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Pozzi, Rossella; Noè, Carlo; Rossi, Tommaso – European Journal of Engineering Education, 2015
According to the literature, in recent years, developing experiential learning has fulfilled the requirement of a deep understanding of lean philosophy by engineering students, demonstrating the advantages and disadvantages of some of the key principles of lean manufacturing. On the other hand, the literature evidences how some kinds of game-based…
Descriptors: Experiential Learning, Engineering Education, Manufacturing, Engineering Technology
Marra, Rose M.; Steege, Linsey; Tsai, Chia-Lin; Tang, Nai-En – International Journal of STEM Education, 2016
Background: Working effectively in a collaborative team is not only an outcome required by ABET but also one that scholars and practitioners recognize as necessary for being a successful professional engineer. Technology-based solutions hold promise for supporting collaboration; however, research has shown that technology alone is not sufficient…
Descriptors: Engineering Education, Teamwork, Cooperative Learning, Problem Solving
Reddy, Gudur Raghavendra; McDonagh, Deana; Harris, Maurita T.; Rogers, Wendy A. – Design and Technology Education, 2021
There is an increasing interest in design and creative thinking processes in the Sciences, Technology, Engineering, and Mathematics (STEM) and health education disciplines. Many new degree programs are integrating design thinking into their syllabi, with the intention of bringing creative problem-solving methods to these disciplines. In reality,…
Descriptors: Design, Thinking Skills, Creative Thinking, Problem Solving
Frérot, Cécile; Landry, Aurélie; Karagouch, Lionel – Interpreter and Translator Trainer, 2020
We report on an experiment carried out among master's students in specialised translation involved in an authentic translation project at the University of Grenoble Alpes. With a view to designing an authentic translation environment for future translators, a collaborative and ergonomic dimension was integrated into translator training. Ergonomics…
Descriptors: Translation, Masters Programs, Graduate Students, Student Projects
Ahn, June; Asbell-Clarke, Jodi; Berland, Matthew; Chase, Catherine; Enyedy, Noel; Fusco, Judith; Gardner, Shari; Grover, Shuchi; Halverson, Erica; Jona, Kemi; Lane, H. Chad; Martin, Wendy; Mercier, Emma; Moher, Tom; Ogan, Amy; Pinkard, Nichole; Polman, Joseph; Roschelle, Jeremy; Schank, Patricia; Taylor, Katie Headrick; Wilkerson, Michelle; Worsley, Marcelo – Grantee Submission, 2017
Cyberlearning researchers envision and investigate the future of learning with technology. As of summer 2017, the Cyberlearning and Future Learning Technologies (CFTL) program of the National Science Foundation (NSF) had made 279 research grant awards. In addition, several hundred other NSF research projects have cyberlearning themes. Many of…
Descriptors: Educational Research, Science Course Improvement Projects, Instructional Design, Research Projects

White, Michael R. – Journal of Epsilon Pi Tau, 1987
Team building and participatory strategies are techniques for increasing productivity in the workplace. Studies show that people often solve problems more effectively in groups, and they are more productive when they assume more responsibility for their work. (SK)
Descriptors: Adult Education, Employee Responsibility, Human Factors Engineering, Motivation
Becker, Franklin; Quinn, Kristen L.; Tennessen, Carolyn M. – 1995
A study examined Chiat/Day inc. Advertising's team-based virtual office in which work could occur at any location inside or outside the office at any time. Three sites used three workplace strategies: full virtual (FV), modified virtual (MV), and conventional (C). Interviews, observations, and archival data were used to assess project teams doing…
Descriptors: Adult Education, Collegiality, Cooperation, Human Factors Engineering
Hill, Thomas P. – Performance Improvement, 2004
NonStop University is an online university community application service designed, developed, and deployed by Hewlett-Packard (HP) to serve the computer product training needs of 2,500 staff members in more than 50 countries. By identifying a set of learner characteristics that supported a set of key elements while using technology and focusing on…
Descriptors: Educational Technology, Online Systems, Corporations, Cognitive Processes
Wirth, Arthur G. – 1981
The traditional systems used to produce goods and services in this country are being challenged by evolving alternatives. The focus of these new alternatives is on the human element in the work force. Studies in adult work attitudes indicate that a more humanistic system is needed to promote productivity. Inherent in the human condition is the…
Descriptors: Adults, Automation, Education Work Relationship, Employee Attitudes
Ury, Connie Jo, Ed.; Baudino, Frank, Ed. – Online Submission, 2003
The 2003 Brick and Click is a one-day conference that focuses on providing library resources and services for students who are either on-campus learners or off-campus learners. The conference theme was "The Shape of Tomorrow". It is sponsored by the Northwest Missouri State University in order to offer academic librarians a forum for…
Descriptors: Government Publications, Periodicals, Indexes, Library Services