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Reham Adel Ali; Mohamed Soliman; Muhammad Roflee Weahama; Muhammadafeefee Assalihee; Imran Mahmud – Smart Learning Environments, 2025
The current study explores metaverse adoption among higher education institutions (HEIs) in the light of a theoretical framework to empower future perspectives of the metaverse as a learning platform. Even though this technology was just recently introduced to the higher education sector, very few attempts have been made to evaluate its impact.…
Descriptors: Technology Uses in Education, College Students, Student Attitudes, Private Colleges
Nermin Punar Özçelik; Gonca Yangin Eksi – Smart Learning Environments, 2024
Artificial intelligence (AI) has garnered considerable interest in the field of language education in recent times; however, limited research has focused on the role of AI in the specific context of register knowledge learning during English language writing. This study aims to address this research gap by examining the impact of ChatGPT, an…
Descriptors: Artificial Intelligence, Synchronous Communication, Technology Uses in Education, Writing Skills
M. Claire Buchan; Jasmin Bhawra; Tarun Reddy Katapally – Smart Learning Environments, 2024
The rapid expansion of digital connectivity has provided youth with wide-ranging access to digital platforms for communication, entertainment, and education. In light of this profound shift, there have been growing concerns about online safety, data privacy, and cybersecurity. A critical factor influencing the ability of youth to responsibly…
Descriptors: Digital Literacy, Program Implementation, Measures (Individuals), Foreign Countries
Erdogan, Rumeysa; Saglam, Zeynep; Cetintav, Gulay; Karaoglan Yilmaz, Fatma Gizem – Smart Learning Environments, 2023
Like all sectors, the education sector has been negatively affected by the Covid-19 pandemic. Considering the decision to conduct face-to-face training in schools remotely, teachers had many difficulties in moving course content to the online platform. Teachers who perform robotic coding applications are looking for ways to do these activities…
Descriptors: COVID-19, Pandemics, Educational Technology, Online Courses
Masoumeh Bagheri-Nesami; Mahsa Kamali; Amirabbas Mollaei – Smart Learning Environments, 2025
Nurses acknowledge that their understanding of the shortcomings in the utilization of medical devices stems from insufficient knowledge about their correct usage. The use of Quick Response (QR) technology has paved a new gateway for accessing information and resources. The available evidence confirmed the usefulness of QR codes for use in clinical…
Descriptors: Medical Services, Handheld Devices, Knowledge Level, Clinical Experience
Gurjinder Singh; Faizan Ahmad – Smart Learning Environments, 2024
Augmented reality (AR) stands as a widely embraced technology that significantly enhances learning experiences for students. AR offers an instructional approach supported by technological design, thereby fostering enriched learning interactions. This research proposes an interactive AR framework, intended to create an augmented reality learning…
Descriptors: Electronics, Engineering Education, College Students, Computer Simulation
Oliveira, David Manuel Duarte; Pedro, Luís; Santos, Carlos – Smart Learning Environments, 2021
This paper was developed within the scope of a PhD thesis that intends to characterize the use of mobile applications by the students of the University of Aveiro during class time. The main purpose of this paper is to present the results of an initial pilot study that aimed to fine-tune data collection methods in order to gather data that…
Descriptors: Telecommunications, Higher Education, Pilot Projects, Handheld Devices
Liew, Tze Wei; Pang, Wei Ming; Leow, Meng Chew; Tan, Su-Mae – Smart Learning Environments, 2022
Emotional design refers to imbuing a multimedia learning environment with design attributes that promote learners' positive affect and motivation to enhance learning. One such feature is anthropomorphism, in which human-like attributes are infused into learning elements in a multimedia learning environment. This study examines the affective,…
Descriptors: Multimedia Instruction, Instructional Design, Multimedia Materials, Human Body