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Showing 1 to 15 of 115 results Save | Export
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Mohammed A. E. Suliman; Wenlan Zhang; Rehab A. I. Suluman; Kamal Abubker Abrahim Sleiman – Education and Information Technologies, 2025
This study contributes to the knowledge about mobile learning among medical students in the context of developing countries. This research used the Technology Acceptance Model (TAM) to study the preconditions for m-learning among medical students. A twenty-item self-reported survey was used to gather data from 387 medical students, and structural…
Descriptors: Medical Students, Student Attitudes, Information Technology, Technology Integration
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Amara, Sofiane; Bendella, Fatima; Macedo, Joaquim; Santos, Alexandre – International Journal of Information and Communication Technology Education, 2021
Given the peculiarities of mobile computer-supported collaborative learning (MCSCL) environments, forming suitable groups in such learning environments represents a hard and time-consuming task. This is because many conditions related to mobile learners, devices, and environment should be considered. Unlike the existing solutions, the present…
Descriptors: Cooperative Learning, Telecommunications, Handheld Devices, Computer Assisted Instruction
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Gonen, S. Ipek Kuru; Kizilay, Yeliz – Turkish Online Journal of Distance Education, 2023
Informal Digital Learning of English (IDLE) refers to individual's learning endeavor occurring in out-of-class environments in a naturalistic way independent from the requirements of a formal education program including assessment. Learners' IDLE experiences in English as a Foreign Language (EFL) contexts are quite important to understand their…
Descriptors: Informal Education, English (Second Language), Second Language Learning, Second Language Instruction
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Radosavljevic, Slavica; Radosavljevic, Vitomir; Grgurovic, Biljana – Interactive Learning Environments, 2020
The goal of higher vocational education is professional training of students. Teaching contents related to practical training are the most important for preparing students for work in real-life conditions. The mobile learning model presented in this paper analyzes the possibility of implementing augmented reality in the process of educating…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Models
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Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
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Lim, Mei Hui; Aryadoust, Vahid – Computer Assisted Language Learning, 2022
This study sought to examine research trends in computer-assisted language learning (CALL) using a retrospective scientometric approach. Scopus was used to search for relevant publications on the topic and generate a dataset consisting of 3,697 studies published in 11 journals between 1977 and 2020. A document co-citation analysis method was…
Descriptors: Trend Analysis, Research Reports, Computer Assisted Instruction, Teaching Methods
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Dunn, Michael – Education Sciences, 2021
Writing is a necessary skill in our technological world. Many people have a mobile device that they use for e-mailing, social media, as an alarm clock to start the day, reading the news, searching for information, ordering food, managing transportation (e.g., monitoring traffic, accessing public transit), or for relaxing pursuits, such as watching…
Descriptors: Teaching Methods, Writing Instruction, Writing Strategies, Writing Difficulties
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Tseng, Hungwei; Yi, Xiang; Cunningham, Brent J. – Australasian Journal of Educational Technology, 2022
The emergence of mobile applications has opened the door to a new kind of information and communication technology tool and educational support which is vital for students' positive learning behaviours. The aims of this study were to examine the effects of three mediators (confirmation, flow, and student engagement) on students' learning…
Descriptors: Business Administration Education, Student Attitudes, Technology Uses in Education, Computer Software
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Marwa F. Hafour – Computer Assisted Language Learning, 2024
Owing to the plethora of user-friendly audio/video creation and editing applications as well as free full-featured hosting platforms, videoing and sharing has become a lifestyle of today's students. Utilizing these spontaneous practices, the current study examined the effects of digital media assignments (DMAs) and accompanying asynchronous…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
Ojomo, Efosa; Fohtung, Jacob – Clayton Christensen Institute for Disruptive Innovation, 2022
Brazil spends more money, and a higher percentage of its Gross Domestic Product (GDP), on education than other Latin American countries. However, many of the outcomes of the country's education system are worse than its peer countries. We call this mismatch Brazil's Education Paradox. One of the primary reasons for Brazil's Education Paradox is…
Descriptors: Educational Legislation, Administrative Organization, Foreign Countries, Educational Finance
Rampersad, R. D.; Chadeea, T. K. – Commonwealth of Learning, 2023
This report presents the findings of a baseline survey conducted at the Mahatma Gandhi Institute, Mauritius to strengthen implementation of technology-enabled learning (TEL). The majority teachers and students have access to smartphone. The campus has Wi-Fi, but there is need of higher bandwidth to support blended learning. There is limited…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Information Technology
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McFarlane, Angela E. – British Journal of Educational Technology, 2019
The long anticipated ubiquity of digital technologies is now established in the developed world. The manifestations and consequences are not entirely as predicted, perhaps nowhere more so than in the classroom. Amid a clamour for the banning of mobile phone use in school, it is timely to reflect upon the Utopian dream of an enriched experience of…
Descriptors: Information Technology, Intelligent Tutoring Systems, Access to Information, Computer Assisted Instruction
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Bohonos, Jeremy; Chuma, Phenious; Lutomia, Anne N.; Henderson, Eboni W.; Pittendrigh, Barry Robert; Bello-Bravo, Julia – International Journal of Adult Education and Technology, 2022
This paper reports on a case study that explores how the integrative model of program planning can be applied to better understand the process of mobile learning efforts in diverse African contexts. The authors discuss how, Scientific Animations Without Borders (SAWBO), a Purdue University-based program, creates educational videos accessible in…
Descriptors: Program Development, Animation, Video Technology, International Cooperation
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Laffey, Dennis – English Teaching, 2020
This study compares the results of a survey of vocabulary learning strategy (VLS) use and perceived helpfulness by Korean university students to the taxonomy of VLS first presented by Schmitt. VLS suggested by previous research by the author and changes in technology since the original taxonomy was compiled were added to Schmitt's list. The survey…
Descriptors: Vocabulary Development, Learning Strategies, Second Language Learning, Second Language Instruction
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Alfarwan, Salah – Teaching English with Technology, 2019
This study investigates the potential, in relation to learning and using English, which exists in the current access to and use of new technological devices by university students who are not native speakers of English. As an example case, the availability of a range of devices to 138 Saudi English and Business students at a Saudi university was…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Information Technology
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