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Monnens, Devin; Vowell, Zach; Ruggill, Judd Ethan; McAllister, Ken S.; Armstrong, Andrew – American Journal of Play, 2009
Over the last four decades, electronic games have profoundly changed the way people play, learn, and connect with each other. Despite the tremendous impact of electronic games, however, until recently, relatively few programs existed to preserve them for future generations of players and researchers. Recognizing the need to save the original…
Descriptors: Technology Uses in Education, Video Games, Preservation, Play
Briggs, Linda L. – Campus Technology, 2006
"I saved my presentation in my personal drive on the server last night, but now I can't find it. It just seems to be gone. Can you get it back?" "It looks like the mail server is corrupted. When was the last backup?" These sorts of questions, whether from faculty, students, or IT staff, can be an IT nightmare, or they can set…
Descriptors: Computer Peripherals, Client Server Architecture, Information Technology, Higher Education
Branzburg, Jeffrey – Technology & Learning, 2005
According to InfoTrends/CAP Ventures, by the end of this year more than 55 percent of all U.S. households will own at least one digital camera. With so many digital cameras in use, it is important for people to understand how to organize and store digital images in ways that make them easy to find. Additionally, today's affordable, large megapixel…
Descriptors: Computer Software, Photography, Visual Aids, Computer Peripherals
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DiSpezio, Michael A. – Science and Children, 1989
An overview of the basics of computers is presented. Definitions and discussions of processing, programs, memory, DOS, anatomy and design, central processing unit (CPU), disk drives, floppy disks, and peripherals are included. This article was designed to help teachers to understand basic computer terminology. (CW)
Descriptors: Computer Peripherals, Computer Software, Computer Storage Devices, Computer Uses in Education