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Showing 1 to 15 of 46 results Save | Export
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Thada Jatnkoon; Kitsadaporn Jantakun; Thiti Jantakun; Rungfa Pasmala – Higher Education Studies, 2025
This research addresses the pressing need for innovative educational frameworks that foster creativity and innovation in online learning environments. The study develops and validates a comprehensive model integrating STEAM education, micro-learning principles, and augmented reality (AR) technology within massive open online courses (MOOCs).…
Descriptors: STEM Education, Art Education, MOOCs, Creativity
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Xiaohong Liu; Jianjun Gu; Jinlei Xu – International Journal of Technology and Design Education, 2024
Creativity and problem-solving are 21st-century skills that students must have to respond to the complex world dominated by technology. Teaching activities integrating Design Thinking (DT) have the potential to cultivate individual skills. As future in-service teachers, pre-service teachers need to understand DT so as to be able to use it in their…
Descriptors: Preservice Teachers, Design, Cognitive Processes, Models
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Turner, John R.; Baker, Rose – New Horizons in Adult Education & Human Resource Development, 2020
The current research study utilized a case study research method to test the theory that the creativity and innovative processes are a complex adaptive system. Through qualitative interviews with renowned creators, the current study categorized the data into eight characteristics of complex adaptive systems: path dependent, systems have a history,…
Descriptors: Creativity, Innovation, Systems Approach, Evaluation Methods
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Ghudkam, Supachai; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
An imagineering learning model using advance organizers with the internet of things was developed to promote creative innovation for learners in the 21st century. It is an innovation initiated by integrating classroom learning and technology that connects with the internet of things. The objectives of this research were (1) to study and synthesize…
Descriptors: Advance Organizers, Models, Imagination, Problem Solving
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Griffith, Anna – Journal of Interdisciplinary Studies in Education, 2023
This qualitative study explores how educators can foster creativity across disciplines through a conceptual framework for creative interdisciplinary collaboration. The article introduces the Creativity Lab process model, which generates collaboratively developed, multifaceted but cohesive project ideas. The author argues that while creativity and…
Descriptors: Creativity, Laboratories, Interdisciplinary Approach, Higher Education
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Warachit Promket – International Education Studies, 2024
The Development Instructional Model Based on Steam Education by TP-SMART MODEL To Enhance Technological Innovation and Creativity Skills of Secondary student Mathayom 6, divided into 4 steps. Step 1: Study the current and expected conditions of student learning and innovation skills development. 2) Develop the model 3) Study the results of use 4)…
Descriptors: STEM Education, Art Education, Creativity, Secondary School Students
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Zheng, Junwei; Wu, Guangdong; Li, Hongyang – Journal of Civil Engineering Education, 2020
Creativity is an important characteristic for civil engineering professionals and students when facing innovation challenges associated with construction engineering projects. Previous studies have not examined the temporary group context when conducting research on creativity. Drawing on the social cognitive theory and the actor-partner…
Descriptors: Student Motivation, Civil Engineering, Creativity, Construction (Process)
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Javed, Basharat; Khan, Abdul Karim; Arjoon, Surendra; Mashkoor, Maria; Haque, Adnan ul – Journal of Creative Behavior, 2020
Drawing on trait activation theory, we examine ethical leadership as a boundary condition on the relationship between openness to experience and innovative work behavior. We collected data from 291 subordinates and 51 supervisors to test our theoretical model. Our results suggest that openness to experience was positively related to innovative…
Descriptors: Ethics, Innovation, Work Environment, Leadership Styles
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Marwan Abualrob; Thawra Awad – Science Education International, 2024
This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student's point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board game to help achieve the study objectives. The study collected data from three focus…
Descriptors: Computer Simulation, Educational Technology, Models, Instructional Effectiveness
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Duncan, Jana; West, Richard E. – Educational Research and Reviews, 2018
This literature review discusses the similarities in main themes between Csikszentmihályi theory of individual flow and Sawyer theory of group flow, and compares Sawyer's theory with existing concepts in the literature on group work both in education and business. Because much creativity and innovation occurs within groups, understanding group…
Descriptors: Group Dynamics, Cooperative Learning, Models, Creativity
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Sharif, Rukhsar – Journal of Creative Behavior, 2017
This conceptual paper serves to create a model of creativity and innovation at different organizational levels. It draws on John Holland's Theory of Vocational Choice (1973) as the basis for its structure by incorporating the six different personality types from his theory: conventional, enterprising, realistic, social, investigative, and…
Descriptors: Models, Creativity, Innovation, Career Choice
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Yuhyun Choi; Euisuk Sung; Seungwon Lee – Technology and Engineering Teacher, 2022
The International Technology and Engineering Educators Association's (ITEEA's) "Standards for Technological and Engineering Literacy" ("STEL") describes design thinking as an approach that allows students and educators to integrate other content areas by considering relevant contextual information to guide design and making…
Descriptors: Design, Engineering Education, Thinking Skills, Context Effect
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Avsec, Stanislav; Sajdera, Jolanta – International Journal of Technology and Design Education, 2019
Engineering thinking enhances real-world learning; it emphasises system thinking, problem finding and creative problem solving as well as visualising, improving, and adapting products and processes. Several studies have investigated how pre-service preschool teachers acquire their knowledge of technology and engineering; however, a clear…
Descriptors: Preschool Teachers, Thinking Skills, Systems Approach, Problem Solving
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Sangkakorn, Korawan; Chakpitak, Nopasit; Yodmongkol, Pitipong – International Education Studies, 2015
An innovative creative class drives creative cities, urban areas in which diverse cultures are integrated into social and economic functions. The creative city of Chiang Mai, Thailand is renowned for its vibrant Lan Na culture and traditions, and draws new migrants from other areas in Thailand seeking to become part of the creative class. This…
Descriptors: Foreign Countries, Creativity, Municipalities, Migrants
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Yang, Wenjing; Dietrich, Arne; Liu, Peiduo; Ming, Dan; Jin, Yule; Nusbaum, Howard C.; Qiu, Jiang; Zhang, Qinglin – Creativity Research Journal, 2016
Evidence from a range of fields indicates that inventions are often inspired by drawing a parallel to solutions found in nature. However, the cognitive mechanism of this process is not well understood. The cognitive mechanism of heuristic prototype in scientific innovation was tested with 3 experiments. First, 84 historical accounts of important…
Descriptors: Heuristics, Problem Solving, Undergraduate Students, Foreign Countries
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