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Margarida Lucas; Yidi Zhang; Pedro Bem-haja; Paulo Nuno Vicente – Education and Information Technologies, 2024
This study examines the relation between K-12 teachers' trust in artificial intelligence (TAI), their knowledge of AI (KAI), and their digital competence (DC). It further examines the relation between TAI and age, sex, teaching experience and International Standard Classification of Education (ISCED) levels. The study employed a comprehensive and…
Descriptors: Trust (Psychology), Teacher Attitudes, Artificial Intelligence, Technological Literacy
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Lianjiang Jiang; Nan Zhou; Yuqin Yang – Education and Information Technologies, 2024
Online language learning with virtual classrooms (OLLVC) is becoming a reality to a large number of students across contexts. Yet students' motivation and engagement in OLLVC remains underexplored. The current study evaluated 6364 university students' motivation and engagement in OLLVC and its interrelationships with environmental support, learner…
Descriptors: Student Motivation, Learner Engagement, Online Courses, Second Language Learning
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Zhang, Yingbin; Paquette, Luc; Pinto, Juan D.; Liu, Qianhui; Fan, Aysa Xuemo – Education and Information Technologies, 2023
It is widely recognized that debugging is challenging for novice programmers and, as such, computing educators and researchers have called for explicit debugging instruction. Debugging requires various knowledge and skills, and different students may show different strengths and weaknesses. An understanding of such individual differences is…
Descriptors: Undergraduate Students, Programming, Novices, Troubleshooting
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Ceren Çalhan; Idris Göksu – Education and Information Technologies, 2024
This study aims to determine whether parents' media mediation roles are related to their early childhood children's digital game addiction tendencies. In addition, it examines whether these variables are related to the child's and parent's digital device usage habits and whether they differ according to various sociodemographic variables and…
Descriptors: Parent Role, Parent Child Relationship, Video Games, Addictive Behavior
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Sun, Lihui; You, Xinxin; Zhou, Danhua – Education and Information Technologies, 2023
Computational thinking (CT) has become the basic foothold of STEAM education. The role of teachers as an essential element of CT education cannot be ignored. Therefore, measuring teachers' ability to integrate CT into classroom is necessary. There were two sub-studies in this study, the one was to develop a specialized scale for the evaluation of…
Descriptors: STEM Education, Art Education, Computation, Thinking Skills
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Hyomin Kim; Gyunam Park; Minsu Cho – Education and Information Technologies, 2024
Learning analytics, located at the intersection of learning science, data science, and computer science, aims to leverage educational data to enhance teaching and learning. However, as educational data increases, distilling meaningful insights presents challenges, particularly concerning individual learner differences. This work introduces a…
Descriptors: Learner Engagement, Academic Achievement, Learning Processes, Learning Analytics
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Hu, Sailong; Laxman, Kumar; Lee, Kerry – Education and Information Technologies, 2020
With the proliferation of technology and the Internet, the way education is delivered has undergone a rapid change in different educational settings. Whilst a large amount of research has investigated the implementation of mobile technologies in education, there is still a paucity of research from a teaching perspective across disciplines within…
Descriptors: Technology Integration, Handheld Devices, Technology Uses in Education, College Faculty
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Shams, Sana; Haq, Muhammad Ahsan ul; Waqar, Yasira – Education and Information Technologies, 2020
Benefits of using Open Educational Resources (OERs) across the world have perpetuated great interest to baseline and report how OERs are used in developing countries. This is an initial study to baseline trends of OER use by university students in Pakistan and to present their perceived benefits of OER use to attain academic challenge,…
Descriptors: Open Educational Resources, Use Studies, Educational Trends, College Students
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Zhaojun Duo; Jianan Zhang; Yonggong Ren; Xiaolu Xu – Education and Information Technologies, 2025
"Self-regulated learning" (SRL) significantly impacts the process and outcome of "programming problem-solving." Studies on SRL behavioural patterns of programming students based on trace data are limited in number and lack of coverage. In this study, hence, the Hidden Markov Model (HMM) was employed to probabilistically mine…
Descriptors: Students, Programming, Problem Solving, Self Management
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Liao, Hongjian; Zhang, Qianwei; Yang, Lin; Fei, Yuenong – Education and Information Technologies, 2023
This study explored the relationships among regulated learning, teaching presence and student engagement in blended learning. A two-level model was designed based on contextual factors (teaching presence) and individual factors (regulated learning), and experience sampling method was employed to collect intensive longitudinal data on 139…
Descriptors: Metacognition, Teaching Methods, Learner Engagement, Blended Learning
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Al-Nuaimi, Maryam N.; Al-Emran, Mostafa – Education and Information Technologies, 2021
Technology acceptance has become one of the dominant research trends in the domain of learning management systems (LMSs). While a plethora of several research studies conducted in this area, there is still a scarcity of knowledge concerning a holistic review and taxonomy of studies in this field. Thus, the main objective of this systematic review…
Descriptors: Integrated Learning Systems, Computer Attitudes, Higher Education, Adoption (Ideas)
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Yu-Yin Wang – Education and Information Technologies, 2025
Considering the proliferation of artificial intelligence (AI) technologies, it has become crucial to integrate AI-related knowledge and skills education into business management curricula. This is a significant concern for both academics and practitioners. However, in the context of university business management education, few studies have…
Descriptors: Individual Differences, Intention, Artificial Intelligence, Technology Uses in Education
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Kam, Adele H. T.; Umar, Irfan N. – Education and Information Technologies, 2023
Gamification has been reported to increase learning motivation and produce positive learning behaviors or outcomes. As gamification research continues to mature, more studies are investigating factors that may contribute to the varying effectiveness of gamification, as well as factors that may moderate its effects. This study investigated whether…
Descriptors: College Students, Private Colleges, Foreign Countries, Gamification
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Shambour, Mohd Khaled Yousef; Abu-Hashem, Muhannad A. – Education and Information Technologies, 2022
In recent years, and also due to the COVID-19 pandemic, education institutions worldwide have changed their education paradigm from a traditional to an online system. These institutions have rapidly accomplished their educational programs and activities by supporting various web applications, allowing the completion of the education process…
Descriptors: College Faculty, Teacher Attitudes, Conventional Instruction, Distance Education
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Virginia Hernanz; Cecilia Latorre-Cosculluela; Cristina Suárez; Elena Lanchares-Sancho – Education and Information Technologies, 2024
Considering the innovative learning approach of incorporating gamification educational dynamics, this study focused on analyzing differences in the effects of using Quizizz depending on the degree of practical focus that different university degrees have. By applying game elements in non-game contexts, gamification has been recognized as a…
Descriptors: College Students, Handheld Devices, Self Efficacy, Student Motivation
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