field of education, but…
Descriptors: Artificial Intelligence, Education, Intellectual Disciplines, Undergraduate Students
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Seman, Laio Oriel; Hausmann, Romeu; Bezerra, Eduardo Augusto – IEEE Transactions on Education, 2018
Contribution: This paper presents the "PBL classroom model," an agent-based simulation (ABS) that allows testing of several scenarios of a project-based learning (PBL) application by considering different levels of soft-skills, and students' perception of the methodology. Background: While the community has made great advances in…
Descriptors: Active Learning, Student Projects, Vignettes, Classroom Environment
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Sahin, Mehmet; Kansu-Yetkiner, Neslihan – Interpreter and Translator Trainer, 2020
The present study aims to address the lack of nation-wide exploration of ergonomics of translation in Turkey and to build psychosocial and physical ergonomics awareness among translation students. Our research design encapsulated two projects. An initial project, a nation-wide survey, provided an overview of the situation in Turkey in relation to…
Descriptors: Teaching Methods, Translation, Individual Development, Student Projects
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Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
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Frérot, Cécile; Landry, Aurélie; Karagouch, Lionel – Interpreter and Translator Trainer, 2020
We report on an experiment carried out among master's students in specialised translation involved in an authentic translation project at the University of Grenoble Alpes. With a view to designing an authentic translation environment for future translators, a collaborative and ergonomic dimension was integrated into translator training. Ergonomics…
Descriptors: Translation, Masters Programs, Graduate Students, Student Projects
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Gassert, R.; Metzger, J.; Leuenberger, K.; Popp, W. L.; Tucker, M. R.; Vigaru, B.; Zimmermann, R.; Lambercy, O. – IEEE Transactions on Education, 2013
Haptic paddles--low-cost one-degree-of-freedom force feedback devices--have been used with great success at several universities throughout the US to teach the basic concepts of dynamic systems and physical human-robot interaction (pHRI) to students. The ETHZ haptic paddle was developed for a new pHRI course offered in the undergraduate…
Descriptors: Robotics, Engineering Education, Undergraduate Students, Interaction
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Liem, Andre; Sanders, Elizabeth B.-N. – Design and Technology Education, 2013
It has been found that the implementation of Human-centred Design (HCD) methods in the Fuzzy Front-End is not likely to lead to diversification in educational product planning exercises, where time lines are short and executors lack experience. Companies, interested to collaborate with Master-level Industrial Design students on strategic design…
Descriptors: Design, Human Factors Engineering, Innovation, Workshops
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Roman, Harry T. – Technology Teacher, 2010
Watching a radio-controlled car zip along a sidewalk or street has become a common sight. Within this toy are the basic ingredients of a mobile robot, used by industry for a variety of important and potentially dangerous tasks. In this challenge, students consider modifying an of-the-shelf, radio-controlled car, adapting it for a robotic task.
Descriptors: Robotics, Media Adaptation, Technology Transfer, Radio
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Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
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Altay, Burçak – Teaching in Higher Education, 2014
This article initially demonstrates the parallels between the learner-centered approach in education and the user-centered approach in design disciplines. Afterward, a course on human factors that applies learner-centered methods to teach user-centered design is introduced. The focus is on three tasks to identify the application of theoretical and…
Descriptors: Foreign Countries, Higher Education, Disabilities, Accessibility (for Disabled)
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Freeman, Matthew K. – Tech Directions, 2009
This article presents a design brief for a pinball game. The design brief helps students get a better grasp on the operation and uses of simple machines. It also gives them an opportunity to develop their problem-solving skills and use design skills to complete an interesting, fun product. (Contains 2 tables and 3 photos.)
Descriptors: Educational Games, Design Preferences, Design Requirements, Games
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Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Niemi, Eugene E., Jr. – Engineering Education, 1973
Describes the demand for graduates from biomedical engineering programs as being not yet fully able to absorb the supply. Suggests small schools interested in entering the field consider offering their programs at the undergraduate level via a minor or an option. Examples of such options and student projects are included. (CC)
Descriptors: Biological Sciences, Course Descriptions, Educational Programs, Engineering Education
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O'Leary, James P., Ed.; O'Reagan, James R., Ed. – 1982
This document contains abstracts of all papers presented at the conference. The papers demonstrate how the results of rehabilitation engineering activities have increased the independence of handicapped people and enabled them to more easily integrate their lives into the mainstream of society. The 136 abstracts are organized into the following…
Descriptors: Assistive Devices (for Disabled), Biofeedback, Biomechanics, Communication Aids (for Disabled)
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