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Megan Andrew; Jonah Kushner; Lucas Greer; Christine Mulhern; Jenna W. Kramer; Daniel Schwam – RAND Corporation, 2024
Many states, including Ohio, intend to strengthen and grow their computer science (CS) and information technology (IT) workforces. Jobs in CS and IT are projected to grow in coming years, but it is not always clear how states can expand and diversify their CS and IT workforces. In this report, the authors leverage representative national and state…
Descriptors: Computer Science, Information Technology, Labor Force Development, Job Development
Megan Andrew; Christine Mulhern; Jenna W. Kramer; Jonah Kushner; Lucas Greer; Daniel Schwam – RAND Corporation, 2024
The number of jobs in computer science (CS) and information technology (IT) is projected to grow rapidly in the United States over the next decade as the demand for workers expands and current CS and IT workers retire. Against the larger backdrop of growth in CS and IT employment and wages nationally, Ohio is looking for ways to grow and diversify…
Descriptors: Computer Science, Information Technology, Labor Force Development, Job Development
Anne-Kathrin Peters; Rafael Capilla; Vlad Constantin Coroama; Rogardt Heldal; Patricia Lago; Ola Leifler; Ana Moreira; João Paulo Fernandes; Birgit Penzenstadler; Jari Porras; Colin C. Venters – ACM Transactions on Computing Education, 2024
Research shows that the global society as organized today, with our current technological and economic system, is impossible to sustain. We are living in an era in which human activities in highly industrialized countries are responsible for overshooting several planetary boundaries, with poorer communities contributing the least to the problems…
Descriptors: Computer Science Education, Sustainability, Educational Research, Educational Practices
Mike Morris – ProQuest LLC, 2024
To meet the employment demands in the information technology industry, it is crucial for higher education institutions to design sustainable curricula to prepare students with the knowledge and skills needed to enter and stay competitive in an ever-changing workforce. A review of one Mid-Atlantic University's information technology programs…
Descriptors: Graduate Students, Information Technology, Computer Science Education, Computer Software
Alluhaidan, Ala; Abu-Taieh, Evon M. – International Education Studies, 2020
Abstract The rapid growth of technology and related fields has led to creation in academia to match the expansion demand for IT professionals. One of the current majors that attract attention in industry is cybersecurity. There is a great need for individuals who are skilled in cybersecurity to protect IT infrastructure. Coaching a…
Descriptors: Outcomes of Education, Computer Security, Information Technology, Computer Science Education
Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
Monica Maiti; M. Priyaadharshini – Cogent Education, 2024
The integration of digital instructional methods has significantly enhanced the academic system. This study explores the viewpoints of educators and students on the application of digital resources and online platforms in the aftermath of the global health crisis. The research involved 135 university students enrolled in a cloud computing course…
Descriptors: Technology Integration, Technology Uses in Education, Information Technology, Higher Education
Woods, David M. – Information Systems Education Journal, 2020
This paper explores how goal-setting activities in a course were used to promote a growth mindset in students. Research shows many benefits for students with a growth mindset that emphasizes learning and addressing challenges by focusing on effort and process rather than judgments about success or ability. Activities designed to prompt students to…
Descriptors: Goal Orientation, Assignments, Learning Activities, Skill Development
Seitan, Wael I.; Ajlouni, Aseel O.; Al-Shra'h, Nayel D. A. – International Education Studies, 2020
The purpose of the study was to investigate the impact of integrating flipped learning and information and communication technology on secondary school students' academic achievement and attitudes. The study was based on a quasi-experimental approach where the sample of the study consisted of 40 students from Mashrek International School in Amman,…
Descriptors: Foreign Countries, Technology Integration, Information Technology, Blended Learning
Petrie, Christopher – Computer Science Education, 2022
Background and Context: Computational Thinking (CT) has been recently integrated into new and revised Digital Technologies content (DTC) in the Technology learning area of the New Zealand School Curriculum. Objective: To aid this change, this research examined how CT supports learning outcomes in both music and programming with the Sonic Pi…
Descriptors: Interdisciplinary Approach, Outcomes of Education, Computer Science Education, Programming
Gondi, Vamsi; Hua, David; Bajracharya, Biju Raja – Information Systems Education Journal, 2021
In the age of COVID-19, traditional teaching techniques are under scrutiny. Most concepts and labs in the area of information technology are intended to be taught face-to-face in labs using clusters and networking infrastructure. Simulation software's such as uCertify, Pearson online, etc.., are good alternative, but are not always a viable…
Descriptors: Computer Science Education, Computer Software, Computer Simulation, Information Technology
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Robin Ann Cass – ProQuest LLC, 2022
Undergraduate STEM (science, technology, engineering, and math) students are graduating with insufficient communication skills, thereby diminishing their employability and upward socio-economic mobility. The purpose of this action research study was to explore ways of improving the alignment between academic outcomes and employer needs related to…
Descriptors: STEM Education, Communication Skills, Undergraduate Students, Education Work Relationship
Mahaney, Robert C.; Fisher, James H. – Journal of Information Technology Education: Research, 2019
Aim/Purpose: At a public, higher education program in information technology, faculty are frequently asked to evaluate their curricula concerning: course content, the matriculation experience, where and in what capacity graduates are employed, and future academic initiatives developed to keep pace with changes in technology. The problem is…
Descriptors: Computer Science Education, Information Systems, Curriculum Development, Information Technology
Sakibayev, Spartak; Sakibayev, Razakh; Sakibayeva, Bela – Interactive Technology and Smart Education, 2019
Purpose: Nowadays, when mobile devices are actively evolving and penetrating the various spheres of human activity they have a potential to modernize and facilitate the sphere of IT education as well. This paper aims to test the hypothesis stating that introduction of mobile technology to the college-level database course for future IT specialists…
Descriptors: Technology Uses in Education, Handheld Devices, Computer Oriented Programs, Databases