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Jelena Mihajlovic-Milicevic; Miloš Radenkovic; Aleksandra Labus; Danijela Stojanovic; Zorica Bogdanovic – Interactive Learning Environments, 2024
This paper studies the problem of coordination and supervision of virtual teams and their capabilities. The goal is to develop a model suitable for managing virtual student teams specialized in the development of smart environments. The developed model is based on SAFe and DevOps, which when combined provide us with a framework for the evaluation…
Descriptors: Educational Environment, Virtual Classrooms, Group Instruction, Active Learning
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Kerstin Wagner; Agathe Merceron; Petra Sauer; Niels Pinkwart – Journal of Educational Data Mining, 2024
In this paper, we present an extended evaluation of a course recommender system designed to support students who struggle in the first semesters of their studies and are at risk of dropping out. The system, which was developed in earlier work using a student-centered design, is based on the explainable k-nearest neighbor algorithm and recommends a…
Descriptors: At Risk Students, Algorithms, Foreign Countries, Course Selection (Students)
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Lucas Thadeu Vulcão da Rocha; Lucas Ryu Morotomi Pereira; Reimison Moreira Fernandes; André Cristiano Silva Melo; Dirceu da Silva; Izabela Simon Rampasso; Rosley Anholon; Vitor William Batista Martins – Higher Education, Skills and Work-based Learning, 2025
Purpose: Manufacturing systems have undergone radical changes because of the implementation of physical and digital innovating technologies with high levels of connectivity, interoperability and autonomy. In this regard, the objective of this study was to investigate whether industrial engineers graduated in recent years in Brazil are prepared or…
Descriptors: Manufacturing, Technology Integration, Industrial Education, Engineering
Chelsea Alexandra Kern – ProQuest LLC, 2021
"Reading the Machine: Digital Reading Practices and the Contemporary U.S. Novel," investigates how emerging information technologies--networked devices, software programs, and algorithmic protocols--redefine cultural forms of textual production and reception. Focusing on the longstanding literary form of the novel as a point of entry,…
Descriptors: Reading, Novels, Information Technology, Social Networks
Jonee Amanda Meiser – ProQuest LLC, 2024
By law, colleges and universities must provide people with disabilities with access to their digital activities, services, and programs. The problem is that when software development teams build digital educational products and services that support higher education institutions inaccessibly, they may exclude students with certain types of…
Descriptors: Compliance (Legal), Accessibility (for Disabled), Access to Computers, Colleges
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Janet Ruppert; Diego Velazquez-Ramos; Ricarose Roque; R. Benjamin Shapiro – Learning, Media and Technology, 2024
Learning around artificial intelligence (AI)-powered technologies that attends to power is an urgent and widely felt priority among the learning sciences and CS ed broadly. Popular approaches to AI education focus on technical skills, with far less theoretical and practical work around critical and justice-centered AI learning. Adding to this…
Descriptors: Artificial Intelligence, Art, Workshops, Aesthetic Education
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Alec Thomson – Community College Enterprise, 2024
Artificial intelligence tools have presented many challenges and opportunities to transform teaching and learning on college campuses. These changes are significant enough to require colleges to take action to create a framework by which faculty and students can navigate the proper usage of these tools. Rather than working to create entirely new…
Descriptors: Artificial Intelligence, Information Technology, Position Papers, Educational Policy
Powell, Shauna V. – ProQuest LLC, 2022
This study investigates Agile Education and addresses the need for more empirical data on how graduates experience and describe the effectiveness of their Agile Education when applied in the IT workforce. The widespread adoption of agile methods has increased IT employers' demand for professionals with agile experience and created a gap between…
Descriptors: Information Technology, College Graduates, Andragogy, Labor Force
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Oliveira, Leonam Cordeiro de; Guerino, Guilherme Corredato; Oliveira, Leander Cordeiro de; Pimentel, Andrey Ricardo – Informatics in Education, 2023
Industry 4.0 technologies are being applied in the teaching and learning process, called Education 4.0. However, there is no specification of what is being considered when developing technologies for education in the 4.0 context. Therefore, we performed a Systematic Mapping Study to investigate the information and communication technologies (ICTs)…
Descriptors: Computer Software, Teaching Methods, Learning Processes, Information Technology
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Margaret A.L. Blackie – Teaching in Higher Education, 2024
Large language models such as ChatGPT can be seen as a major threat to reliable assessment in higher education. In this point of departure, I argue that these tools are a major game changer for society at large. Many of the jobs we now consider highly skilled are based on pattern recognition that can much more reliably be carried by fine-tuned…
Descriptors: Artificial Intelligence, Synchronous Communication, Science and Society, Evaluation
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Hickey, Daniel T.; Chartrand, Grant T. – Education and Information Technologies, 2020
Open digital badges are new credentials that can contain specific claims and links to web-enabled evidence, and can then circulate in networks. Badges are helping facilitate broader shifts away from measuring, accrediting, and credentialing "achievement" and towards capturing, validating, and recognizing "learning." A study of…
Descriptors: Information Technology, Networks, Evidence, Competence
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Falfushynska, Halina; Kryzhanovskyi, Serhii; Korsun, Igor; Monchuk, Maryna – Physics Education, 2021
The aim of the present work is to demonstrate the expediency of using information technologies on the study of Brownian motion. The importance of using such software as VirtualDub, Tracker and Google Sheets for the study of Brownian motion has been substantiated. This made it possible to determine the values that cannot be measured directly (the…
Descriptors: Information Technology, Physics, Motion, Computer Software
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Türkan Karakus Yilmaz; Zafer Yilmaz; Ömer Arpacik – Journal of Educational Computing Research, 2025
This study compares museum-related knowledge, museum learning experiences and cognitive load based on task types presented via a mobile application during a museum virtual tour. The study involved three experiments, each examining the effects of different task types. In the first experiment, tasks varied by difficulty (easy vs. difficult), in the…
Descriptors: Cognitive Ability, Museums, Computer Simulation, Information Technology
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Ghosh, Biswadip – Information Systems Education Journal, 2022
This case is a narrative of the acquisition of HIRA, a healthcare IT startup, by Conversant, a large global consulting powerhouse from a few years back. The clash of two different company cultures, their conflicting business strategies, different IT infrastructures, and very different customer sets created significant challenges in their…
Descriptors: Information Technology, Entrepreneurship, Organizational Change, Business
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Nicolas Van Vlasselaer; Benyameen Keelson; Aldo Scafoglieri; Erik Cattrysse – Anatomical Sciences Education, 2024
In anatomical research and education, three-dimensional visualization of anatomical structures is crucial for understanding spatial relationships in diagnostics, surgical planning, and teaching. While computed tomography (CT) and magnetic resonance imaging (MRI) offer valuable insights, they are often expensive and require specialized resources.…
Descriptors: Anatomy, Scientific Research, Science Instruction, Visual Aids
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