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Gadille, Martine; Impedovo, Maria Antonietta; Rémon, Josephine; Corvasce, Caroline – Information and Learning Sciences, 2021
Purpose: The purpose of this paper is to understand how the creativity of pupils and teachers is nurtured through the use of a virtual world (VW) within a sociotechnical network affecting pupils' learning in a pilot secondary school. Design/methodology/approach: The analysis is the result of a pluri-disciplinary systemic analysis involving…
Descriptors: Creativity, Computer Simulation, Secondary School Students, Learner Engagement
Amanda Barany; Andi Danielle Scarola; Alex Acquah; Sayed Mohsin Reza; Michael A. Johnson; Justice Walker – Information and Learning Sciences, 2024
Purpose: There is a need for precollege learning designs that empower youth to be epistemic agents in contexts that intersect burgeoning areas of computing, big data and social media. The purpose of this study is to explore how "sandbox" or open-inquiry data science with social media supports learning. Design/methodology/approach: This…
Descriptors: Student Empowerment, Data Science, Social Media, Open Education
Howley, Iris – Information and Learning Sciences, 2020
Purpose: Process-oriented guided inquiry learning (POGIL) is a series of learning activities building on student prior knowledge guiding them to construct their own understanding of new concepts in collaborative roles. This paper aims to illustrate how POGIL worksheets can be adapted for low bandwidth and low-computing environments to accommodate…
Descriptors: Inquiry, Worksheets, Learning Activities, Prior Learning