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Jantakun, Thiti; Jantakun, Kitsadaporn; Jantakoon, Thada – Journal of Educational Issues, 2021
The objectives of the study are 1) to design STEAM education using Design Thinking Process through Virtual Communities of Practice (STEAM-DT-VCoPs), and 2) to evaluate the designed STEAM-DT-VCoPs. It divides the research procedures into two phases. The first phase is to design STEAM-DT-VCoPs, and the second phase is to evaluate the STEAM-DT-VCoPs.…
Descriptors: STEM Education, Art Education, Design, Communities of Practice
Erickson, Lisa B. – ProQuest LLC, 2013
In today's connected world, the reach of the Internet and collaborative social media tools have opened up new opportunities for individuals, regardless of their location, to share their knowledge, expertise, and creativity with others. These tools have also opened up opportunities for organizations to connect with new sources of innovation to…
Descriptors: Electronic Publishing, Collaborative Writing, Web Sites, Group Experience
Angehrn, Albert A.; Luccini, Angelo Marco; Maxwell, Katrina – Interactive Learning Environments, 2009
Innovation is a key driver of organizational renewal and success. However, providing the right environment for innovative ideas to emerge and develop is not easy. This is further complicated by the fact that the professional environment is increasingly virtual as globally dispersed organizational and inter-organizational teams collaborate on…
Descriptors: Knowledge Management, Management Systems, Innovation, Social Networks