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Jessy Hsieh – ProQuest LLC, 2024
This dissertation proposes a strategy, or set of decision-making principles, for the education of adults. It explores two related questions: What is the purpose of andragogy and why does this work matter? This philosophical inquiry is situated within a broader context of the automation of knowledge work. As advances in information and…
Descriptors: Adult Education, Andragogy, Decision Making, Information Technology
Schmoelz, Alexander – Journal of Adult and Continuing Education, 2023
In this article, the European digital governance system for vocational and adult education is critically examined in its single technologies and their interaction as well as theoretically reflected regarding potential dangers and opportunities based on the digital humanism and neoliberalism. The single digital technologies are described and…
Descriptors: Vocational Education, Adult Education, Humanism, Information Technology
Ting Xu – International Review of Research in Open and Distributed Learning, 2025
This study aimed to identify and compare the efficiency of different theoretical (competence-oriented) and practical (system-activity) approaches to labour education of college students in China using the Open edX online learning platform. The study was conducted at the Shengda College of Economics and Business Management. It involved 150…
Descriptors: Competency Based Education, Labor Education, College Students, Information Technology
II Patrick Michael Damon – ProQuest LLC, 2023
The purpose of this study was to examine the effects of gamified training in cybersecurity concepts on individuals not employed in information technology roles compared to traditional pieces of training. As the world becomes increasingly connected technologically, so too do the cyber vulnerabilities increase, and it is essential for all types of…
Descriptors: Information Technology, Information Security, Computer Security, Gamification
Soila Lemmetty; Kaisu Hämäläinen; Kaija Collin – Australian Journal of Adult Learning, 2023
As the learning needs of adults grow in the workplace and society, there is a need to understand the specificities of adult learning and how to support and guide adult learning at work. This article explores the applicability of andragogical theory to learning at work. The research seeks answers to the following question: What are the (individual…
Descriptors: Workplace Learning, Adult Learning, Police, Information Technology
Kristin Skowranek; Klaus Buddeberg; Karola Cafantaris; Lisanne Heilmann – Adult Literacy Education, 2024
A link between literacy and health has already been demonstrated in various national and international surveys. Previous research has shown that adults with low literacy are very frequent users of social media. Increasingly, people are gaining their health-related knowledge and skills by being in digital spaces and consuming health-related content…
Descriptors: Health Behavior, Information Technology, Correlation, Digital Literacy
Bilal Younis – IEEE Transactions on Education, 2025
Purpose: The present study aimed to integrate artificial intelligence technology (ChatGPT) with an in-depth literature review to explore knowledge dimensions of professional teaching and information and communication technology (ICT) integration models in TVET, and utilize the Delphi technique and ChatGPT to examine, enhance, and validate a newly…
Descriptors: Andragogy, Entrepreneurship, Career and Technical Education, Technology Integration
Jacqueline McGinty; Jess Oest; Jared Divido – New Directions for Adult and Continuing Education, 2024
In "Digital Immigrants: Leveraging the Technology Acceptance Model to Increase Digital Literacy in Older Adults," the authors delve into the vital importance of digital literacy for supporting older adults in living independently and staying connected with their community. They explore how the Technology Acceptance Model (TAM), which…
Descriptors: Immigrants, Digital Literacy, Older Adults, Models
Sixth Global Report on Adult Learning and Education (GRALE 6): Concept Note. GRALE 6 Working Paper 1
UNESCO Institute for Lifelong Learning, 2024
The 6th Global Report on Adult Learning and Education (GRALE 6), to be published in 2026, aims to explore how adult learning and education can respond to and shape the rapid transformations occurring globally. By focusing on the key drivers of change -- such as digitalization, economic crises, environmental sustainability, conflict, and health…
Descriptors: Adult Education, Adult Learning, Educational Change, Social Change
Educational Data Mining: An Application of a Predictive Model of Online Student Enrollment Decisions
Cody Gene Singer – ProQuest LLC, 2023
College and university enrollment has decreased nationwide every year for more than a decade as educational consumers increasingly question the value of higher education and discover alternatives to the traditional university system. Enrollment professionals seeking growth are tasked to develop and implement innovative solutions to address…
Descriptors: Data Collection, Predictor Variables, Electronic Learning, Enrollment
Westerholm, Hely; Takanen-Körperich, Pirjo – International Journal for Business Education, 2023
This study discusses the continuously growing threat to senior citizens*), later called seniors, who can be isolated from society if their digital competencies and experiences are too poor in today's digital world. To cope with one's pursuits, seniors need to actively construct and maintain their capabilities in flexible ways in the world of…
Descriptors: Older Adults, Coping, Information Technology, Social Isolation
Eno, Amy – ProQuest LLC, 2023
The field of instructional design and technology (IDT) has become an alternative career path for many former K-12 classroom teachers who have left the teaching profession. The purpose of this study was to determine the transferable skills, skills gaps, and their impacts on former K-12 educators who have made this career transition. A mixed methods…
Descriptors: Instructional Design, Transfer of Training, Career Change, Elementary School Teachers
Esra Simsek; Turkan Karakus Yilmaz – Open Praxis, 2025
This systematic review aims to analyze trends in academic studies evaluating online learning environments that incorporate gamification elements and the relationship between these elements and learning outcomes. A total of 24 theses and 41 articles, published between 2013 and 2021, were included in the study, selected based on predefined keywords…
Descriptors: Gamification, Electronic Learning, Online Courses, Outcomes of Education
Powell, Shauna V. – ProQuest LLC, 2022
This study investigates Agile Education and addresses the need for more empirical data on how graduates experience and describe the effectiveness of their Agile Education when applied in the IT workforce. The widespread adoption of agile methods has increased IT employers' demand for professionals with agile experience and created a gap between…
Descriptors: Information Technology, College Graduates, Andragogy, Labor Force
Çigdem Gedik; Gülsün Sahan – Online Submission, 2024
The digital world, emerging in the age of technology, presents both positive and negative aspects for every user. However, it is widely recognized that child users represent the most vulnerable group due to their ongoing cognitive and psychological development. This underscores the significance of parents acquiring digital parenting skills. This…
Descriptors: Parenting Skills, Parent Attitudes, Teacher Attitudes, Elementary Secondary Education