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Huang, Yao; Klein, James D. – TechTrends: Linking Research and Practice to Improve Learning, 2023
Mobile performance support systems (MPSS) involve the use of handheld and wearable devices to assist workers to complete job tasks that are not tied to a fixed location. This paper acknowledges MPSS as an emerging human performance technology (HPT) intervention and distinguishes the differences between mobile learning and MPSS. MPSS focuses on…
Descriptors: Telecommunications, Handheld Devices, Electronic Equipment, Information Technology
Xiao, Ya; Hew, K. F. – Journal of Educational Computing Research, 2022
Evolving information and communication technology (ICT) reshapes people's reading activities by popularizing digital reading. Past studies focused on the relationships between students' frequency of ICT use and reading performance but neglected the possible interrelationships between students' ICT-related psychological factors, school contextual…
Descriptors: Comparative Analysis, Information Technology, Telecommunications, Psychological Patterns
Pishtari, Gerti; Prieto, Luis P.; Rodriguez-Triana, Maria Jesus; Martinez-Maldonado, Roberto – Journal of Learning Analytics, 2022
This research was triggered by the identified need in literature for large-scale studies about the kinds of designs that teachers create for mobile learning (m-learning). These studies require analyses of large datasets of learning designs. The common approach followed by researchers when analyzing designs has been to manually classify them…
Descriptors: Scaling, Classification, Context Effect, Telecommunications
Yadav, Savita; Chakraborty, Pinaki; Meena, Lokesh; Yadav, Deepanshu – Journal of Educational Technology Systems, 2022
Children now use digital devices for learning and leisure activities. The study assessed children's ability to read from computers, smartphones and printed sheets. We provided 60 children aged seven to ten years with reading material and recorded the time taken by them to complete reading and their navigation pattern and eye movements using…
Descriptors: Reading Ability, Reading Processes, Telecommunications, Handheld Devices
Radosavljevic, Slavica; Radosavljevic, Vitomir; Grgurovic, Biljana – Interactive Learning Environments, 2020
The goal of higher vocational education is professional training of students. Teaching contents related to practical training are the most important for preparing students for work in real-life conditions. The mobile learning model presented in this paper analyzes the possibility of implementing augmented reality in the process of educating…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Models
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Marwa F. Hafour – Computer Assisted Language Learning, 2024
Owing to the plethora of user-friendly audio/video creation and editing applications as well as free full-featured hosting platforms, videoing and sharing has become a lifestyle of today's students. Utilizing these spontaneous practices, the current study examined the effects of digital media assignments (DMAs) and accompanying asynchronous…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
Yang, Xiaozhe; Lin, Lin; Cheng, Pei-Yu; Yang, Xue; Ren, Youqun; Huang, Yueh-Min – Educational Technology Research and Development, 2018
This study explores the effects of immersive VR on an individual's creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in an open-ended challenge to design a wearable technology functioning as a smart phone individually,…
Descriptors: Creativity, Computer Simulation, Stress Variables, Undergraduate Students
Agbo, Friday Joseph; Olaleye, Sunday Adewale; Sanusi, Ismaila Temitayo; Dada, Oluwaseun Alexander – International Journal of Education and Development using Information and Communication Technology, 2021
The growth in education, research, and development in developing economies cannot be compared with their developed counterparts. Information and Communication Technologies (ICTs), which have played a key role in nations' socio-economic development, can leverage developing economies. The International Journal of Education and Development using…
Descriptors: Information Technology, Periodicals, Economic Development, Research and Development
Rampersad, R. D.; Chadeea, T. K. – Commonwealth of Learning, 2023
This report presents the findings of a baseline survey conducted at the Mahatma Gandhi Institute, Mauritius to strengthen implementation of technology-enabled learning (TEL). The majority teachers and students have access to smartphone. The campus has Wi-Fi, but there is need of higher bandwidth to support blended learning. There is limited…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Information Technology
Laffey, Dennis – English Teaching, 2020
This study compares the results of a survey of vocabulary learning strategy (VLS) use and perceived helpfulness by Korean university students to the taxonomy of VLS first presented by Schmitt. VLS suggested by previous research by the author and changes in technology since the original taxonomy was compiled were added to Schmitt's list. The survey…
Descriptors: Vocabulary Development, Learning Strategies, Second Language Learning, Second Language Instruction
Johnson, Toni L. – ProQuest LLC, 2018
Higher education institutions have incorporated information and communications technology strategies to improve the learning environment and increase their competitive advantage. One strategy, the use of learning management systems, has transformed the learning environment over the past three decades. User acceptance is a key success factor in any…
Descriptors: College Faculty, Management Systems, Information Technology, Correlation
Bakla, Arif – Malaysian Online Journal of Educational Technology, 2019
It is often argued that current generations use digital technologies in different ways than older ones do. In response to the need for research on how younger generations use new technologies, this paper surveys identifiable patterns of technology use in EFL (English as a foreign language) and ESL (English as a second language) learners in daily…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Correlation
Dahya, Negin; Dryden-Peterson, Sarah – Comparative Education, 2017
In this paper, we explore the role of online social networks in the cultivation of pathways to higher education for refugees, particularly for women. We compare supports garnered in local and offline settings to those accrued through online social networks and examine the differences between women and men. The paper draws on complementary original…
Descriptors: Refugees, Educational Attainment, Interviews, Foreign Countries
Vinagre Laranjeira, Margarita – Research-publishing.net, 2016
In this paper we explore the data gathered from a group of nine in-service teachers who were trained online to become future telecollaborative teachers. Participants from different countries worked in two small groups in a wiki designed specially to facilitate discussion and collaboration. Tasks included reading and reviewing articles on…
Descriptors: Inservice Teacher Education, Electronic Learning, Web Based Instruction, Teacher Collaboration