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Ellis Smith – ProQuest LLC, 2024
All individuals develop new skills over time and one important developmental stage is when individuals can learn in the absence of direct reinforcement. Behavior Analytic theories have stressed the importance of these emergent response repertoires and have consistently studied them across fields (i.e. Incidental Bidirectional Naming, Arbitrarily…
Descriptors: Naming, Applied Behavior Analysis, Instructional Design, Verbal Development
Alsina Naudi, Anna – L2 Journal, 2022
One of the major challenges for any L2 teacher is to integrate vocabulary components into a course. Determining what words to select in order to satisfy the goals of the course and what instructional methodology best suits the purpose of vocabulary learning are not easy tasks. Even more difficult is dealing with the formulaic terminology of a…
Descriptors: Instructional Design, Second Language Learning, Second Language Instruction, Vocabulary Development
Galip Kartal; Hatice Okyar – Education and Information Technologies, 2025
The present study carried out a bibliometric analysis of L2 eye-tracking research. VOSviewer, CiteSpace, and CitNetExplorer were used for the analysis. The data were 245 articles indexed by Social Sciences Citation Index (SSCI). The study identified the research topics, trends, promising research directions, influential authors and documents, and…
Descriptors: Bibliometrics, Eye Movements, Second Language Learning, Language Research
Klein, James D.; Moore, Alison L. – Educational Technology, 2016
This article focuses on informal learning and its implications for instructional design and performance improvement. The authors begin by sharing a story of how a novice instructional designer employs informal learning strategies in her professional and personal life. Next, they offer a definition of informal learning that encompasses both…
Descriptors: Informal Education, Instructional Design, Performance Factors, Improvement
Price, C. Aaron; Gean, Katherine; Christensen, Claire G.; Beheshti, Elham; Pernot, Bryn; Segovia, Gloria; Person, Halcyon; Beasley, Steven; Ward, Patricia – Journal of Science Education and Technology, 2016
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human…
Descriptors: Informal Education, Incidental Learning, Games, Biology
Taylor, Edd V. – Journal of Mathematics Teacher Education, 2012
This study describes the Reflection Connection Cycle professional development designed to support teachers' use and appreciation of students' out-of-school practices related to school mathematics. The year-long program incorporated group lesson design, readings, and video analysis for 14 elementary school (ages 5-12) teachers. Analysis of lesson…
Descriptors: Video Technology, Mathematics Education, Program Descriptions, Elementary School Teachers
Pareja-Lora, Antonio; Rodríguez-Arancón, Pilar; Calle-Martínez, Cristina – Research-publishing.net, 2016
Currently, there is an international change in education that includes the development of new learning programmes and policies, such as (a) bilingual education programmes, (b) the Bologna process, with an emphasis on a more autonomous way of learning, or (c) the systematic evaluation and assessment of students and educational results. These…
Descriptors: Information Technology, Second Language Instruction, Second Language Learning, English (Second Language)
Nielsen, Tom G. – Audiovisual Instruction, 1977
A short review of research on the effects of using inserted questions in instructional media and prose.
Descriptors: Incidental Learning, Instructional Design, Questioning Techniques, Research Reviews (Publications)
Boyd, Gary M. – 1982
Educational games are usually developed by copying existing recreational games and adding instructional components, or by using the intuitive preferences of the designer. However, existing games attract people through ideological value exemplifications. Moreover, whatever else they teach, games teach ideologies of either preservation, equality, or…
Descriptors: Design Requirements, Educational Games, Hidden Curriculum, Incidental Learning

Heller, Rachelle S. – Journal of Research on Computing in Education, 1990
Reviews current literature in the fields of computer science and education that is related to the structure and use of hypermedia; discusses discovery and incidental learning; examines the nature of the environment and of the learner; describes implications for the design of hypermedia-assisted instruction (HAI); and suggests further research…
Descriptors: Computer Assisted Instruction, Courseware, Discovery Learning, Hypermedia
Kaplan, R.; Rothkopf, E. Z. – 1972
This study examined the effects of four characteristics of instructional objectives presented to the student prior to reading, upon intentional and incidental learning. The most salient result was produced by providing instructional objectives to the student prior to the text. The main findings were that (a) density increases (Proportion of…
Descriptors: Educational Objectives, Factor Analysis, Incidental Learning, Instructional Design
Derry, Sharon J. – Journal of Instructional Development, 1985
Describes a learning strategies training model that engineers the instructional environment following study skills training to prompt students to use previously taught learning strategies during study. Empirical and theoretical evidence supporting this model are presented, and a basic skills curriculum incorporating this model--the Job Skills…
Descriptors: Academic Achievement, Basic Skills, Cognitive Processes, Computer Assisted Instruction
Gagne, Robert M. – Journal of Instructional Development, 1986
Reflects upon opportunities for research in instructional technology provided by present state of media hardware technology and educational requirements. Prospects for research in incidental learning, including learning from television, are discussed, as well as traditional learning research on intentional learning, including possibilities for…
Descriptors: Attitude Change, Cognitive Processes, Computer Assisted Instruction, Educational Technology