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S. Misra; D. Wilson – IEEE Transactions on Education, 2024
Contribution: This article explored problem scoping in an industry sponsored engineering design capstone course before and during the COVID-19 pandemic. It employs reflection-in-action and quantitative action research, to demonstrate how the pandemic offered an opportunity for (1) students to develop their problem scoping skills and (2) for the…
Descriptors: Scaffolding (Teaching Technique), Reflection, COVID-19, Pandemics
Enzo Gaudino Mendes; Tiago F. A. C. Sigahi; Jefferson De Souza Pinto; Dirceu Da Silva; Rosley Anholon; Jose Domingos Adriano – IEEE Transactions on Education, 2024
Contribution: This study contributes to understand the current state of electronics education in Brazil, comparing it with market demand for professionals in the context of Industry 4.0 (I4.0). This study can be used to improve and update education programs and disciplines, as well as to assess whether the graduate's profile is aligned with the…
Descriptors: Foreign Countries, Electronics, Industry, Science Education
Steve Chenoweth; Panagiotis K. Linos – IEEE Transactions on Education, 2024
Contribution: A novel undergraduate course design at the intersection of software engineering (SE) and machine learning (ML) based on industry-reported challenges. Background: ML professionals report that building ML systems is different enough that we need new knowledge about how to infuse ML into software production. For instance, various…
Descriptors: Artificial Intelligence, Computer Software, Undergraduate Study, Engineering
Andreia Leles; Luciana Zaina; Jose Roberto Cardoso – IEEE Transactions on Education, 2024
The teaching-learning process in engineering aims to meet current societal demands and address real challenges faced by businesses and the job market. Challenge-based learning (CBL) has gained traction as an active and innovative approach in engineering education, introducing real challenges and open questions to the classroom regarding…
Descriptors: Engineering Education, Literature Reviews, Learning Processes, Problem Based Learning
Liargkovas, Georgios; Papadopoulou, Angeliki; Kotti, Zoe; Spinellis, Diomidis – IEEE Transactions on Education, 2022
Contribution: Determine and analyze the gap between software practitioners' education outlined in the 2014 IEEE/ACM software engineering education knowledge (SEEK) and industrial needs pointed by Wikipedia articles referenced in Stack Overflow (SO) posts. Background: Previous work has uncovered deficiencies in the coverage of computer…
Descriptors: Industry, Knowledge Level, Computer Software, Computer Science
Romero-Gazquez, Jose Luis; Canavate-Cruzado, Gregorio; Bueno-Delgado, Maria-Victoria – IEEE Transactions on Education, 2022
The Industry 4.0 (I4.0) aims to develop a framework where the new technologies interoperate with each other and with employees, creating a smart and efficient environment. Although there are many public and private initiatives focused on boosting the deployment of I4.0 in all sectors worldwide, the adoption is slower than expected. One of the main…
Descriptors: Foreign Countries, Industry, Technology Uses in Education, Vocational Education
Yung Po Tsang; Carman Ka Man Lee; Chun Ho Wu; Yanlin Li – IEEE Transactions on Education, 2024
Contribution: This research explores the effectiveness of a proposed teaching strategy in blockchain education, finding that it enhances learning outcomes, cognitive well-being, and student engagement in tertiary education, ultimately resulting in a shallower learning curve for STEM knowledge. Background: In the context of Industry 4.0, blockchain…
Descriptors: Gamification, Experiential Learning, Cognitive Processes, Well Being
Torbaghan, Mehran Eskandari; Sasidharan, Manu; Jefferson, Ian; Watkins, Jonathan – IEEE Transactions on Education, 2023
Through this study, a vehicle to enhance existing education curricula was demonstrated, by exposing students to research-informed educational activities and to experience the key digital systems used in different industrial sectors. Digital skills are in high demand across the globe, with over a million digitally skilled people required by 2022 in…
Descriptors: Digital Literacy, Computer Literacy, Problem Based Learning, Skill Development
Anwesa Das; Vinay Kumar; Aditya Narayan Hati; Sharda Bharti – IEEE Transactions on Education, 2024
Machine learning (ML) is increasingly utilized in the development and assurance of safety-critical systems (SCSs) nowadays, much like other complex problems. Safety is the topmost priority in SCS, hence, developers who are working in this area must possess extensive knowledge of both ML and SCS. This article presents a methodical investigation…
Descriptors: Artificial Intelligence, Computer Security, Engineering Education, Engineering
Singh, Pooja; Singh, Lalit Kumar – IEEE Transactions on Education, 2021
Contribution: This article shares the learning ecosystem of a project-based safety-critical systems (SCS) course, identifying course contents that support self-directed learning and how assignments develop students' knowledge and understanding toward meeting the demand of industries. Background: The syllabus for undergraduate and postgraduate…
Descriptors: Engineering Education, Safety, Student Projects, Active Learning
Muthukumar, N.; Srinivasan, Seshadhri; Subathra, B.; Ramkumar, K. – IEEE Transactions on Education, 2021
Contribution: This article explores how the Industrial Internet of Things (IIoT) could be leveraged to enhance the teaching/learning experience of advanced control techniques [e.g., model-predictive control (MPC)] for complex systems (nonlinear and multivariable) for undergraduate students. Background: The IIoTs' features, such as ubiquitous…
Descriptors: Undergraduate Students, College Science, Science Instruction, Internet
Chetna Gupta; Varun Gupta – IEEE Transactions on Education, 2024
Contribution: This article demonstrates and illustrates the implication of design-based learning (DBL) and plan, do, check, and act (PDCA) methodology to foster creativity, critical thinking, collaborative decision making, and communication skills ("C4") with realistic constraints, theory, and practical implementation in higher…
Descriptors: Engineering Education, Skill Development, Job Skills, Teaching Methods
Jaime, Arturo; Olarte, Juan J.; Garcia-Izquierdo, Francisco J.; Dominguez, Cesar – IEEE Transactions on Education, 2020
Contribution: Internships designed to provide training and an initial period of contact with industry, prior to a computer science engineering capstone project, have a very positive impact on both industry and academic capstone projects. Background: Internships and capstone projects are widely used to integrate work-related learning in computer…
Descriptors: Internship Programs, Computer Science Education, Engineering, Capstone Experiences
Farrar, Emily J. – IEEE Transactions on Education, 2020
Contribution: This article illustrates how to design and implement a Design Thinking project in a biomedical instrumentation course as a bridge between education and industry. It also presents the effect of the project on student perceptions of their learning gains and their postgraduate preparedness. Background: Biomedical engineering continues…
Descriptors: Design, Biomedicine, Industry, Education Work Relationship
Friess, Wilhelm A.; Goupee, Andrew J. – IEEE Transactions on Education, 2020
Scholarship of Application. Background: Capstone courses constitute the culminating experience in engineering curricula. A core characteristic is the student team and project-based nature, with many team deliverables. The ensuing difficulty is to fairly assess the individual team member's contribution toward the team effort. Contribution: The…
Descriptors: Teamwork, Case Studies, Peer Evaluation, High Achievement
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