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Minocha, Shailey; Reeves, Ahmad John – Learning, Media and Technology, 2010
"Second Life" (SL) is a three-dimensional (3D) virtual world, and educational institutions are adopting SL to support their teaching and learning. Although the question of how 3D learning spaces should be designed to support student learning and engagement has been raised among SL educators and designers, there is hardly any guidance or…
Descriptors: Informal Education, Guidance, Space Utilization, Mail Surveys
Ramiller, Neil C.; Wagner, Erica L. – Journal of Information Systems Education, 2011
Systems analysis and design is a standard course offering within information systems programs and often an important lecture topic in Information Systems core courses. Given the persistent difficulty that organizations experience in implementing systems that meet their requirements, it is important to help students in these courses get a tangible…
Descriptors: Systems Analysis, Information Systems, Information Technology, Systems Development
Scott, Elsje – Journal of Information Technology Education, 2008
The Computing Curricula (2005) place Information Systems (IS) at the intersection of exact sciences (e.g. General Systems Theory), technology (e.g. Computer Science), and behavioral sciences (e.g. Sociology). This presents particular challenges for teaching and learning, as future IS professionals need to be equipped with a wide range of…
Descriptors: Experiential Learning, Information Systems, Systems Development, Foreign Countries
Baloglu, Arzu – Online Submission, 2007
Distance learning is appealing to small business owners, employees, municipalities, state establishments, non-governmental organizations. Distance-learning are ideal for people who have a full-time job or other commitments, who can't take time off to study full time. This might be a professional who needs to update his knowledge or skills, or a…
Descriptors: Distance Education, Instructional Materials, Virtual Universities, Computer System Design

Boss, Brenda J. – Journal of Interactive Instruction Development, 1999
Describes the Performance-Centered Design (PCD) approach that tackles the usability dilemma of computer systems. Discusses PCD success factors; characteristics of adult learning incorporated into PCD methodology; PCD design techniques; interface requirements; and benefits of the PCD methodology. (AEF)
Descriptors: Adult Education, Computer Literacy, Computer System Design, Design Preferences
Raphael, Chad – 2002
This paper identifies three rationales in the relevant literature for closing the gender gap in computing: economic, cultural and political. Each rationale implies a different set of indicators of present inequalities, disparate goals for creating equality, and distinct principles for software and web site design that aims to help girls overcome…
Descriptors: Computer Oriented Programs, Computer Software Development, Computer System Design, Computer Use
Gibson, Susan; Peacock, Kim – Journal of Distance Education, 2006
The main objective of this project was to provide a Web-based tool that included practical resources for faculty in education at one Canadian university who were seeking ways to make effective use of learning technologies to enhance learning environments. The site includes online tools and resources and integrates ideas from people in the faculty…
Descriptors: Protocol Analysis, Learning Experience, Courseware, Computer System Design
Connolly, Christopher G. – 1999
Many universities have striven to provide their students, parents, faculty, staff, and alumni with robust, useful, and informative Web sites. Villanova University (Villanova, Pennsylvania) has spent the last 12 months overhauling its static Web site to a dynamic and individualized Web system. At the outset, the term "portal" was adopted by the…
Descriptors: Computer Networks, Computer System Design, Computer Uses in Education, Design Preferences
Vishik, Claire; Farquhar, Adam; Smith, Reid – Proceedings of the ASIS Annual Meeting, 1999
Discusses experiences of Schlumberger IT Sourcing (Austin, Texas) in designing and deploying knowledge management (KM) systems and outlines the empathic design approach. The new "market" approach in Schlumberger which leads to the simplification of intranet systems and interfaces, creation of a new classification system, and better…
Descriptors: Computer Interfaces, Computer Networks, Computer System Design, Design Preferences

Ferrell, Joe – Journal of Interactive Instruction Development, 1999
Discusses the design of an innovative learning system that uses new technologies for the man-machine interface, incorporating a combination of Automatic Speech Recognition (ASR) and Text To Speech (TTS) synthesis. Highlights include using speech technologies to mimic the attributes of the ideal tutor and design features. (AEF)
Descriptors: Computer Interfaces, Computer System Design, Design Preferences, Information Technology
Small, Adrian; Sice, Petia – Electronic Journal of e-Learning, 2004
This paper explores the role that language can play in the development of technologies or other processes within an organisation. Examples and lessons from the literature of the learning organisation are looked as a key in the development of language. The paper uses a practical example of a customer complaints management system to demonstrate how…
Descriptors: Technology Planning, Programming Languages, Management Information Systems, Grievance Procedures
Ruohomaki, Virpi – Simulation & Gaming, 2003
This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of…
Descriptors: Educational Games, Organizational Change, Information Technology, Organizational Development