Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Source
Computer Science Education | 1 |
Publication Type
Guides - Non-Classroom | 1 |
Journal Articles | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Practitioners | 1 |
Teachers | 1 |
Location
Washington | 2 |
Connecticut | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
Bellevue Community Coll., WA. Northeast Tech Prep Consortium. – 1999
This guidebook provides the elements of curriculum that will help educators prepare students for careers in the field of information technology (IT). The introduction addresses national context, skill standards development, and educational response to the skills gap. The high school core IT curriculum is then presented, including: (1) project…
Descriptors: Computer Science Education, Curriculum Development, Educational Objectives, High Schools