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Saltan, Fatih – Journal of Education and Learning, 2017
Online Algorithm Visualization (OAV) is one of the recent developments in the instructional technology field that aims to help students handle difficulties faced when they begin to learn programming. This study aims to investigate the effect of online algorithm visualization on students' achievement in the introduction to programming course. To…
Descriptors: Information Technology, Control Groups, Experimental Groups, Programming
Bitner, Michael – ProQuest LLC, 2012
Information Technology (IT) employment shortages may be related to employee retirement or normal attrition. Within IT job shortages, tacit knowledge is lost when employees retire or leave organizations. Tacit knowledge is unwritten or unspoken knowledge that is not easily articulated, and exists only with the individuals who obtain the knowledge…
Descriptors: Knowledge Management, Information Technology, Professional Personnel, Programming
Okongo, James – ProQuest LLC, 2014
The failure rate of information technology (IT) development projects is a significant concern for today's organizations. Perceptions of IT project risk and project performance have been identified as important factors by scholars studying the topic, and Wallace, Keil, and Rai (2004a) developed a survey instrument to measure how dimensions of…
Descriptors: Information Technology, Computer Software, Risk, Performance
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Baron, Georges-Louis; Drot-Delange, Beatrice; Grandbastien, Monique; Tort, Françoise – ACM Transactions on Computing Education, 2014
Computer science as a school subject in France is characterized by a succession of promising starts that have not yet been transformed into perennial solutions. The main goal of this article is to analyze this complex situation from a historical perspective, and describe the current rebirth of an optional Computer Science course in the last year…
Descriptors: Computer Science, Secondary School Students, Foreign Countries, Educational History
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Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
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Bohigas, Xavier; Periago, Christina; Jaen, Xavier; Pejuan, Arcadi – Journal of Educational Multimedia and Hypermedia, 2011
We present the results of a study carried out with students in their second year of Industrial Engineering to find out students' levels of satisfaction concerning the use of simulation tools (in this case an applet was used) as a tool for helping students learn the topic of movement by charged particles within electrical and magnetic fields. The…
Descriptors: Physics, Science Education, Science Instruction, Science Curriculum
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Muganda, Nixon; Joubert, Pieter, Jr.; Toit, Jacques Du; Johnson, Roy – Electronic Journal of Research in Educational Psychology, 2012
Introduction: This paper examines the persistent problematic issue of engaging business students in teaching computer programming. Studies continue to document challenges in teaching computer programming and various methods have been proposed with varying degrees of success. From an educator's perspective, the concern is how to engage students to…
Descriptors: Computer Assisted Instruction, Computers, Stakeholders, Teaching Methods
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Swacha, Jakub; Skrzyszewski, Adam; Syslo, Wojciech A. – Informatics in Education, 2010
There are multiple reasons that justify teaching computer game design. Its multi-aspectual nature creates opportunity to develop, at the same time, creativity, technical skills and ability to work in team. Thinking of game design classes, one needs direction on what to focus on so that the students could benefit the most. In this paper, we present…
Descriptors: Computer Games, Design, Surveys, Attitude Measures
Breeding, Marshall – Computers in Libraries, 2006
It seems that everyone is talking about Web 2.0. This new vision of the Web enables greater interactivity, more user control of information, radical personalization, the development of online communities, and more democratic management of information. Supporting technologies include blogs, wikis, RSS, podcasts, tagging, XML, and Web services.…
Descriptors: Internet, Electronic Libraries, Information Technology, Programming
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Kung, Mabel; Yang, Samuel C.; Zhang, Yi – Journal of Education for Business, 2006
The core curriculum of information systems (IS) is vital to the IS field. It serves as a base of knowledge that all IS graduates should possess. Within academic and practitioners' communities, there have been constant discussions about the content of the IS core curriculum. In this article, the authors used a direct survey strategy to examine all…
Descriptors: Information Systems, Surveys, Core Curriculum, Undergraduate Study