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Steffenie Williams – ProQuest LLC, 2024
Play is an important dimension of learning for all students. When students are allowed to play, amazing things happen. Students start to tell stories, explore new concepts, and learn in authentic ways. Some of these experiences are constructed with peers, while others are created individually. Discoveries are made by connecting one student's ideas…
Descriptors: Play, Learning Processes, Ethnography, Student Interests
Ghudkam, Supachai; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
An imagineering learning model using advance organizers with the internet of things was developed to promote creative innovation for learners in the 21st century. It is an innovation initiated by integrating classroom learning and technology that connects with the internet of things. The objectives of this research were (1) to study and synthesize…
Descriptors: Advance Organizers, Models, Imagination, Problem Solving
Qi Lang; Shengjing Tian; Mo Wang; Jianan Wang – IEEE Transactions on Learning Technologies, 2024
Entrepreneurship education is critical in encouraging students' innovation, creativity, and entrepreneurial spirit. It provides essential skills and knowledge, enabling them to open their creative potential and apply innovative thinking across diverse professional fields. With the widespread application of large language models in education,…
Descriptors: Entrepreneurship, Business Administration Education, Artificial Intelligence, Creativity
Jeldes, Juan Carlos; Cortés-Morales, Susana; Rodo Lunissi, Renée; Moreira-Muñoz, Andrés – International Journal of Art & Design Education, 2022
We reflect about the role of creative and innovative design/fabrication technologies in processes of learning to become with the world and understanding our place as humanity within nature. In particular, we present part of the work of Aconcagua Fablab, a mobile design and digital fabrication laboratory. We situate it in relation to the Fablab…
Descriptors: Design, Innovation, Creativity, Computer Software
Wan-Chun Liao; Chien-Liang Lin; Shi-Jer Lou; Chih-Chao Chung – Innovations in Education and Teaching International, 2024
This study aimed to develop a maker spirit problem-based learning (PBL) innovation and entrepreneurship course and explore its impact on students' learning effectiveness. A mixed research method was adopted for this study, in which qualitative and quantitative data were collected for inductive analysis. The research subjects comprised 49 students…
Descriptors: Instructional Design, Entrepreneurship, Problem Based Learning, Course Descriptions
Root-Bernstein, Michele; Root-Bernstein, Robert – Creativity Research Journal, 2023
Previous statistical studies found that polymathic networks of vocational and avocational interest predominate among Nobel Prize winners, discriminating them from less-successful peers. Here we confirm qualitatively and phenomenologically that this multidisciplinarity is a considered creative strategy. Peers often recognize Nobel laureates as…
Descriptors: Phenomenology, Interdisciplinary Approach, Awards, Creativity
Shamas, Victor; Maker, June – Gifted Education International, 2018
Based on a unique approach to creativity presented in a revolutionary new book, "Deep Creativity," the authors introduce important, often-ignored processes and aspects of processes that are important to both learning and creativity. They focus on the qualities of "thoughtfulness," which is complete receptivity to all possible…
Descriptors: Metacognition, Creativity, Play, Learning Processes
Sardana, Deepak – Journal of Creative Behavior, 2018
The importance of a 'cultural industry' to a national economy and the development of a "creative society" has grown increasingly. However, research on cultural entrepreneurship is in its early stages and is yet to catch the attention of mainstream entrepreneurship and creativity scholars. In this article the objective is to enhance our…
Descriptors: Entrepreneurship, Creativity, Qualitative Research, Indians
Corso, Ron – Higher Education for the Future, 2020
Institutions of higher education in the twenty-first century are undergoing a transformation locally and globally from traditional pillars of learning to being more entrepreneurial in their core business. There is increasing pressure on universities to becoming more flexible and adaptable as organizations and in the graduate attributes, they imbed…
Descriptors: Innovation, Entrepreneurship, Higher Education, School Business Relationship
Brady, Jennifer; Katre, Aparna – Pedagogies: An International Journal, 2021
An approach to solving complicated and multileveled issues, design thinking offers strategies for secondary and higher education curricula innovation. Recent scholarship on the teaching and learning of world languages and cultures (WLC) has focused on some of the design thinking aspects: innovation, interpersonal connection, and creativity.…
Descriptors: Design, Thinking Skills, Higher Education, Secondary School Curriculum
Foote, Laura S. – Christian Higher Education, 2020
This reflective essay addresses the use of metaphors as a creative framework through which Christian academics can change the lens for viewing our practices. Academics strive to demonstrate creativity, innovation, critical thinking, and mental keenness, while aspiring to teach our students to do the same. Often, however, the stresses and strains…
Descriptors: Christianity, Figurative Language, College Faculty, Andragogy
Randles, Sally; Dewick, Paul; Hannan, Eleanor; Nicholson, Dawn Theresa; Rietbergen, Martijn; Taylor, Christopher; Vargas, Valeria Ruiz; Wadham, Helen; Withycombe Keeler, Lauren – Journal of International Education in Business, 2022
Purpose: This study aims to present theory, practice and original research findings to support the proposition that broad enquiry and problem-based learning (EPBL) approaches provide an appropriate pedagogical lens for sustainability educators to develop the knowledge and skills needed to work effectively within mission-oriented innovation policy…
Descriptors: Teaching Methods, Learning Processes, Problem Based Learning, Undergraduate Students
Roelofs, Henk; Nieuwenhuis, Adriaan – Universal Journal of Educational Research, 2016
How do we identify tools that can overcome uncertainty in realizing value with students using their "idea creativity" in generating and developing ideas in new concepts? Tools that better fit in the mindset of the new generations. The major question of idea creativity, especially in an educational environment is: How to determine and…
Descriptors: Creativity, Cooperative Learning, Learning Processes, Innovation
Khlaisang, Jintavee; Songkram, Noawanit – Technology, Knowledge and Learning, 2019
The proliferation of digital media now allows for learning to take place anywhere and anytime. The use of mobile devices and 3D virtual classrooms provides an integrated environment for effective learning. This study aims to examine the necessary factors for developing an effective virtual learning environment (VLE) system and to examine the…
Descriptors: Computer Simulation, Teaching Methods, Instructional Effectiveness, Cooperation
John, Bina Ann; Cameron, Linda; Bartel, Lee – Action, Criticism, and Theory for Music Education, 2016
Music is a distinct form of communication that manifests naturally when children are engaged in musical play regardless of their cultural backgrounds. In an ethnically diverse, urban community music school, where the majority of children represent non-western populations, the need for creativity-focused approaches that do not assume a western…
Descriptors: Foreign Countries, Early Childhood Education, Music Education, Urban Schools
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