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Thada Jantakoon; Kitsadaporn Jantakun; Thiti Jantakun – Higher Education Studies, 2025
This study aimed to synthesize and evaluate a STEAM Learning Ecosystem on Gamification System to Promote Innovators. The research was conducted in three phases: (1) synthesis, (2) development of the learning ecosystem, and (3) expert evaluation. The resulting ecosystem comprises three main elements: (1) STEAM Learning Ecosystem (Instructor,…
Descriptors: STEM Education, Art Education, Gamification, Innovation
Seungho Moon – Journal of Museum Education, 2025
This paper incorporates an interview between a curriculum specialist and a court judge that examines the value and influence of integrating esthetic education, specifically through object-based inquiry (OBI), into judiciary education. Esthetic experiences, when combined with reflective and thoughtful discussions, enhance legal professionals'…
Descriptors: Legal Education (Professions), Judges, Justice, Creative Thinking

Domaingue, Robert – Journal of Scientific Exploration, 1992
Examines the prospect of facilitating the discovery process for scientific researchers through anticipatory learning that is viewed as critical to the enhancement of intuitive abilities in pattern recognition among researchers. Discusses intuition, metaphorical thinking, and aesthetics as playing significant roles in the development of pattern…
Descriptors: Cognitive Style, Creative Thinking, Discovery Learning, Higher Education