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Snider, Jean; Martin, Florence – Performance Improvement, 2012
Web usability focuses on design elements and processes that make web pages easy to use. A website for college students was evaluated for underutilization. One-on-one testing, focus groups, web analytics, peer university review and marketing focus group and demographic data were utilized to conduct usability evaluation. The results indicated that…
Descriptors: Focus Groups, Internet, Usability, Web Sites
Seyer, Philip – Performance and Instruction, 1989
Discusses the development of hypertext and describes hypertext systems currently available for microcomputers. The use of hypertext in instructional materials and in job aids is discussed, an example of a system designed for self-management tasks is given, and the need to focus on human performance improvement is emphasized. (14 references) (LRW)
Descriptors: Computer System Design, Improvement Programs, Instructional Materials, Material Development
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Clem, Jeffrey D. – Performance Improvement, 2007
Electronic performance support systems (EPSS) can accommodate disparate learner knowledge, experiences, and methods of comprehension. However, learners may have ineffective cognitive strategies for using an EPSS environment. The solution described in this article is applied to a Web-based EPSS that has a simulation core. As the learner works in…
Descriptors: Internet, Performance Technology, Computer Assisted Instruction, Scaffolding (Teaching Technique)
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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
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Milheim, William – British Journal of Educational Technology, 1997
Reviews instructional design issues for electronic performance support systems and outlines strategies for developing an effective system for a given work setting. Discusses overall design, the information database, the advisory and instructional components, and access to applications software. (AEF)
Descriptors: Computer Software, Computer System Design, Databases, Educational Technology
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van Aalst, Jan-Willem; van der Mast, Charles – Computers & Education, 2003
One of the traditional problems in courseware development that is recognized as hard to solve, is the communication and co-operation between various disciplines in project teams that are working on a courseware product [Alber (1996) "Multimedia: a management perspective." California: Wadsworth; Boyle (1997) "Design for multimedia learning." UK:…
Descriptors: Courseware, Interdisciplinary Approach, Multimedia Materials, Systems Development
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Asmawi, Adelina – Journal of Educational Technology, 2006
The Business Communication courseware is a supplementary learning tool used in Universiti Tun Abdul Razak. It is used to complement face to face classes, online tutorials and lecture notes. The courseware's Instructional Design has been summatively evaluated with positive results. To ensure quality, the screen design is evaluated as well.…
Descriptors: Courseware, Business Communication, Computer System Design, Computer Software Evaluation
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Nicaud, Jean-Francois; Bouhineau, Denis; Chaachoua, Hamid – International Journal of Computers for Mathematical Learning, 2004
We present the design principles for a new kind of computer system that helps students learn algebra. The fundamental idea is to have a system based on the microworld paradigm that allows students to make their own calculations, as they do with paper and pencil, without being obliged to use commands, and to verify the correctness of these…
Descriptors: Grade 9, Algebra, Computation, Computer System Design
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Ruohomaki, Virpi – Simulation & Gaming, 2003
This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of…
Descriptors: Educational Games, Organizational Change, Information Technology, Organizational Development