Publication Date
In 2025 | 0 |
Since 2024 | 10 |
Since 2021 (last 5 years) | 14 |
Since 2016 (last 10 years) | 14 |
Since 2006 (last 20 years) | 14 |
Descriptor
In Person Learning | 14 |
Foreign Countries | 9 |
COVID-19 | 7 |
Electronic Learning | 7 |
Pandemics | 7 |
Blended Learning | 5 |
Online Courses | 5 |
Student Attitudes | 5 |
Teaching Methods | 5 |
Undergraduate Students | 5 |
Barriers | 4 |
More ▼ |
Source
Interactive Learning… | 14 |
Author
Ahmad Mohamadi | 1 |
Aleksandra Stevanovic | 1 |
Alqudah, Abdelrahim | 1 |
Alqudah, Israa | 1 |
Asmaa Fady Sharif | 1 |
Barakat, Muna | 1 |
Cheng, Shu-Chen | 1 |
Cheng-Han Lin | 1 |
Ching-Yi Wang | 1 |
Cong Zhou | 1 |
Farrah Dina Yusop | 1 |
More ▼ |
Publication Type
Journal Articles | 14 |
Reports - Research | 13 |
Information Analyses | 1 |
Education Level
Higher Education | 10 |
Postsecondary Education | 10 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 1 | 1 |
Primary Education | 1 |
Audience
Location
China | 2 |
Egypt (Cairo) | 1 |
Iran | 1 |
Iran (Tehran) | 1 |
Jordan | 1 |
Russia | 1 |
Serbia | 1 |
Taiwan | 1 |
United Arab Emirates (Abu… | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Cong Zhou – Interactive Learning Environments, 2024
The nine-year compulsory education policy is a priority state policy in China. The transition to online learning caused by the COVID-19 pandemic turned out to be especially difficult for elementary school students, primarily in the organizational aspect. The need to ensure quality education and effective learning outcomes regardless of its form…
Descriptors: Foreign Countries, Grade 1, Cognitive Ability, Distance Education
M. G. Boltyshev – Interactive Learning Environments, 2024
The article is devoted to the experts' assessment of the application of gamification in corporate training. It analyzes the experiences of companies that use gamification in training their employees, as well as the survey of experts (n = 81) in the field of corporate training. The aim of the study was to identify common strategies for the…
Descriptors: Gamification, Corporate Education, Program Effectiveness, Corporations
Jazihan Mahat; Norlidah Alias; Farrah Dina Yusop – Interactive Learning Environments, 2023
Interest in the practice of gamification has grown rapidly in the field of education and training. Organisations implement gamification in various areas to boost employee motivation, including professional training. The present study comprises a systematic literature review on gamified professional training among employees. It was guided by the…
Descriptors: Game Based Learning, Learning Management Systems, Professional Development, Research Reports
Yun Zhou – Interactive Learning Environments, 2024
The paper compares the effectiveness of the online and blended learning of music during COVID-19. The study involved 140 students from Nanjing Xiaozhuang University in China. The research design: a pre-test and post-test experiment with a control group. The following research findings were obtained: the combination of face-to-face and online…
Descriptors: Music Education, Web Based Instruction, Online Courses, Blended Learning
Gang Wang; Xie Qing – Interactive Learning Environments, 2024
This study is intended to analyze the impact of online and offline mixed teaching methods for university students due to COVID-19. The study was conducted when the government relaxed the restrictions imposed during the COVID-19 period. So, the questionnaire was created using Google Forms and then 550 Questionnaires were distributed via email. On…
Descriptors: Electronic Learning, In Person Learning, Teaching Methods, COVID-19
Rachel L. Vollmer; Teresa Drake – Interactive Learning Environments, 2024
The objective of this study was to evaluate undergraduate students' experiences in a synchronous online course that utilized flipped learning during the COVID-19 pandemic compared to flipped learning in a face-to-face class pre-pandemic. Upper-level undergraduate students (n = 27) in an advanced nutrition face-to-face course during the spring 2019…
Descriptors: Undergraduate Students, Student Experience, Flipped Classroom, COVID-19
Alqudah, Israa; Barakat, Muna; Muflih, Suhaib M.; Alqudah, Abdelrahim – Interactive Learning Environments, 2023
Since the beginning of the global pandemic in early 2020, online learning has largely replaced face-to-face learning worldwide. In Jordan, online learning has been implemented using various online tools and platforms. The purpose of the present study was to ascertain the attitudes of 579 undergraduate students in Jordan toward online learning,…
Descriptors: Foreign Countries, COVID-19, Pandemics, Online Courses
Aleksandra Stevanovic; Radoslav Božic; Mirjana Štrboja – Interactive Learning Environments, 2024
In this research, the students' achievements in learning Calculus, before and during COVID-19 crisis, are analyzed and compared. Two groups of students, the experimental and the control one, were monitored. Both groups worked in three corresponding subgroups (traditional, hybrid and online) in the frame of different learning environment. The…
Descriptors: Educational Environment, Academic Achievement, Calculus, COVID-19
Joshi, Noopur; Lau, Siu-Kit – Interactive Learning Environments, 2023
Extensive research on process-oriented guided inquiry learning (POGIL) has addressed its impact on student performance but little attention has been devoted to approaches to learning and performance on delayed tests. The use of POGIL in online education must also be explored. This research concerns changes in students' approaches to learning and…
Descriptors: Inquiry, Learning Processes, Academic Achievement, Cooperative Learning
Cheng, Shu-Chen; Hwang, Gwo-Jen; Lai, Chiu-Lin – Interactive Learning Environments, 2022
Highly cited articles have been revealed as being informative for research fields, topics, and trends. Through reading highly cited articles, researchers can gain fruitful results from previous studies and can identify essential clues and potential future research directions for their own research. Aiming at exploring the possibility of the…
Descriptors: Criticism, Literature Reviews, Educational Research, Flipped Classroom
Reza Dashtestani; Ahmad Mohamadi – Interactive Learning Environments, 2024
Educational directors and teachers have shown tremendous interest in developing interactive learning environments in educational contexts. This study examined the conceptualization of face-to-face teachers (n = 35) and online teachers (n = 26) in implementing interactive learning. A mixed-methods design using questionnaires and interviews was…
Descriptors: Interaction, Electronic Learning, In Person Learning, Barriers
Ching-Yi Wang; Cheng-Han Lin – Interactive Learning Environments, 2024
COVID-19 has forced many universities to adopt online teaching. However, the design discipline attaches great importance to on-site operation and face-to-face design discussions, causing teachers to face major challenges in the implementation of distance teaching. The purpose of this study is to investigate the suitability and teaching strategies…
Descriptors: Teaching Methods, Distance Education, Learning Strategies, Questionnaires
Fatma Alzahraa Abdelsalam Elkhamisy; Asmaa Fady Sharif – Interactive Learning Environments, 2024
Basic medical sciences education is characterized by the provision of large amounts of theoretical information that leaves little opportunity for promoting student creativity or motivation. In response, the authors investigated meme-related project-based learning (PBL). Memes are humorous media that are widely exchanged online. 1477 students were…
Descriptors: Active Learning, Student Projects, Visual Aids, Internet
Hani Yousef Jarrah – Interactive Learning Environments, 2024
The pandemic brought a massive shift in traditional education strategies. Educational literature is focusing on case studies for online-learning platforms. This research aims to break down the adaptations in teaching styles and curriculums across different countries due to the worldwide shift towards newer technology and learning mediums to…
Descriptors: COVID-19, Pandemics, College Faculty, College Students