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Showing 1 to 15 of 41 results Save | Export
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Sendag, Serkan; Yakin, Ilker; Gedik, Nuray – Education and Information Technologies, 2023
Teaching programming skills has attracted a great deal of attention for more than a decade. One potential reason behind this is that the explicit teaching of computer programming can improve higher-order thinking skills, such as creativity. Moreover, whether or not creative programming learning activities, such as the use of…
Descriptors: Preservice Teachers, Information Technology, Programming, Computer Science Education
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Janice Mak – State Education Standard, 2024
State policies to expand computer science (CS) education have popped up nearly everywhere since 2016. This acceleration speaks well to the collaborative work of state boards of education, intermediary and national organizations, state legislatures, and governors who championed those policies. It also speaks to the urgency of increasing all…
Descriptors: Computer Science, Elementary Secondary Education, State Policy, Skill Development
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Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
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Supanee Sengsri; Kheamparit Khunratchasana – International Education Studies, 2024
Artificial intelligence (AI) technology has made a significant impact on technological progress and has been integrated into various sectors and organizations. As a result, developing a workforce with knowledge and expertise in AI has become necessary. Skilled AI professionals will play a critical role in driving economic growth and…
Descriptors: Artificial Intelligence, Digital Literacy, Competence, Skill Development
Yolander A. Smith – ProQuest LLC, 2022
The purpose of this study is to assess the knowledge and skills that are needed within Louisiana postsecondary institutions to obtain four- and five-star jobs in computer and information technology. The study will examine computer science and information systems curricula at select colleges in the state and compare course offerings with skills…
Descriptors: Partnerships in Education, Technological Literacy, Postsecondary Education, School Business Relationship
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Oliver J. Mason; Siobhan Collman; Stella Kazamia; Ioana Boureanu – Journal of Cybersecurity Education, Research and Practice, 2024
This pilot study aims to assess the acceptability of Open University's training platform called Gamified Intelligent Cyber Aptitude and Skills Training course (GICAST), as a means of improving cybersecurity knowledge, attitudes, and behaviours in undergraduate students using both quantitative and qualitative methods. A mixed-methods, pre-post…
Descriptors: Career Readiness, Computer Science, Computer Security, Gamification
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Woods, David M. – Information Systems Education Journal, 2020
This paper explores how goal-setting activities in a course were used to promote a growth mindset in students. Research shows many benefits for students with a growth mindset that emphasizes learning and addressing challenges by focusing on effort and process rather than judgments about success or ability. Activities designed to prompt students to…
Descriptors: Goal Orientation, Assignments, Learning Activities, Skill Development
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Hughes, Ciaran; Finke, Doug; German, Dan-Adrian; Merzbacher, Celia; Vora, Patrick M.; Lewandowski, H. J. – IEEE Transactions on Education, 2022
Background: Quantum information science and technology (QIST) has progressed significantly in the last decade, such that it is no longer solely in the domain of research labs, but is now beginning to be developed for, and applied in, industrial applications and products. With the emergence of this new quantum industry, a new workforce trained in…
Descriptors: Needs Assessment, Educational Policy, Quantum Mechanics, Information Science
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AlGhamdi, Rayed A. – Education & Training, 2022
Purpose: This paper examined the evaluation of the virtual internship program for KAU IT students during the COVID-19 pandemic, 2020 summer. Design/methodology/approach: A mixed-method survey was utilized for the data collection. Out of 164 enrolled students in the 2020 summer training program, 147 students opted to participate. This gives a…
Descriptors: COVID-19, Pandemics, Internship Programs, Summer Programs
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
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Akther, Farzana; Dirckinck-Holmfeld, Lone – Designs for Learning, 2019
The introduction and implementation of ICT depends not only on technological issues but also on social and institutional factors. To respond to these challenges, in this article we describe our engagement with an ICT4D research case conducted in collaboration with the Community Empowerment Programme (CEP) of the non-governmental organization (NGO)…
Descriptors: Photography, Social Action, Rural Areas, Community Development
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Bati, Kaan; Ikbal Yetisir, Mehmet – Computers in the Schools, 2021
Over the past two decades, the integration of computational thinking, as well as information and communications technology within educational programs, has gained importance. A primary obstacle to integrating computational thinking into teaching and learning is the level of teachers' knowledge, skills, and perceptions related to this topic. This…
Descriptors: Middle School Teachers, STEM Education, Knowledge Level, Technological Literacy
Al-Makhzoomy, Alaa Khalaf – ProQuest LLC, 2018
The study investigated the effect of Game Development-Based Learning (GDBL) on the ability of IT undergraduates in Jordanian universities to define the concepts of computer programming and Object-Oriented Programming (OOP) and their ability to program in C++. An instruction was designed for an eight-week-long online course to allow the…
Descriptors: Foreign Countries, Games, Information Technology, Undergraduate Students
Learning and Work Institute, 2021
Digital skills will have a crucial role to play in the United Kingdom's (UK's) economy beyond the pandemic, helping to drive growth, productivity and innovation across the rest of the economy whilst building on the UK's status as a world-leader in digital tech. Our research looks at the future of digital skills, based on new large scale surveys of…
Descriptors: Technological Literacy, Job Skills, Employment Qualifications, Skill Development
Swanson, Dewey; Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2017
The Purdue Polytechnic Institute was created two years ago from the former College of Technology. This was more than a name change; it represented a transformation which will have an impact not only the curriculum, but on learning, and teaching methods. Students need technical skills but they must also be able to collaborate, be problem solvers,…
Descriptors: Technology Education, Skill Development, Active Learning, Information Technology
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