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Claire Lauer; Eva Brumberger – College Composition and Communication, 2019
In this article we argue that mobile, design, content, and social media technologies have fundamentally redefined the role of the writer in the workplace. Rather than the originator of content, the writer is becoming a sort of multimodal editor who revises, redesigns, remediates, and upcycles content into new forms, for new audiences, purposes,…
Descriptors: Authors, Work Attitudes, Work Environment, Human Factors Engineering
Bayley, Tiffany; Hurst, Ada – Decision Sciences Journal of Innovative Education, 2018
The design of balanced assembly lines, especially when considering workforce, material, and cycle time factors, is an important managerial decision-making activity in manufacturing firms. Numerous active learning activities are available to assist instructors in teaching assembly line balancing to students. While effective in improving student…
Descriptors: Active Learning, Blended Learning, Manufacturing, Manufacturing Industry
Diep, Anh-Nguyet; Zhu, Chang; Struyven, Katrien; Blieck, Yves – British Journal of Educational Technology, 2017
Different blended learning (BL) modalities and the interaction effect between human and technological factors on student satisfaction need adequately researched to shed more light on successful BL implementation. The objective of the present article is three-fold: (1) to present a model to predict student satisfaction with BL programs, (2) to…
Descriptors: Student Satisfaction, Blended Learning, Learning Modalities, Integrated Learning Systems
Ansari, Fazel; Seidenberg, Ulrich – International Association for Development of the Information Society, 2016
This paper discusses the complementarity of human and cyber physical production systems (CPPS). The discourse of complementarity is elaborated by defining five criteria for comparing the characteristics of human and CPPS. Finally, a management portfolio matrix is proposed for examining the feasibility of optimal collaboration between them. The…
Descriptors: Problem Solving, Cybernetics, Feasibility Studies, Human Factors Engineering
Peñalver, Elena Alcalde; Santamaría Urbieta, Alexandra – Interpreter and Translator Trainer, 2020
Recent research studies in translation devote increasing attention to the pivotal role that ergonomics plays in translators' workplaces. However, there are no previous research studies that focus on how effective translators' lifestyles are and provide results on how necessary it is to improve them. The aim of this paper is to show results from a…
Descriptors: Translation, Language Processing, Second Languages, Human Factors Engineering
Hussain, Ishtaiq; Jumani, Nabi Bux; Ahmed, Maqsood; Ahmad, Sarfraz – Pakistan Journal of Distance and Online Learning, 2018
The present study was aimed to find out viability of e-learning approach in the universities of Khyber Pakhtunkhwa so that problems faced during implementing e-learning approach may be addressed. It was made possible through highlighting the five factors during a survey. Results showed that readiness level was moderate to launch e-learning…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Higher Education
Choi, Young Mi; Carpenter, Cathy – portal: Libraries and the Academy, 2017
This paper presents a case study of the replacement of a textbook with free to use materials in a class on Human Factors and Ergonomics. Data on exam grades, course grades, and student opinions over a total of five semesters are reported, before and after the implementation. The results show that class performance remained similar before and…
Descriptors: Case Studies, Educational Resources, Shared Resources and Services, Outcomes of Education
Gibson, Michael R. – Design and Technology Education, 2016
"Designing backwards" is presented here as a means to utilize human-centered processes in diverse educational settings to help teachers and students learn to formulate and operate design processes to achieve three sequential and interrelated goals. The first entails teaching them to effectively and empathetically identify, frame and…
Descriptors: Design, Teaching Methods, Social Problems, Problem Solving
Rosyidi, Cucuk Nur; Susmartini, Susy; Purwaningrum, Lulu; Muraki, Satoshi – SAGE Open, 2016
The aim of this article was to determine the mismatch between the existing desks and chairs in elementary schools and the anthropometric measurements of students in several regions of Central Java, Indonesia. Based on the mismatch, recommendations are given to improve the fit of the desks and chairs with the students' anthropometry. Five critical…
Descriptors: Foreign Countries, Furniture, Elementary Schools, Human Body
Teasley, Stephanie D. – Technology, Knowledge and Learning, 2017
This emerging technology report reviews a new development in educational technology, student-facing dashboards, which provide comparative performance feedback to students calculated by Learning Analytics-based algorithms on data generated from university students' use of educational technology. Instructor- and advisor-facing dashboards emerged as…
Descriptors: Educational Technology, College Students, Technology Uses in Education, Database Management Systems
Frazer, Gary W.; Stevens, George H. – Educational Technology, 2015
Most past and current learning technologies have been one- or two-dimensional in presentation. This may be fine if one is looking at a map or even a fine painting. However, to fully appreciate the detail of a statue or a machine part, it is better to be able to look at it from all sides. Use of holographic images allows an item to be shared with a…
Descriptors: Performance Technology, Human Factors Engineering, Educational Technology, Computer Graphics
Hsieh, Yi-Zeng; Su, Mu-Chun; Chen, Sherry Y.; Chen, Gow-Dong – Interactive Learning Environments, 2015
A computer-vision-based method is widely employed to support the development of a variety of applications. In this vein, this study uses a computer-vision-based method to develop a playful learning system, which is a robot-based learning companion named RobotTell. Unlike existing playful learning systems, a user-centered design (UCD) approach is…
Descriptors: Robotics, Technology Uses in Education, Human Factors Engineering, Design
Seman, Laio Oriel; Hausmann, Romeu; Bezerra, Eduardo Augusto – IEEE Transactions on Education, 2018
Contribution: This paper presents the "PBL classroom model," an agent-based simulation (ABS) that allows testing of several scenarios of a project-based learning (PBL) application by considering different levels of soft-skills, and students' perception of the methodology. Background: While the community has made great advances in…
Descriptors: Active Learning, Student Projects, Vignettes, Classroom Environment
Vijayan, Kavin Kathiresh; Mork, Ola Jon; Hansen, Irina Emily – Universal Journal of Educational Research, 2018
The concept of eye tracking is developing rapidly across various disciplines, and this inspired the current study of using this technology for an educational purpose. Eye tracking is a measuring method to either identify the gaze point or relative motion of the eyes to the head. Researchers at NTNU I Ålesund, have used eye-tracking technology in…
Descriptors: Eye Movements, Engineering Education, Usability, Manufacturing
Balancing Efficiency and Effectiveness for Fusion-Based Search Engines in the "Big Data" Environment
Li, Jieyu; Huang, Chunlan; Wang, Xiuhong; Wu, Shengli – Information Research: An International Electronic Journal, 2016
Introduction: In the big data age, we have to deal with a tremendous amount of information, which can be collected from various types of sources. For information search systems such as Web search engines or online digital libraries, the collection of documents becomes larger and larger. For some queries, an information search system needs to…
Descriptors: Search Engines, Data Processing, Database Management Systems, Data