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Lesser, Lawrence M.; Pearl, Dennis K. – Teaching Statistics: An International Journal for Teachers, 2021
Jokes, cartoons, songs, and games can help engage students in discussion and learning key concepts about hypothesis testing.
Descriptors: Statistics Education, Hypothesis Testing, Teaching Methods, Humor
The Association between Religiousness and Children's Altruism: The Role of The Recipient's Neediness
Sabato, Hagit; Kogut, Tehila – Developmental Psychology, 2018
We examined the role of the recipient's neediness as a moderator in the relation between children's household religiosity and prosocial behavior. Examining the behavior of children (2nd and 5th graders) from religious and nonreligious households in the dictator game, we found that the extent of sharing did not differ significantly between the 2…
Descriptors: Religious Factors, Altruism, Children, Individual Needs
Van Leeuwen, Wouter; Baas, Matthijs – Creativity Research Journal, 2017
Although creativity is helpful if not needed to deal with conflicts, research on the effects of conflict on creativity shows inconsistent findings. In this study, the possibility that effects may depend on people's role in conflict was considered. Whether, when, and why assuming the role of attacker or defender in conflict affects creative idea…
Descriptors: Creativity, Competition, Conflict, Creative Thinking
Guagliano, Justin M.; Updyke, Natalie J.; Rodicheva, Natalia V.; Rosenkranz, Sara K.; Dzewaltowski, David A.; Schlechter, Chelsey R.; Rosenkranz, Richard R. – Research Quarterly for Exercise and Sport, 2017
Purpose: This study investigated the effect of summer camp session context on Russian girls' physical activity (PA). Method: Girls (n = 32, M[subscript age] = 10.7 years, SD = 0.6 years) from a resident summer camp taking place in the Vologda Region of Russia were exposed to 1 session context/day (i.e., free play, organized with no choice,…
Descriptors: Foreign Countries, Summer Programs, Resident Camp Programs, Physical Activities
Stolic, Jasmina – Research in Pedagogy, 2015
The goal of the conducted research was to explore how much preschool teachers value certain types of musical activities, which positively influence the development of preschool children's musical abilities. The assumption in the research was that preschool teachers would choose musical games as the most prominent activity type in their educational…
Descriptors: Preschool Children, Music, Class Activities, Games
Cheung, Sum Kwing; McBride, Catherine – Early Education and Development, 2017
Research Findings: In Study 1, we observed 32 Chinese kindergarteners playing a number board game with their caregivers in dyads. Number board game playing provided important opportunities for kindergarteners and their caregivers to talk about an array of number concepts, but their numeracy-related exchanges rarely went beyond counting. In Study…
Descriptors: Foreign Countries, Young Children, Play, Games
Okpube, Nnaemeka Michael; Anugwo, M. N. – International Journal of Evaluation and Research in Education, 2016
This study investigated the Card Games and Algebra tic-Tacmatics on Junior Secondary II Students' Achievement in Algebraic Expressions. Three research questions and three null hypotheses guided the study. The study adopted the pre-test, post-test control group design. A total of two hundred and forty (240) Junior Secondary School II students were…
Descriptors: Games, Algebra, Mathematics Instruction, Secondary School Students
Nowacki, Amy S. – Journal of Statistics Education, 2015
Statistics courses that focus on data analysis in isolation, discounting the scientific inquiry process, may not motivate students to learn the subject. By involving students in other steps of the inquiry process, such as generating hypotheses and data, students may become more interested and vested in the analysis step. Additionally, such an…
Descriptors: Statistics, Teaching Methods, Data Analysis, Science Process Skills
Vieira, Liliana; Coutinho, Clara – International Journal of Mobile and Blended Learning, 2016
Mobile technologies are increasingly rooted in society and, therefore, intuitively, teachers begin to take advantage of devices that students carry with them daily in a logic of 1:1 bring your own device (BYOD). In fact, it becomes crucial to use this media to promote/increase new pedagogical activities to motivate and challenge students to…
Descriptors: Telecommunications, Educational Technology, Handheld Devices, Technology Uses in Education
Konert, Johannes; Gutjahr, Michael; Göbel, Stefan; Steinmetz, Ralf – International Journal of Game-Based Learning, 2014
For adaptation and personalization of game play sophisticated player models and learner models are used in game-based learning environments. Thus, the game flow can be optimized to increase efficiency and effectiveness of gaming and learning in parallel. In the field of gaming still the Bartle model is commonly used due to its simplicity and good…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Games
Cowley, Benjamin; Ravaja, Niklas – Cogent Education, 2014
Motivated by the link between play and learning, proposed in literature to have a neurobiological basis, we study the electroencephalogram and associated psychophysiology of "learning game" players. Forty-five players were tested for topic comprehension by a questionnaire administered before and after solo playing of the game Peacemaker…
Descriptors: Diagnostic Tests, Questionnaires, Games, Classification
Rabinowitch, Tal-Chen; Cross, Ian; Burnard, Pamela – Psychology of Music, 2013
Musical group interaction (MGI) is a complex social setting requiring certain cognitive skills that may also elicit shared psychological states. We argue that many MGI-specific features may also be important for emotional empathy, the ability to experience another person's emotional state. We thus hypothesized that long-term repeated participation…
Descriptors: Music Activities, Interaction, Emotional Development, Children
Tortosa, Maria I.; Strizhko, Tatiana; Capizzi, Mariagrazia; Ruz, Maria – Psicologica: International Journal of Methodology and Experimental Psychology, 2013
Emotions displayed by others are pivotal ingredients of the decisions we make in social contexts. However, most of the research to date has focused on the subjective emotion of the decider rather than on the emotional expressions of the partners in the interaction. The present investigation was designed to explore how happy and angry facial…
Descriptors: Trust (Psychology), Emotional Response, Games, Interaction
Su, Yin; Rao, Li-Lin; Sun, Hong-Yue; Du, Xue-Lei; Li, Xingshan; Li, Shu – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2013
The debate about whether making a risky choice is based on a weighting and adding process has a long history and is still unresolved. To address this long-standing controversy, we developed a comparative paradigm. Participants' eye movements in 2 risky choice tasks that required participants to choose between risky options in single-play and…
Descriptors: Eye Movements, Risk, Decision Making, Task Analysis
Zentall, Thomas R.; Stagner, Jessica P. – Learning and Motivation, 2011
Pigeons show a preference for an alternative that provides them with discriminative stimuli (sometimes a stimulus that predicts reinforcement and at other times a stimulus that predicts the absence of reinforcement) over an alternative that provides them with nondiscriminative stimuli, even if the nondiscriminative stimulus alternative is…
Descriptors: Stimuli, Behavior, Reinforcement, Probability