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McMenamin, Paul G.; Quayle, Michelle R.; McHenry, Colin R.; Adams, Justin W. – Anatomical Sciences Education, 2014
The teaching of anatomy has consistently been the subject of societal controversy, especially in the context of employing cadaveric materials in professional medical and allied health professional training. The reduction in dissection-based teaching in medical and allied health professional training programs has been in part due to the financial…
Descriptors: Anatomy, Laboratory Procedures, Surgery, Laboratory Equipment
Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
Finch, Denise E. – ProQuest LLC, 2012
Health promotion, prevention of disease and disability, and enhancing participation in meaningful life activities are areas that occupational therapists (OT) can contribute to at the individual, organizational and population levels (AOTA, 2008; Scaffa, Van Slyke & Brownson, 2008). OTs that are skilled in ergonomic assessment and evidence-based…
Descriptors: Human Factors Engineering, Occupational Therapy, Allied Health Personnel, Expertise
Wile, David – Performance Improvement, 2012
This article is part of the dialogue on human performance technology (HPT) models that began in the October 2011 issue of "Performance Improvement." In 1996, the author shared a new HPT model with "Performance & Instruction" readers. Since then, he has refined the model and added empirical research. In the spirit of continuous improvement, the…
Descriptors: Performance Technology, Human Factors Engineering, Improvement Programs, Program Improvement
Darabi, Aubteen; Kalyuga, Slava – Performance Improvement Quarterly, 2012
The process of improving organizational performance through designing systemic interventions has remarkable similarities to designing instruction for improving learners' performance. Both processes deal with subjects (learners and organizations correspondingly) with certain capabilities that are exposed to novel information designed for producing…
Descriptors: Instructional Design, Performance Technology, Information Processing, Intervention
Altay, Burçak – Teaching in Higher Education, 2014
This article initially demonstrates the parallels between the learner-centered approach in education and the user-centered approach in design disciplines. Afterward, a course on human factors that applies learner-centered methods to teach user-centered design is introduced. The focus is on three tasks to identify the application of theoretical and…
Descriptors: Foreign Countries, Higher Education, Disabilities, Accessibility (for Disabled)
Parra Santander, Denis Alejandro – ProQuest LLC, 2013
Since the introduction of Tapestry in 1990, research on recommender systems has traditionally focused on the development of algorithms whose goal is to increase the accuracy of predicting users' taste based on historical data. In the last decade, this research has diversified, with "human factors" being one area that has received…
Descriptors: Computer System Design, Information Technology, User Needs (Information), Trust (Psychology)
Chiappini, Giampaolo – International Journal for Technology in Mathematics Education, 2012
Is it possible to study the ergonomic affordances offered by a system designed for educational aims and their transformation into cultural affordances? To this purpose, what references can we adopt? This work describes the theoretical framework used to realise this study referring to AlNuSet, a system realised within the EC ReMath project to…
Descriptors: Human Factors Engineering, Models, Mathematics, Mathematics Instruction
Yu, Eunjeong; Moon, Kwangsu; Oah, Shezeen; Lee, Yohaeng – Journal of Organizational Behavior Management, 2013
This study evaluated the effectiveness of an automated observation and feedback system in improving safe sitting postures. Participants were four office workers. The dependent variables were the percentages of time participants spent in five safe body positions during experimental sessions. We used a multiple-baseline design counterbalanced across…
Descriptors: Foreign Countries, Human Factors Engineering, Work Environment, Employees
Alvero, Alicia M.; Rappaport, Eva; Taylor, Matthew A. – Journal of Organizational Behavior Management, 2011
The current study compared the estimation of momentary time-sampling (MTS) to actual safety performance of three ergonomic responses: back, shoulder, and feet. Actual safety performance was established for the five participants by measuring the target responses with a continuous procedure. MTS 90, 105, 120, 135, 150, 165, 180, 195, 210, 240, and…
Descriptors: Skill Analysis, Time, Sampling, Intervals
Maceli, Monica Grace – ProQuest LLC, 2012
Meta-design theory emphasizes that system designers can never anticipate all future uses of their system at design time, when systems are being developed. Rather, end users shape their environments in response to emerging needs at use time. Meta-design theory suggests that systems should therefore be designed to adapt to future conditions in the…
Descriptors: Information Science, Design, Metadata, Systems Development
Schaffhauser, Dian – Campus Technology, 2012
Colleges and universities have got a big problem: how to bake a wireless network as good as Mom's. The problem is that enterprise wireless networks "tend to be a little more finicky" than the home ones. While the home devices are plug-and-play, enterprise networks force IT departments to manage client issues such as drivers and settings. It's a…
Descriptors: Computer Networks, Educational Technology, Telecommunications, Technology Planning
Moore, David Richard – International Journal of Game-Based Learning, 2012
This study suggests that conceptualization is the primary activity of arcade-style gameplay. Arcade-style game play is primarily a function of presenting concepts to players and continually requiring them to react with finer responses. The degree to which a concept is malleable determines how large its range is in gameplay. In other words, the…
Descriptors: Concept Teaching, Educational Games, Play, Game Theory
Kangas, Brian D. – International Journal of Teaching and Learning in Higher Education, 2012
"The Cognitive Style of PowerPoint: Pitching Out Corrupts Within" by Edward Tufte (2006) condemns the software for failing to help users achieve many of the goals of an effective presentation and instead offers a low resolution platform with a deeply hierarchical single-path structure capable of convening a trivial amount of information even over…
Descriptors: Educational Technology, Cognitive Style, Computer Software, Computer Software Evaluation
Gassert, R.; Metzger, J.; Leuenberger, K.; Popp, W. L.; Tucker, M. R.; Vigaru, B.; Zimmermann, R.; Lambercy, O. – IEEE Transactions on Education, 2013
Haptic paddles--low-cost one-degree-of-freedom force feedback devices--have been used with great success at several universities throughout the US to teach the basic concepts of dynamic systems and physical human-robot interaction (pHRI) to students. The ETHZ haptic paddle was developed for a new pHRI course offered in the undergraduate…
Descriptors: Robotics, Engineering Education, Undergraduate Students, Interaction