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Showing 1 to 15 of 25 results Save | Export
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Ramon Mayor Martins; Christiane Gresse Von Wangenheim – Informatics in Education, 2024
Information technology (IT) is transforming the world. Therefore, exposing students to computing at an early age is important. And, although computing is being introduced into schools, students from a low socio-economic status background still do not have such an opportunity. Furthermore, existing computing programs may need to be adjusted in…
Descriptors: Information Technology, Socioeconomic Status, Social Class, Computer Literacy
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Boer, Perien Joniell; Asino, Tutaleni I. – TechTrends: Linking Research and Practice to Improve Learning, 2022
This study presents an ethnographic account of the learning design experiences of six Namibian teachers during school closures caused by the COVID-19 pandemic. The study explores the emotions, perspectives and actions of these teachers and also reveals the influence of personal, institutional and national culture on their learning design…
Descriptors: Foreign Countries, Instructional Design, COVID-19, Pandemics
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Atun, Handan; Usta, Ertugrul – Participatory Educational Research, 2019
This study aims at investigating the effects of Programming Education Planned with TPACK (Technological Pedagogical Content Knowledge) Framework on middle school students' learning outputs within the ITS (Informational Technology and Software) course. Although TPACK is known as a teacher training program, this study demonstrates it can be used in…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Scores, Thinking Skills
Lane, Marguerita; Conlon, Gavan – OECD Publishing, 2016
Using the 2012 PIAAC data, our analysis confirms that there are significantly higher earnings and employment returns to "both" increasing levels of formally recognised education, and to increasing levels of numeracy, literacy and information and communication technologies (ICT) skills proficiencies controlling for the level of education.…
Descriptors: Literacy, Numeracy, Computer Literacy, Employment
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Toscano, Aaron Antonio – Current Issues in Education, 2011
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; Selfe & Hawisher 2004, 2007): This discussion argues that video games are another simulacra for postmodern cultural critique. Video games do cultural work by allowing gamers to play out socially constructed hopes and fears. As cultural products mediated…
Descriptors: Video Games, Young Adults, Case Studies, Computer Literacy
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Thorsteinsson, Gisli – Journal on School Educational Technology, 2014
This paper reports a case study series of four related case study lessons, set up as a course using a Virtual Reality Learning Environment (VRLE) to support the students' ideation skills in Innovation Education (IE) in Icelandic conventional classroom. The IE course content and preparation is described. Overall aims, objectives and research…
Descriptors: Information Technology, Case Studies, Online Courses, Educational Innovation
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Dabbagh, Nada; Beattie, Mark – Advances in Engineering Education, 2010
Skill shortages in the area of computer network troubleshooting are becoming increasingly acute. According to research sponsored by Cisco's Learning Institute, the demand for professionals with computer networking skills in the United States and Canada will outpace the supply of workers with those skills by an average of eight percent per year…
Descriptors: Student Attitudes, Teacher Attitudes, Computer Uses in Education, Computer Literacy
Rouet, Jean-Francois; Betrancourt, Mirelle; Britt, M. Anne; Bromme, Rainer; Graesser, Arthur C.; Kulikowich, Jonna M.; Leu, Donald J.; Ueno, Naoki; van Oostendorp, Herre – OECD Publishing (NJ1), 2009
Governments and other stakeholders have become increasingly interested in assessing the skills of their adult populations for the purposes of monitoring how well prepared they are for the challenges of the new information world. The current paper provides an overview of the conceptual framework developed for the assessment of problem solving in…
Descriptors: Problem Solving, Information Technology, Foreign Countries, Educational Technology
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Denner, Jill; Werner, Linda – Journal of Educational Computing Research, 2007
Many believe that girls lack the confidence and motivation to persist with computers when they face a challenge. In order to increase the number of girls and women in information technology careers, we need a better understanding of how they think about and solve problems while working on the computer. In this article, we describe a qualitative…
Descriptors: Computers, Programming, Females, Summer Programs
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Pritchard, Alan – Active Learning in Higher Education the Journal of the Institute for Learning and Teaching, 2004
This article is a case study, assisted by the collection of data which has been analysed as an evaluative measure, of the initial element of an Information and Communications Technology (ICT) module for a cohort of trainee teachers on a Postgraduate Certificate of Education (PGCE) course for primary school teaching. The standards which the…
Descriptors: Trainees, Problem Solving, Teacher Education, Computer Literacy
Wojan, Tim – Rural Conditions and Trends, 2000
Data from various national farm surveys suggest that computers on farms are used predominantly for bookkeeping and financial analysis. Computers are not fully exploited to integrate information from diverse aspects of farm operations and therefore, may not help users develop the "systems skills" important in off-farm employment. Implications for…
Descriptors: Agricultural Education, Computer Literacy, Educational Attainment, Farmers
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Chang, Chiung-Sui – Adolescence (San Diego): an international quarterly devoted to the physiological, psychological, psychiatric, sociological, and educational aspects of the second decade of human life, 2007
The study developed a Big 6 Information Problem-Solving Scale (B61PS), including the subscales of task definition and information-seeking strategies, information access and synthesis, and evaluation. More than 1,500 fifth and sixth graders in Taiwan responded. The study revealed that the scale showed adequate reliability in assessing the…
Descriptors: Problem Solving, Early Adolescents, Measures (Individuals), Foreign Countries
Eisenberg, Michael; Berkowitz, Robert E. – Book Report, 1997
Illustrates how the "Big Six Skills" model of information problem solving (Task Definition, Information Seeking Strategies, Location and Access, Use of Information, Synthesis, and Evaluation) is a perfect match to the influx of technology in student research. Outlines two typical assignments that focus the Big Six perspective on the…
Descriptors: Computer Literacy, Information Literacy, Information Seeking, Information Technology
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Schwarz, Eric; Stolow, David – New Directions for Youth Development, 2006
After-school programs offer a superb venue to teach twenty-first century skills. The programs enable students to explore new fields, use new technology, meet real-world challenges, and develop mastery. They create a new civic space in which young people can forge positive relationships with adults, learn the joys of productive work, and be…
Descriptors: After School Programs, Information Technology, Access to Computers, Interpersonal Relationship
OECD Publishing (NJ1), 2007
Developed jointly by OECD member countries through the OECD's Directorate for Education, the Programme for International Student Assessment (PISA) aims to measure how far students approaching the end of compulsory education have acquired some of the knowledge and skills essential for full participation in the knowledge society. The assessment is…
Descriptors: Knowledge Level, Relevance (Education), Outcomes of Education, Skill Development
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