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Kishor Datta Gupta – ProQuest LLC, 2021
Defenses against adversarial attacks are essential to ensure the reliability of machine learning models as their applications are expanding in different domains. Existing ML defense techniques have several limitations in practical use. I proposed a trustworthy framework that employs an adaptive strategy to inspect both inputs and decisions. In…
Descriptors: Artificial Intelligence, Cybernetics, Information Processing, Information Security
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Reidenberg, Joel R.; Schaub, Florian – Theory and Research in Education, 2018
Education, Big Data, and student privacy are a combustible mix. The improvement of education and the protection of student privacy are key societal values. Big Data and Learning Analytics offer the promise of unlocking insights to improving education through large-scale empirical analysis of data generated from student information and student…
Descriptors: Data Collection, Information Security, Student Records, Privacy
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Azevedo, Roger; Mudrick, Nicholas; Taub, Michelle; Wortha, Franz – Teachers College Record, 2017
Metacognition and emotions play a critical role in learners' ability to monitor and regulate their learning about 21st-century skills related to science, technology, engineering, and mathematics (STEM) content while using advanced learning technologies (ALTs; e.g., intelligent tutoring systems, serious games, hypermedia, augmented reality). In…
Descriptors: Metacognition, Psychological Patterns, STEM Education, Educational Technology
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Lundie, David – Studies in Philosophy and Education, 2016
This paper draws attention to the tendency of a range of technologies to reduce pedagogical interactions to a series of datafied transactions of information. This is problematic because such transactions are always by definition reducible to finite possibilities. As the ability to gather and analyse data becomes increasingly fine-grained, the…
Descriptors: Teaching Methods, Educational Philosophy, Teacher Student Relationship, Educational Environment
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Ogawa, Nobuyuki; Shimizu, Akira – International Association for Development of the Information Society, 2017
This paper describes our concrete efforts to improve the functions of the computer rooms in the Information Processing Center from among several organisational strategies which can assume a large role in the next-generation education, while examining the practice of active learning by the faculty in all classes using ICT equipment. We implemented…
Descriptors: Educational Technology, Technology Uses in Education, Information Processing, Equipment
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Nikolaeva, Yuliya S.; Pak, Nikolay I. – Journal of Social Studies Education Research, 2017
The relevance of the research is due to the need of taking into account the learners' cognitive characteristics in the educational process. Knowing the personal qualities of people is also important when choosing an occupation or employment. This is why the paper is aimed at describing the opportunities of the newest Web and mobile applications…
Descriptors: Educational Technology, Technological Advancement, Technology Uses in Education, Educational Diagnosis
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Zhang, Yin; Chu, Samuel K. W. – International Review of Research in Open and Distributed Learning, 2016
In recent years, a number of models concerning problem solving systems have been put forward. However, many of them stress on technology and neglect the research of problem solving itself, especially the learning mechanism related to problem solving. In this paper, we analyze the learning mechanism of problem solving, and propose that when…
Descriptors: Web Based Instruction, Problem Solving, Foreign Countries, Information Processing
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Heinemann, Daria S. – Communication Teacher, 2011
With the expansion of online interactions and exponential growth of Computer Mediated Communication (CMC), attention is brought to those theories in communication that address the implications of relationships developed within these contexts. In communication courses students learn about both face-to-face (FtF) and CMC relationships and have the…
Descriptors: Nonverbal Communication, Computer Mediated Communication, Information Processing, Synchronous Communication
Sampson, James P., Jr., Ed.; Bullock-Yowell, Emily, Ed.; Dozier, V. Casey, Ed.; Osborn, Debra S., Ed.; Lenz, Janet G., Ed. – Online Submission, 2017
This publication is based on the 2016 Society for Vocational Psychology (SVP) Biennial Conference, that was held at the Florida State University on May 16-17, 2016. The conference theme was "Integrating Theory, Research, and Practice in Vocational Psychology." The conference content and the resulting edited book are based on the…
Descriptors: Integrated Curriculum, Integrated Activities, Theory Practice Relationship, Vocational Education
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Campigotto, Rachelle; McEwen, Rhonda; Epp, Carrie Demmans – Computers & Education, 2013
A five-month exploratory study was conducted with iOS mobile devices in two Toronto area schools with students in grades 7 through 12. Both classrooms were identified as Special Education classes by the Ontario Ministry of Education, and each student was identified as having exceptionalities requiring additional support and differentiation within…
Descriptors: Foreign Countries, Special Needs Students, Vocabulary, Information Processing
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Monjelat, Natalia; Mendez-Zaballos, Laura; Lacasa, Pilar – Electronic Journal of Research in Educational Psychology, 2012
Introduction: Video games have proven to be a valuable resource to work different school subjects and topics. Beyond specific content, they could help to develop different abilities, like problem solving. However, not much has been studied on this topic, or many of the studies followed a perspective not entirely compatible with an educational…
Descriptors: Teaching Methods, Ethnography, Discourse Analysis, Problem Solving
Taylor, Stanford E. – Charles C. Thomas, Publisher, Ltd, 2011
It is the goal of this book to provide unique and helpful information to reading and curriculum specialists who are looking for ways to improve the silent reading proficiency of their students. While the background information is, at times, technical, the recommendations as to the skill areas that require improvement as well as the computer…
Descriptors: Silent Reading, Reading Fluency, Basal Reading, Reading Programs
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Frederiksen, Christian; Kehoe, E. James; Wood, Robert – Learning and Instruction, 2011
This study tested the effects of two instructional aids in a complex, dynamic environment, specifically, a business simulation. Participants studied (1) a "causal map," which depicted key variables in an interconnected network, (2) a textual outline of the same relationships, or (3) no-aid. With the relevant aid still available, the participants…
Descriptors: Instructional Design, Information Processing, Decision Making, Decision Making Skills
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Nachimuthu, K.; Vijayakumari, G. – Journal of Educational Technology, 2011
A game is a set of activities involving one or more players. It has goals, constraints, payoffs, and consequences. A game is rule-guided and artificial in some respects. (Richard Wilson, 2010). According to Garris et al. (2002), define educational game play as "voluntary, nonproductive, and separate from the real world"; and they found…
Descriptors: Educational Games, Learning Activities, Thinking Skills, Skill Development
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ChanLin, Lih-Juan – Innovations in Education and Teaching International, 2012
Web-based learning promotes computer-mediated interaction and student-centred learning in most higher education institutions. To fulfil their academic requirements, students develop appropriate strategies to support learning. Purposes of this study were to: (1) examine the relationship between students study strategies (assessed by Learning and…
Descriptors: Electronic Learning, Time Management, Online Courses, Learning Strategies
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