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Binh Tran; Karen C. Benson; Lorraine Jonassen – Journal of Cybersecurity Education, Research and Practice, 2023
One only needs to listen to the news reports to recognize that the gap between securing the enterprise and cybersecurity threats, breaches, and vulnerabilities appears to be widening at an alarming rate. An untapped resource to combat these attacks lies in the students of the secondary educational system. Necessary in the cybersecurity education…
Descriptors: Certification, College Curriculum, Information Security, Computer Security
Aytaç, Tufan; Erdem, Mustafa – Online Submission, 2019
The use of Information and Communication Technologies (ICT) is rapidly spreading among high school students. These technologies provide the students to gain learning experiences and also involve many dangers such as addiction, loneliness and stress. The aim of this study is to examine awareness levels of different types of high school students…
Descriptors: High School Students, Computer Security, Learning Experience, Information Technology
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Wang, Jianjun – Grantee Submission, 2014
"Models for Information Assurance Education and Outreach" (MIAEO) is an NSF-funded, three-year project to support hands-on explorations in "network security" and "cryptography" through Research Experience Vitalizing Science-University Program (REVS-UP) at California State University, Bakersfield. In addition, the…
Descriptors: Information Technology, Computer Networks, Curriculum Development, Undergraduate Students
Education Digest: Essential Readings Condensed for Quick Review, 2009
This article presents findings from a study that explores the nature of the Cyberethics, Cybersafety, and Cybersecurity (C3) educational awareness policies, initiatives, curriculum, and practices currently taking place in the U.S. public and private K-12 educational settings. The study establishes baseline data on C3 awareness, which can be used…
Descriptors: Program Design, Information Technology, Computer Security, Ethics
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Rursch, Julie A.; Luse, Andy; Jacobson, Doug – IEEE Transactions on Education, 2010
The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming,…
Descriptors: Inquiry, Service Learning, Active Learning, High School Students
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Starkman, Neal – T.H.E. Journal, 2007
Through conversations with students across different grade levels, there is clear evidence that two of the things they most desire contradict each other--and they use electronic technology to get both of them. This author had conversations with three groups of students in Seattle about their favorite electronic technologies, and any concerns they…
Descriptors: Privacy, High School Students, Computer Mediated Communication, Information Technology