NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 10 results Save | Export
Daniel, Ben – Educational Technology, 2017
The increasing availability of digital data in higher education provides an extraordinary resource for researchers to undertake educational research, targeted at understanding challenges facing the sector. Big data can stimulate new ways to transform processes relating to learning and teaching, and helps identify useful data, sources of evidence…
Descriptors: Higher Education, Educational Research, Information Utilization, Data
Silber, Kenneth H. – Educational Technology, 1972
This article suggests a...way to utilize technology and freedom for learning. (Author)
Descriptors: Educational Innovation, Educational Technology, Information Utilization, Learning Experience
Langdon, Danny G. – Educational Technology, 1974
Article reports on a system for filing and accessing a personal collection of papers on educational technology. (Author)
Descriptors: Educational Technology, Information Retrieval, Information Seeking, Information Systems
Hanson, Mark – Educational Technology, 1976
Defines (a) the role that a management information system (MIS) should play in directing processes of planned change and (b) the types of information which the MIS must gather through various feedback loops if systematic as opposed to crisis oriented change is to take place. (Author)
Descriptors: Change Strategies, Educational Change, Information Utilization, Management Information Systems
Horn, Robert E. – Educational Technology, 1974
A discussion of Information Mapping, which is defined as a system of principles and procedures for categorizing, writing, interrelating and sequencing and presenting graphically information required for learning and reference. (Author)
Descriptors: Communication (Thought Transfer), Educational Innovation, Educational Technology, Information Science
Schutt, Maria – Educational Technology, 2003
Discusses strategies that can guide the design of online instructional environments that embed scaffolding elements, based on the fields of educational technology and cognitive psychology. Includes organization and presentation of information that facilitate perpetual attention and information processing; articulating tacit knowledge of experts;…
Descriptors: Cognitive Psychology, Educational Technology, Information Utilization, Instructional Design
Looi, Chee-Kit – Educational Technology, 2000
Examines the phenomenon of learning on the Internet in terms of a digital ecology metaphor, proposing that an ecological perspective is consistent with the perspective of distributed cognition. Topics include diverse participation; information production, access, and consumption; representations of knowledge; and experiences. (LRW)
Descriptors: Access to Information, Computer Assisted Instruction, Experience, Information Utilization
Bahn, Theodore I.; Maas, John – Educational Technology, 1981
This summary of a recent evaluation of the Minnesota Management Information System (MIS) focuses on problems encountered during its evolution and on options available to solve those problems. A delineation between state and district information needs is provided, with an emphasis on statewide standards for reporting educational needs. (MER)
Descriptors: Charts, Educational Administration, Educational Needs, Evaluation Methods
Thomas, Willard Y. – Educational Technology, 1974
A discussion of how the information explosion will require instantanious visual communication. (HB)
Descriptors: Audiovisual Communications, Communication (Thought Transfer), Communication Skills, Information Theory
Squire, Kurt; Jenkins, Henry; Holland, Walter; Miller, Heather; O'Driscoll, Alice; Tan, Katie Philip; Todd, Katie. – Educational Technology, 2003
Discusses the rapid growth of digital games, describes research at MIT that is exploring the potential of digital games for supporting learning, and offers hypotheses about the design of next-generation educational video and computer games. Highlights include simulations and games; and design principles, including context and using information to…
Descriptors: Computer Games, Context Effect, Design Requirements, Educational Games