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David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2025
IT/IS educators continue to work to develop content and activities for teaching Agile practices, processes, and methodologies to their courses to ensure students have the skills expected by businesses. Given the wide range of tools and technologies that fall under the umbrella of Agile and the wide range of places where Agile is applied, educators…
Descriptors: Information Technology, Information Science Education, Computer Science Education, Teaching Methods
Swanson, Dewey A.; Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2022
We developed a paper for the 2016 ASCUE Conference with the topic of software tools to use in the classroom. As mentioned in the original paper, our Computer and Information Technology Department (CIT) curriculum at Purdue University statewide locations includes classes in database, networking, programming and systems areas. Most of these classes…
Descriptors: Information Technology, Computer Software, Educational Technology, Computer Science Education
Incorporating Coding into the Classroom: An Important Component of Modern Bioinformatics Instruction
Nichole Orench-Rivera; April Bednarski; Paul Craig; Austin Talbot – Journal of College Science Teaching, 2025
Advancements in computation and machine learning have revolutionized science, enabling researchers to address once insurmountable challenges. Bioinformatics, a field that heavily relies on computer-driven analysis of biological data, has greatly benefited from these developments. However, traditional bioinformatics instruction frequently lacks the…
Descriptors: Coding, Computer Science Education, Integrated Curriculum, Programming
Mohammed Ahmed Kofahi; Anas Jebreen Atyeh Husain – Journal of Information Technology Education: Research, 2025
Aim/Purpose: In this study, we propose an AI technology-based learning model using ChatGPT and investigate its effect on students' higher-order thinking (HOT) ability in an operating systems (OS) course. Background: A critical requirement for IT and engineering students is supporting them in understanding advanced OS concepts and fostering their…
Descriptors: Artificial Intelligence, Computer Science Education, Thinking Skills, Computer System Design
Anne-Kathrin Peters; Rafael Capilla; Vlad Constantin Coroama; Rogardt Heldal; Patricia Lago; Ola Leifler; Ana Moreira; João Paulo Fernandes; Birgit Penzenstadler; Jari Porras; Colin C. Venters – ACM Transactions on Computing Education, 2024
Research shows that the global society as organized today, with our current technological and economic system, is impossible to sustain. We are living in an era in which human activities in highly industrialized countries are responsible for overshooting several planetary boundaries, with poorer communities contributing the least to the problems…
Descriptors: Computer Science Education, Sustainability, Educational Research, Educational Practices
Mike Morris – ProQuest LLC, 2024
To meet the employment demands in the information technology industry, it is crucial for higher education institutions to design sustainable curricula to prepare students with the knowledge and skills needed to enter and stay competitive in an ever-changing workforce. A review of one Mid-Atlantic University's information technology programs…
Descriptors: Graduate Students, Information Technology, Computer Science Education, Computer Software
Wanjun Chen; Prasert Ruannakarn – Higher Education Studies, 2024
CIPP, as a decision-oriented new model of curriculum evaluation, is suitable for the evaluation needs of information-based physical education courses. The evaluation of teaching in information-based physical education courses based on the CIPP model is divided into four categories: context evaluation, input evaluation, process evaluation, and…
Descriptors: Information Technology, Technology Integration, Physical Education, Course Evaluation
Ersin Dincelli; Alper Yayla – Journal of Information Systems Education, 2024
The availability of powerful head-mounted displays (HMDs) has made virtual reality (VR) a mainstream technology and spearheaded the idea of immersive virtual experiences within the Metaverse -- a shared and persistent virtual world. Companies are eagerly investing in various VR products and services, aiming to be early adopters and create new…
Descriptors: Information Security, Computer Security, Computer Science Education, Computer Simulation
Maseko, Melody; Zhou, Tinashe Gwendolyn; Tsokota, Theo – Education and Information Technologies, 2020
Failure of IT projects has risen to become an eyesore for most organisations. This is often attributed to the 'mum effect'- an individual's reluctance to report the exact position of troubled software projects. With the increasing digitalization of operations by most State Universities in Zimbabwe, the mum effect has the potential to rise to…
Descriptors: News Reporting, Information Technology, State Universities, Computer Software
Frydenberg, Mark – Information Systems Education Journal, 2023
The Internet of Things (IoT) is a network of objects that can exchange data with other devices also connected to the Internet. One of the most common consumer examples of IoT is home automation, as a variety of smart devices, including doorbells, lightbulbs, thermostats, and refrigerators are now available which users can control remotely using…
Descriptors: Internet, Computer Software, Automation, Information Technology
Abhishek Vaish; Ravindra Kumar; Samo Bobek; Simona Sternad – Journal of Cybersecurity Education, Research and Practice, 2024
The cyber security education market has grownup exponentially, with a CAGR of 13.9 % as reported by Data Intelo. The report published by the World Economic Forum 2023 indicates a shortfall of 2.27 million cyber security experts in 2021 across different roles and hence manifest that Skill-based cyber security education is the need of the hour.…
Descriptors: Experiential Learning, Computer Networks, Information Security, Computer Security
Mark Frydenberg; William VanderClock – Information Systems Education Journal, 2024
This paper reflects on the process of designing and implementing an update to the "Introduction to Information Technology" course at Bentley University, a business university in New England. Driven by a university-wide curriculum reform initiative and following best practices from digital literacy frameworks and IS model curricula, the…
Descriptors: Computer Science Education, Educational Change, Curriculum Development, Pilot Projects
Devon M. Christman – ProQuest LLC, 2024
Computer use has become a fact of life, especially for children, many of whom were forced to switch to online learning during the COVID-19 pandemic and resorted to digital hobbies as a safety measure. Further the amount of time children spend on computers, as well as the number of different computer devices that pervade our post-pandemic society…
Descriptors: Computer Software, Computer Use, Information Technology, Cognitive Science
Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
Bajracharya, Biju; Khan, Mohammad Shoeb – Information Systems Education Journal, 2023
The Autonomous Vehicles (AV) are a self-driving vehicle capable of sensing its environment and operating with minimal or no human intervention converting into a fully or partially automated vehicle. These automated vehicles have great potential to revolutionize the automotive industry and our daily lives. Thus, they are receiving a lot of…
Descriptors: Motor Vehicles, Interdisciplinary Approach, Computer Science Education, Artificial Intelligence