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Lee, Young-Jin – Journal of Educational Multimedia and Hypermedia, 2010
Teaching computer programming to young children has been considered difficult because of its abstract and complex nature. The objectives of this study are (1) to investigate whether an innovative educational technology tool called Scratch could enable young children to learn abstract knowledge of computer programming while creating multimedia…
Descriptors: Educational Strategies, Young Children, Computers, Programming
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O'Grady, Michael J. – ACM Transactions on Computing Education, 2012
Computer Science (CS) is a relatively new disciple and how best to introduce it to new students remains an open question. Likewise, the identification of appropriate instructional strategies for the diverse topics that constitute the average curriculum remains open to debate. One approach considered by a number of practitioners in CS education…
Descriptors: Educational Strategies, Problem Based Learning, Teaching Methods, Computer Science
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Ihantola, Petri; Karavirta, Ville – Journal of Information Technology Education, 2011
Parson's programming puzzles are a family of code construction assignments where lines of code are given, and the task is to form the solution by sorting and possibly selecting the correct code lines. We introduce a novel family of Parson's puzzles where the lines of code need to be sorted in two dimensions. The vertical dimension is used to order…
Descriptors: Expertise, Assignments, Investigations, Racial Differences
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Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
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Hahn, Jan Hendrik; Mentz, Elsa; Meyer, Lukas – African Journal of Research in Mathematics, Science and Technology Education, 2012
The aim of the research was to determine to what extent students' perceptions of assessment (peer, self, fascilitator and individual) in pair programming situations changed from the beginning to the end of a programming module. In order to achieve this aim, both quantitative and qualitative research methods were used. During the quantitative phase…
Descriptors: Information Technology, Programming, Evaluation Methods, Statistical Analysis
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Fabregas, E.; Farias, G.; Dormido-Canto, S.; Dormido, S.; Esquembre, F. – Computers & Education, 2011
New information technologies provide great opportunities for education. One such opportunity is the use of remote control laboratories for teaching students about control systems. This paper describes the creation of interactive remote laboratories (RLs). Two main software tools are used: Simulink and Easy Java Simulations (EJS). The first is a…
Descriptors: Engineering Education, Science Laboratories, Information Technology, Computer Simulation
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Zhang, Aimao – Journal of Information Technology Education: Research, 2012
Pedagogy of higher education is shifting from passive to active and deep learning. At the same time, the information technology (IT) industry and the Accreditation Board for Engineering and Technology (ABET) are demanding soft skills training. Thus, in designing an IT course, we devised group teaching projects where students learn to work with…
Descriptors: Group Activities, Industry, Cooperative Learning, Information Technology
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Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs
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Peppler, Kylie A. – Teachers College Record, 2010
Background/Context: New technologies have been largely absent in arts education curriculum even though they offer opportunities to address arts integration, equity, and the technological prerequisites of an increasingly digital age. This paper draws upon the emerging professional field of "media arts" and the ways in which youth use new…
Descriptors: Studio Art, Active Learning, Educational Technology, Disadvantaged Youth
Maurer, Hermann, Ed. – 1996
This proceedings contains 80 full papers, 12 posters/demonstrations, 108 short papers, one panel, and one tutorial, all focusing on World Wide Web applications. Topics include: designing hypertext navigation tools; Web site design; distance education via the Web; instructional design; the world-wide market and censorship on the Web; customer…
Descriptors: Access to Information, Authoring Aids (Programming), Computer Science, Computer Software
Boswood, Tim, Ed. – 1997
A collection of classroom approaches and activities using computers for language learning is presented. Some require sophisticated installations, but most do not, and most use software readily available on most workplace computer systems. The activities were chosen because they use sound language learning strategies. The book is divided into five…
Descriptors: Class Activities, Classroom Techniques, Computer Assisted Instruction, Computer Software
McKeown, Sally – 1997
This guide, which is intended for British further education staff who work with special needs learners, examines the use of information and learning technology (ILT) to improve special needs learners' literacy. Part 1 discusses how information technology resources originally developed for mainstream programs can make information and learning…
Descriptors: Adult Literacy, Adult Students, Assistive Devices (for Disabled), Authoring Aids (Programming)