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Huansong Yang; Qian Zhang; Mengting Shen – International Journal of Technology in Education and Science, 2024
With the continuous development of education informatization, STEM education has become the global trend of education. Project-based learning is widely discussed and applied as a learning method suitable for combination with STEM education concept. Currently, the problem of "how to teach" in STEM education is widely focused on two…
Descriptors: Junior High School Students, Information Technology, Student Projects, Active Learning
Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
Ilknur Bilgi Kurt; Osman Soner – Malaysian Online Journal of Educational Technology, 2025
Video magazines can make students' learning experience more effective by adding a different dimension to the learning process. This learning experience can create changes in students' attitudes and behaviors. This study aimed to investigate the impact of video magazines in the experimental group. It printed magazines in the control group on middle…
Descriptors: Periodicals, Video Technology, Student Attitudes, Information Technology
Ladislao Salmerón; Lidia Altamura; Mari Carmen Blanco-Gandía; Amelia Mañá; Sandra Montagud; Mario Romero; Cristina Vargas; Laura Gil – Journal of Research in Reading, 2025
Background: The idea that screens 'stole children's focus' and that reading books, in contrast, stimulates selective attention is theoretically complex and has largely been ignored in empirical tests. Research has identified positive associations between reading habits and various dimensions of attention in children, but most research is…
Descriptors: Reading Processes, Longitudinal Studies, Reading Habits, Grade 5
Feride Oktay; Ümmü Bayraktar – Turkish Online Journal of Educational Technology - TOJET, 2024
Today's world is equipped with media and media messages. It has become impossible to prevent all kinds of information in social life from reaching audiences of all ages. Media content attracts children and adults, especially children, who are the most open to interaction and sensitive group under the information bombardment they are exposed to,…
Descriptors: Media Literacy, Grade 8, Secondary School Students, Student Attitudes
Supanun Pimdee; Thapanee Seechaliao – Journal of Education and Learning, 2025
The research objectives were to 1) study the current conditions, problems, and good practices regarding teaching and learning 2) develop a blended instructional model using problem-based learning with graphic organizers to enhance systems thinking skills in computational science for students in lower secondary school and 3) study the results of…
Descriptors: Blended Learning, Instructional Materials, Secondary School Students, Grade 7
Anna Keune – International Journal of Computer-Supported Collaborative Learning, 2024
A key commitment of computer-supported collaborative learning research is to study how people learn in collaborative settings to guide development of methods for capture and design for learning. Computer-supported collaborative learning research has a tradition of studying how the physical world plays a part in collaborative learning. Within the…
Descriptors: Design Crafts, Visual Arts, Algorithms, Cooperation
Anveshna Srivastava; Vihang Vaidya; Sahana Murthy; Chandan Dasgupta – British Journal of Educational Technology, 2024
Spatial perspective-taking (SPT) ability positively influences performance in STEM fields. While limited research studies have been done with school students, they have yielded inconclusive findings and, hence, here we report findings from our study with an augmented reality (AR) enhanced learning environment (ARELE), GeoSolvAR, on middle-school…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
António Faria – Journal of New Approaches in Educational Research, 2024
This study investigated the impact of two teaching strategies, conventional and drawing principle, associated with the use of Augmented Reality (AR), on the school performance of pupils in the 7th-year of primary school and the 10th-year of secondary school on volcanism learning. Compared to previous research, the novelty of this study lies in the…
Descriptors: Science Education, Grade 7, Grade 10, Physical Environment
Daniel Petri Rocha; Arne Bewersdorff; Claudia Nerdel – Journal of Learning for Development, 2024
The 2018 International Computer and Information Literacy Study (ICILS) provides a comprehensive dataset with contextual information on German school environments. The data comes from responses by eighth-grade teachers and principals to a questionnaire about Information and Communication Technology (ICT) for teaching. We performed an exploratory…
Descriptors: Information Technology, Adoption (Ideas), Technology Uses in Education, Foreign Countries
Elisa Nadire Caeli; Francesco Caviglia; Jeppe Bundsgaard – TechTrends: Linking Research and Practice to Improve Learning, 2025
In this study, we have examined gender differences in the way students relate to information and communication technologies (ICT), to learn more about their perceptions of gender-based stereotypes in this area. This study is based on the results of the 2018 International Computer and Information Literacy Study (ICILS), specifically regarding…
Descriptors: Foreign Countries, Grade 8, Information Technology, Technology Integration
Erif Ahdhianto; Yohannes K. Barus; M. Anas Thohir – Journal of Pedagogical Research, 2025
This study examines the role of Augmented Reality (AR) in enhancing cultural understanding through experiential learning. Using Partial Least Squares Structural Equation Modeling (PLS-SEM) with Smart PLS 4.0, we analyzed how different AR-based experiences--Simulation, Experiment 1, and Experiment 2--affect cultural diversity comprehension. Data…
Descriptors: Experiential Learning, Elementary Education, Cultural Education, Physical Environment
de Vera, Shaun P. – ProQuest LLC, 2023
Contributing to a growing body of research on broadening participation in computing for historically underrepresented racial communities (e.g., Black and Latinx), this qualitative study describes the knowledge (content and sources) six antiracist Computer Science (CS) teachers have about examples (and counterexamples) of modern techno-racism, a…
Descriptors: Racism, Computer Science Education, Middle School Teachers, High School Teachers
Rieke Alyusfitri; Nurhizrah Gistituati; Yerizon; Ahmad Fauzan; Yarman – International Electronic Journal of Elementary Education, 2024
An interactive multimedia-based e-module is an enhanced version of conventional modules incorporating information technology. It integrates navigation buttons and user instructions, enabling independent use by those at any location and time. This phenomenon facilitates the optimal implementation of learning in the digital literacy era. This study…
Descriptors: Outcomes of Education, Student Reaction, Multimedia Instruction, Electronic Learning
Alexis B. Peirce Caudell – ProQuest LLC, 2021
This dissertation examines how children make sense of the boundaries of technology and nature through a case study of thirty students in the sixth through seventh grade, attending a public charter school in the Ohio River Valley region of the United States of America (US). Using data collected via a range of ethnographic methods including…
Descriptors: Grade 6, Grade 7, Charter Schools, Student Attitudes