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Gangur, Mikuláš; Plevny, Miroslav – Journal on Efficiency and Responsibility in Education and Science, 2018
The paper presents a possible way of solving the problem of creating more test variants for a large number of students divided into groups. The proposed solution may consist in introducing a parameterized automatic test generator. The principle of an automatic parameterized test generator is shown. The process of the question tree construction…
Descriptors: Computer Assisted Testing, Test Construction, Test Items, Heuristics
Content Validity of Game-Based Assessment: Case Study of a Serious Game for ICT Managers in Training
Hummel, Hans G. K.; Joosten-ten Brinke, Desirée; Nadolski, Rob J.; Baartman, Liesbeth K. J. – Technology, Pedagogy and Education, 2017
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills should be in line with instruction, and within a serious game environment its content validity should equal face-to-face assessment. Research on assessment in serious gaming has remained rather scarce. This article shows how assessment can be…
Descriptors: Content Validity, Educational Games, Computer Games, Computer Assisted Testing
Darabi, A. Aubteen; Nelson, David W.; Mackal, Melissa C. – Performance Improvement Quarterly, 2004
The measure of performance improvement potential (Gilbert, 1978) in human performance technology uses an exemplary performance as a criterion against which to measure the potential improvement in the performance of a workforce. The measure is calculated based on the performance efficiency which compares expended resources to productivity. The same…
Descriptors: Formative Evaluation, Performance Technology, Computer Assisted Testing, Instructional Effectiveness