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Aktas, Idris – Shanlax International Journal of Education, 2022
The purpose of this study is to identify research trends from 2011 to 2020 through bibliometric mapping and content analysis of articles on the use of technology in early childhood science education. Articles published between 2011 and 2020, identified through the Web of Science database, constituted the data for the research. For bibliometric…
Descriptors: Early Childhood Education, Science Instruction, Educational Research, Educational Trends
Hollister, Jonathan M.; Spears, Laura I.; Mardis, Marcia A.; Lee, Jisue; McClure, Charles R.; Liebman, Elizabeth – Education & Training, 2017
Purpose: In response to recent calls for research relating to employers' perceptions of the workplace readiness of new graduates in a variety of fields, the purpose of this paper is to report North Florida employers' perceptions of information technology (IT) program graduates' workplace readiness. These findings are relevant to stakeholders in…
Descriptors: Employer Attitudes, Employment Potential, College Graduates, Information Technology
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Sextos, Anastasios G. – European Journal of Engineering Education, 2014
This paper presents the structure of an undergraduate course entitled "programming techniques and the use of specialised software in structural engineering" which is offered to the fifth (final) year students of the Civil Engineering Department of Aristotle University Thessaloniki in Greece. The aim of this course is to demonstrate the…
Descriptors: Foreign Countries, Undergraduate Students, Undergraduate Study, Civil Engineering
Pardue, Harold; Landry, Jeffrey; Sweeney, Bob – Information Systems Education Journal, 2013
Web 2.0 services include sharing and collaborative technologies such as blogs, social networking sites, online office productivity tools, and wikis. Wikis are increasingly used for the design and implementation of pedagogy, for example to facilitate experiential learning. A U.S. government-funded project for system security risk assessment was…
Descriptors: Experiential Learning, Case Studies, Student Surveys, Student Attitudes
Feuerherm, Todd Michael – ProQuest LLC, 2009
This qualitative descriptive case study explored the requirements of the IT industry for education, IT certification, and work experience for entry-level IT professionals. Research has shown a growing problem where IT graduates were not able to meet the requirements for entry-level IT jobs. IT enrollment has decreased considerably over the past…
Descriptors: Information Technology, Entry Workers, Employment Qualifications, Certification
Behrens, A.; Atorf, L.; Schwann, R.; Neumann, B.; Schnitzler, R.; Balle, J.; Herold, T.; Telle, A.; Noll, T. G.; Hameyer, K.; Aach, T. – IEEE Transactions on Education, 2010
In today's teaching and learning approaches for first-semester students, practical courses more and more often complement traditional theoretical lectures. This practical element allows an early insight into the real world of engineering, augments student motivation, and enables students to acquire soft skills early. This paper describes a new…
Descriptors: Foreign Countries, College Freshmen, Engineering Education, Introductory Courses
Shumba, Rose – Journal on Educational Resources in Computing, 2006
In the summer of 2003, a project to augment and improve the teaching of information assurance courses was started at IUP. Thus far, ten hands-on exercises have been developed. The exercises described in this article, and presented in the appendix, are based on actions required to secure a Linux host. Publicly available resources were used to…
Descriptors: Computer Security, Experiential Learning, Computer Software, Open Source Technology
Scott, Elsje – Journal of Information Technology Education, 2008
The Computing Curricula (2005) place Information Systems (IS) at the intersection of exact sciences (e.g. General Systems Theory), technology (e.g. Computer Science), and behavioral sciences (e.g. Sociology). This presents particular challenges for teaching and learning, as future IS professionals need to be equipped with a wide range of…
Descriptors: Experiential Learning, Information Systems, Systems Development, Foreign Countries
Speitel, Thomas W.; Scott, Neil G.; Gabrielli, Sandy D. – Science Teacher, 2007
The Invention Factory is a nontraditional youth-based, after-school program in Honolulu that teaches information technology and mechanics to teenagers through interactive, hands-on projects that improve human computer interaction for individuals with disabilities. One objective of the program is to stimulate interest in science and engineering…
Descriptors: High Risk Students, Programming, Disabilities, Career Education