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Frank Xavier Gearhart – ProQuest LLC, 2024
Digital systems are pervasive in modern societies -- augmenting personal and commercial driving, detecting cancer, and exploiting transitory events in financial markets. Attacks on these systems are growing in number, sophistication, and impact. Current cyber defenses are proving inadequate against some of these attacks. Cyber defense tools that…
Descriptors: Artificial Intelligence, Information Security, Man Machine Systems, Natural Language Processing
Salamanca, Juan – ProQuest LLC, 2012
With the advent of ubiquitous computing, interaction design has broadened its object of inquiry into how smart computational artifacts inconspicuously act in people's everyday lives. Although user-centered design approaches remains useful for exploring how people cope with interactive systems, they cannot explain how this new breed of…
Descriptors: Social Theories, Social Networks, Computer Networks, Man Machine Systems
Peer reviewed Peer reviewed
Chute, Alan G.; Sayers, Pamela K.; Gardner, Richard P. – New Directions for Teaching and Learning, 1997
Distance learning networks make training and advanced education possible when time and budgetary constraints make face-to-face training difficult. To make distance learning work, instructors and providers must harness the potential of synchronous and asynchronous communication technologies to create powerful, learner-centered networks. Support…
Descriptors: Computer Assisted Instruction, Computer Networks, Distance Education, Educational Environment
Peer reviewed Peer reviewed
Davis, Dineh M. – Journal of Broadcasting and Electronic Media, 1995
Focuses on the ambiguities in the fluid human-telemedia infrastructure. Suggests the need for new signposts to guide our understanding of this environment and the changes it will bring to social roles. (Author)
Descriptors: Communications, Computer Mediated Communication, Computer Networks, Environment
Peer reviewed Peer reviewed
Markus, M. Lynne – Communication Research: An International Quarterly, 1987
Proposes a "critical mass" explanation for the diffusion of interactive media, such as telephone, electronic mail, or computer conferencing, within communities. Considers two special characteristics of interactive media: (1) that widespread usage creates universal access, and (2) that use entails interdependence, in which earlier users…
Descriptors: Community Benefits, Computer Networks, Information Dissemination, Information Sources
Peer reviewed Peer reviewed
Kesner, Richard M. – Journal of Computing in Higher Education, 1997
To improve services and reduce costs, Babson College (Massachusetts) has begun continuous quality improvement and reengineering, moving rapidly toward a client/server information technology environment and Internet/Intranet-enabled business processes. The evolution of the strategy and its products, underlying technologies, and development process…
Descriptors: College Administration, Computer Networks, Computer Uses in Education, Higher Education
Murray, Arthur J. – Proceedings of the ASIS Annual Meeting, 1991
Defines collaborating systems, i.e., hardware, software, communications, and people working together; examines the need for machine-supported collaboration; and addresses the major obstacles impeding the progress of collaboration, including economic, political, human, and technical factors. A framework for the implementation of machine-supported…
Descriptors: Computer Networks, Cooperation, Economic Factors, Flow Charts
Tesler, Lawrence G. – Scientific American, 1991
The changes in the relationship between the computer and user from that of an isolated productivity tool to than of an active collaborator in the acquisition, use, and creation of information, as well as a facilitator of human interaction are discussed. The four paradigms of computing are compared. (KR)
Descriptors: Computer Networks, Computer Oriented Programs, Computer Peripherals, Computer Science
Peer reviewed Peer reviewed
Stanfel, Julie – Educational Media International, 1994
The National Film Board of Canada (NFB) is focusing on interactive and multimedia technologies, within the framework of a virtual commons, to promote the study of people, their environments, and their resources. (AEF)
Descriptors: Community Development, Computer Games, Computer Networks, Educational Development
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers