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Van Thi Thanh Bui; Kikkawa Takuro – Industry and Higher Education, 2024
This paper presents a comprehensive literature review on University-Industry Collaboration (UIC) in Vietnam, marking the first systematic examination of practice-based studies within the country. Our review aims to identify key forms and factors influencing UIC implementation in Vietnam, recommending future directions and highlighting key…
Descriptors: Universities, School Business Relationship, Industry, Partnerships in Education
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Sintha Wahjusaputri; Muhammad Arifin Rahmanto; Suciani Suciani; Susi Kustantini – Journal of Education and Learning (EduLearn), 2024
This research aims to create the 8+i link and match model as an embodiment of a healthy learning ecosystem between schools and the worlds of business and industry. The research technique is a mix of quantitative and qualitative research methodologies. The qualitative technique develops a basic list of success characteristics using…
Descriptors: Vocational High Schools, School Business Relationship, Industry, Partnerships in Education
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Trevor Mendis – Journal of Applied Research in Higher Education, 2024
Purpose: The academic-practitioner gap has been a widely discussed and well-established issue. Despite numerous studies conducted in this area, empirical evidence reveals that the gap is widening and also emphasizes the exigency to bridge this gap. Hence, the purpose of this study is to propose an acceptable solution that will fill this lacuna.…
Descriptors: Educational Research, Partnerships in Education, Faculty, Industry
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Michael Kolling – Informatics in Education, 2024
The principles of programming language design for learning and teaching have been described and discussed for several decades. Most influential was the work of Niklaus Wirth, describing principles such as simplicity, modularity, orthogonality, and readability. So why is this still an area of fundamental disagreement among educators? Why can…
Descriptors: Programming Languages, Design, Novices, Computer Science Education
Robert Todd Hicks – ProQuest LLC, 2024
Purpose: The purpose of this journal-ready dissertation was to determine the extent to which differences existed in the attainment of Texas Education Agency approved industry-based certifications of Texas high school graduates by their ethnicity/race, gender, and economic status. In the first study, the degree to which the attainment of Texas…
Descriptors: High School Graduates, Certification, Industry, School Business Relationship
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Lara Patil – Prospects, 2024
This article highlights inherent conflicts between technology industry incentives and a new social contract for education, while arguing for safeguards to mitigate the risk of technology industry engagement in education governance. Business strategies often utilize economies of scale, standardization, and internationalization to maximize profits.…
Descriptors: Industry, Technology, Incentives, Contracts
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de Vries, Michiel S.; Kroukamp, Hendri – Teaching Public Administration, 2023
Courses and training in public decision-making have often disappeared from Public Administration curricula. This paper argues that this is unfortunate as skills therein are severely needed to steer developments towards the Fourth Industrial Revolution. Whereas some see this as a macro development that befalls countries, this paper argues…
Descriptors: Decision Making Skills, Industry, Public Administration Education, Skill Development
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Littleton, Clare; Townsin, Louise; Beilby, Justin – Journal of Higher Education Policy and Management, 2023
The need for universities and industry to collaborate has been well established. In this paper, we present three cases studies, including 14 semi-structured interviews, across a range of disciplines. In the design and analysis of the study, we apply management and political science theories to better understand how stakeholder's motivations…
Descriptors: Stakeholders, Motivation, School Business Relationship, Foreign Countries
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Fabian Arlt; Hans-Jürgen Arlt – SpringerBriefs in Education, 2023
This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online…
Descriptors: Gamification, Video Games, Computer Games, Artificial Intelligence
Buckley, Brittanie Charlotta – ProQuest LLC, 2023
The purpose of this qualitative case study was to explore the perceptions and experiences of eight female safety professionals who have advanced in leadership roles. Participants selected represented a pool of highly experienced and qualified female safety professionals. Data were collected through interviews, document collection, and a…
Descriptors: Females, Safety, Industry, Professional Personnel
Tiffany Anisette Pringle – ProQuest LLC, 2023
According to the 2020 Training Industry Report conducted by "Training Magazine," organizations across all industries and sizes have spent $87.5 billion in training per year. The average training budget for a large company was reported at $22 million, whereas a midsized company was $808,000 and a small-sized company reported a yearly…
Descriptors: Corporate Education, Adult Students, Adult Learning, Learning Motivation
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Han-you Wang; Qin-tao Pan; Xing-zhao Yu – Discover Education, 2023
Focusing on local non-"Double First-Class" higher colleges in China, this study aims to explore the effects of classroom teaching, integration of industry and education, classroom involvement, interdisciplinary awareness and abilities, as well as teacher-student investment, on the increment of professional abilities of industrial design…
Descriptors: Design, Foreign Countries, Teaching Methods, School Business Relationship
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Oliveira, Renata Pereira; Santos, Igor Leão; de Souza, Cristina Gomes; Reis, Augusto da Cunha; de Souza, Wallice Medeiros – Interactive Technology and Smart Education, 2023
Purpose: COVID-19 played a crucial role in the development and enlargement of learning via electronic media. Still, the recent fourth industrial revolution [Industry 4.0 (I4.0)] paved the road toward Education 4.0. In this regard, several research challenges arise, involving the preparation of gamification strategies in online learning…
Descriptors: Electronic Learning, Gamification, Educational Technology, Online Courses
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Patrick Hairston; Cindy Lee – Sport Management Education Journal, 2025
This case study highlights the symbiotic relationship between sport management programs and athletic departments, emphasizing the benefits of leveraging on-campus athletics for practical student experiences. Given the prominence of intercollegiate athletics in the United States, universities have a unique opportunity to offer sport management…
Descriptors: Athletics, Partnerships in Education, Experiential Learning, Student Experience
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Kristin A. Oliver; Victoria Borish; Bethany R. Wilcox; H. J. Lewandowski – Physical Review Physics Education Research, 2025
As quantum technologies transition out of the research lab and into commercial applications, it becomes important to better prepare students to enter this new and evolving workforce. To work toward this goal of preparing physics students for a career in the quantum industry, a senior capstone course called "Quantum Forge" was created at…
Descriptors: Physics, Science Instruction, Capstone Experiences, Quantum Mechanics
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