Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 7 |
Descriptor
Computer System Design | 13 |
Cooperative Learning | 13 |
Information Technology | 13 |
Foreign Countries | 5 |
Teaching Methods | 5 |
Computer Simulation | 3 |
Design Preferences | 3 |
Design Requirements | 3 |
Distance Education | 3 |
Higher Education | 3 |
Instructional Design | 3 |
More ▼ |
Source
Journal of Information… | 2 |
Journal of Information… | 2 |
British Journal of… | 1 |
Campus Technology | 1 |
Educational Technology &… | 1 |
Simulation & Gaming | 1 |
Author
Andone, Diana | 1 |
Asensio-Perez, Juan I. | 1 |
Davies, Dick | 1 |
Dimitriadis, Yannis | 1 |
Frydenberg, Mark | 1 |
Goel, Sanjay | 1 |
Grush, Mary | 1 |
Hernandez-Leo, Davinia | 1 |
Hutchinson, Art | 1 |
Jorrin-Abellan, Ivan M. | 1 |
Kathuria, Vanshi | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Descriptive | 8 |
Speeches/Meeting Papers | 5 |
Reports - Evaluative | 2 |
Reports - Research | 2 |
Opinion Papers | 1 |
Education Level
Higher Education | 6 |
Elementary Secondary Education | 1 |
Postsecondary Education | 1 |
Audience
Teachers | 1 |
Location
California | 1 |
Finland | 1 |
Massachusetts | 1 |
Romania | 1 |
South Africa | 1 |
Spain | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Frydenberg, Mark; Andone, Diana – Journal of Information Systems Education, 2018
Augmented and virtual reality applications bring new insights to real world objects and scenarios. This paper shares research results of the TalkTech project, an ongoing study investigating the impact of learning about new technologies as members of global communities. This study shares results of a collaborative learning project about augmented…
Descriptors: Computer Graphics, Computer Simulation, Global Approach, Communities of Practice
Goel, Sanjay; Kathuria, Vanshi – Journal of Information Technology Education, 2010
The majority of an engineer's time in the software industry is spent working with other programmers. Agile methods of software development like eXtreme Programming strongly rely upon practices like daily meetings and pair programming. Hence, the need to learn the skill of working collaboratively is of primary importance for software developers.…
Descriptors: Computer Science Education, Programming, Teaching Methods, Introductory Courses
Grush, Mary – Campus Technology, 2009
At Santa Clara University (SCU), Vice Provost for Information Services and CIO Ron Danielson led the design and construction of the campus's 194,251-square-foot Harrington Learning Commons, Sobrato Technology Center, and Orradre Library, a single building opened in March 2008. Danielson and his team were responsible for describing design goals,…
Descriptors: Educational Facilities Design, Cooperative Learning, Higher Education, Information Technology
Ramiller, Neil C.; Wagner, Erica L. – Journal of Information Systems Education, 2011
Systems analysis and design is a standard course offering within information systems programs and often an important lecture topic in Information Systems core courses. Given the persistent difficulty that organizations experience in implementing systems that meet their requirements, it is important to help students in these courses get a tangible…
Descriptors: Systems Analysis, Information Systems, Information Technology, Systems Development
Wheeler, Steve; Yeomans, Peter; Wheeler, Dawn – British Journal of Educational Technology, 2008
This paper explores the potential for wiki-type open architecture software to promote and support collaborative learning through the use of student-created content. It delineates some of the affordances and constraints of wiki software as an open architecture that has the potential to facilitate collaborative learning through community-focused…
Descriptors: Internet, Computer Software, Cooperative Learning, Student Developed Materials
Scott, Elsje – Journal of Information Technology Education, 2008
The Computing Curricula (2005) place Information Systems (IS) at the intersection of exact sciences (e.g. General Systems Theory), technology (e.g. Computer Science), and behavioral sciences (e.g. Sociology). This presents particular challenges for teaching and learning, as future IS professionals need to be equipped with a wide range of…
Descriptors: Experiential Learning, Information Systems, Systems Development, Foreign Countries
Lennon, J.; Liu, H.; Maurer, H. – 2002
The authors developed a Web-based negotiation system that is closely modeled on real-world transactions. This paper illustrates the generality of the system by discussing two disparate applications of the system: one taken from business and the other from collaborative e-learning. The application generates, in real time, transparency-controlled…
Descriptors: Business, Computer Mediated Communication, Computer System Design, Cooperative Learning
Tappert, Charles C. – 2002
In the academic year 2001-2002, Pace University (New York) Computer Science and Information Systems (CSIS) students developed real-world Web and pervasive computing systems for actual customers. This paper describes the general use of team projects in CSIS at Pace University, the real-world projects from this academic year, the benefits of…
Descriptors: Computer Science Education, Computer System Design, Cooperative Learning, Experiential Learning

Davies, Dick – 1994
Learning Network Design (LND) is a socially oriented methodology for construction of cooperative distance learning environments. The paper advances a social constructivist approach to learning in which learning and teaching are seen as a process of active communication, interpretation, and negotiation; offers a view of information technology as a…
Descriptors: Communication (Thought Transfer), Computer Networks, Computer System Design, Constructivism (Learning)
Hernandez-Leo, Davinia; Villasclaras-Fernandez, Eloy D.; Asensio-Perez, Juan I.; Dimitriadis, Yannis; Jorrin-Abellan, Ivan M.; Ruiz-Requies, Ines; Rubia-Avi, Bartolome – Educational Technology & Society, 2006
This paper introduces "Collage", a high-level IMS-LD compliant authoring tool that is specialized for CSCL (Computer-Supported Collaborative Learning). Nowadays CSCL is a key trend in e-learning since it highlights the importance of social interactions as an essential element of learning. CSCL is an interdisciplinary domain, which…
Descriptors: Computer Software, Programming, Instructional Design, Programming Languages
Parmley, John D.; Hutchinson, Art; Parmley, Scott C. – 1998
During the early 1990s, Art Hutchinson, in his role as Park Ranger and Coordinator of Education/School Services at Mesa Verde (Colorado), was exploring possible applications of the early digital information and multimedia technologies. The goal was to provide new experiences for Park visitors on-site as well as for students across the Four Corners…
Descriptors: Active Learning, Computer Oriented Programs, Computer System Design, Computer Uses in Education
Multisilta, Jari – 1998
The rapid development of modern information and communications technologies has opened new possibilities for establishing and delivering distance learning. In addition, the new learning paradigm based on cognitive learning theories can emphasize the quality of the learning process. The open learning environment that utilizes modern communications…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer System Design, Cooperative Learning
Ruohomaki, Virpi – Simulation & Gaming, 2003
This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of…
Descriptors: Educational Games, Organizational Change, Information Technology, Organizational Development