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Salamanca, Juan – ProQuest LLC, 2012
With the advent of ubiquitous computing, interaction design has broadened its object of inquiry into how smart computational artifacts inconspicuously act in people's everyday lives. Although user-centered design approaches remains useful for exploring how people cope with interactive systems, they cannot explain how this new breed of…
Descriptors: Social Theories, Social Networks, Computer Networks, Man Machine Systems
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Shao, Kun; Maher, Peter – Interactive Technology and Smart Education, 2012
Purpose: Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using…
Descriptors: Computer Assisted Instruction, Active Learning, Telecommunications, Computer Networks
Peterson, George A. – 1990
The National Geographic Society believes that schools are the last major institutions in the United States to adopt new information technologies because of fear of change, fear of technology, and narrowly focused public policies. The results of this failure to modernize schools has been to graduate workers who can't meet minimum job requirements…
Descriptors: Computer Networks, Distance Education, Educational Quality, Educational Technology
Rogers, Gary; Krichen, Jack – Association of Small Computer Users in Education (ASCUE), 2004
The IT 3050 course at Capella University is an introduction to fundamental computer networking. This course is one of the required courses in the Bachelor of Science in Information Technology program. In order to provide a more enriched learning environment for learners, Capella has significantly modified this class (and others) by infusing it…
Descriptors: Required Courses, Internet, Educational Technology, Computer Software
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Stanfel, Julie – Educational Media International, 1994
The National Film Board of Canada (NFB) is focusing on interactive and multimedia technologies, within the framework of a virtual commons, to promote the study of people, their environments, and their resources. (AEF)
Descriptors: Community Development, Computer Games, Computer Networks, Educational Development
Multisilta, Jari – 1998
The rapid development of modern information and communications technologies has opened new possibilities for establishing and delivering distance learning. In addition, the new learning paradigm based on cognitive learning theories can emphasize the quality of the learning process. The open learning environment that utilizes modern communications…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer System Design, Cooperative Learning
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers