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Jackson, Gregory A. – EDUCAUSE Review, 2007
For most of the past decade, IT leaders in higher education felt on top of things. Challenges were usually comprehensible and addressable, doing reasonable things yielded reasonable results, and for the most part, IT was a substantial contributor to institutional progress. But these days, IT leaders rarely feel on top of things. Instead, some days…
Descriptors: Higher Education, Coping, Information Technology, Technology Integration

Brown, John Seely; Duguid, Paul – Human-Computer Interaction, 1994
Argues that the shared use of artifacts is supported by latent border resources that lie beyond the canonical artifact. Designers must understand the role border resources play and work more directly to help users develop them. This will require designers to change their understanding of artifacts and users. (Contains 69 references.) (KRN)
Descriptors: Change, Communication (Thought Transfer), Context Effect, Design

De Laere, Kevin H.; Lundgren, David C.; Howe, Steven R. – Computers in Human Behavior, 1998
Compares humanlike versus machinelike interactional styles of computer interfaces, testing hypotheses that evaluative feedback conveyed through a humanlike interface will have greater impact on individuals' self-appraisals. Reflected appraisals were more influenced by computer feedback than were self-appraisals. Humanlike and machinelike interface…
Descriptors: Computer Interfaces, Computer Simulation, Computer System Design, Feedback

Dillon, Andrew; Morris, Michael G. – Annual Review of Information Science and Technology (ARIST), 1996
Reviews literature in user acceptance and resistance to information technology design and implementation. Examines innovation diffusion, technology design and implementation, human-computer interaction, and information systems. Concentrates on the determinants of user acceptance and resistance and emphasizes how researchers and developers can…
Descriptors: Computer Anxiety, Design Requirements, Human Factors Engineering, Information Systems

Dowling, Carolyn – Journal of Educational Multimedia and Hypermedia, 1997
From dynamic spreadsheets through "microworlds" to virtual reality, the convenience and, in many instances, the seemingly intrinsic appeal of simulated environments exist in some tension alongside concerns regarding the relationship of the simulated to the "real" and the possible consequences for human thought, learning, and behavior. A selection…
Descriptors: Behavior, Cognitive Processes, Cognitive Style, Computer Simulation