Publication Date
In 2025 | 0 |
Since 2024 | 9 |
Since 2021 (last 5 years) | 27 |
Since 2016 (last 10 years) | 43 |
Since 2006 (last 20 years) | 52 |
Descriptor
Source
Interactive Learning… | 53 |
Author
Chai, Ching Sing | 2 |
Chen, Jyun-Chen | 2 |
Georgiou, Yiannis | 2 |
Hsiao, Hsien-Sheng | 2 |
Jong, Morris Siu-yung | 2 |
Kyza, Eleni A. | 2 |
Lazonder, Ard W. | 2 |
Lin, Chien-Yu | 2 |
Mulholland, Paul | 2 |
de Jong, Ton | 2 |
Akyol, Zehra | 1 |
More ▼ |
Publication Type
Journal Articles | 53 |
Reports - Research | 46 |
Information Analyses | 5 |
Reports - Evaluative | 4 |
Tests/Questionnaires | 3 |
Reports - Descriptive | 1 |
Education Level
Audience
Location
China | 5 |
Hong Kong | 4 |
Taiwan | 4 |
Asia | 2 |
Cyprus | 2 |
Finland | 2 |
Brazil | 1 |
Canada (Toronto) | 1 |
China (Beijing) | 1 |
Colombia | 1 |
Europe | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jewoong Moon; Daeyeoul Lee; Gi Woong Choi; Jooyoung Seo; Jaewoo Do; Taehyeong Lim – Interactive Learning Environments, 2024
We implemented a systematic literature review to investigate the trends and issues of learning analytics in seamless learning environments. We collected and analyzed a total of 27 empirical journal articles that study and discuss learning analytics design and implementation in seamless learning environments. In a recent decade, researchers have…
Descriptors: Learning Analytics, Literature Reviews, Active Learning, Inquiry
Yuqin Yang; Xueqi Feng; Gaoxia Zhu; Daner Sun – Interactive Learning Environments, 2024
This interventional case study adopted a data-supported reflective assessment (DSRA) design to help pre-service teachers (PTs) engage in effective Knowledge Building (KB) and examined the mechanisms of this design to support PTs' productive KB discourse. The participants were 80 PTs from two classes taking the same course. Statistical analysis of…
Descriptors: Preservice Teachers, Teacher Characteristics, Reflection, Evaluation
Özlem Soydan Oktay; T. Volkan Yüzer – Interactive Learning Environments, 2024
This study determines and analyzes the principles of interactive scenario design supporting critical and creative thinking in asynchronous learning environments. The study was conducted as a qualitative research, framed by two theoretical approaches, heutagogy and inquiry-based learning, and a holistic case study. The basic principles of the…
Descriptors: Asynchronous Communication, Creative Thinking, Critical Thinking, Interaction
Lili Zhang; Jiaming Cheng; Jing Lei; Qiu Wang; Fuyi Yang – Interactive Learning Environments, 2023
A lack of student questioning is faced by many universities, where a large lecture is a common practice. Emerging technologies bring about possibilities to fill this gap. This study followed constructivist learning theory and used a digital canvas as a Digital Question Board (DQB) for students to freely pose questions and respond using mobile…
Descriptors: Foreign Countries, Enrichment Activities, Learner Engagement, Inquiry
Kai Wang; Chang Zhu; Shihua Li; Guoyuan Sang – Interactive Learning Environments, 2023
The purpose of this study was to qualitatively explore how students experienced the MOOC-based flipped learning and how should different scaffolding be emphasized in different stages in such educational contexts through the lens of the revised community of inquiry (CoI) framework. In total, 22 first-year undergraduate students were invited for…
Descriptors: MOOCs, Flipped Classroom, Scaffolding (Teaching Technique), Communities of Practice
van Riesen, Siswa A. N.; Gijlers, Hannie; Anjewierden, Anjo A.; de Jong, Ton – Interactive Learning Environments, 2022
Inquiry learning is an effective learning approach if learners are properly guided. Its effectiveness depends on learners' prior knowledge, the domain, and their relationship. In a previous study we developed an Experiment Design Tool (EDT) guiding learners in designing experiments. The EDT significantly benefited low prior knowledge learners. For…
Descriptors: Prior Learning, Inquiry, Active Learning, Research Design
Ju-Chieh Huang – Interactive Learning Environments, 2024
This research integrated cooperative inquiry strategies to implement blended learning and analyzes the learning effects based on the perspectives of goal setting theory and well-being theory. Blended learning combines the advantages of classroom teaching and online learning and enables students to review material to further their understanding.…
Descriptors: Blended Learning, Cooperative Learning, Inquiry, Goal Orientation
Salmi, Hannu S.; Thuneberg, Helena; Bogner, Franz X. – Interactive Learning Environments, 2023
Learning intervention based on a "Mars and Space" exhibition was designed according to STEAM-education (Science, Technology, Engineering, Art and Mathematics) principles and practices in order to bridge the gap between formal and informal learning. The cognitive learning of 12-year-old students in Finland ("N" = 306) showed a…
Descriptors: Elementary School Students, Foreign Countries, STEM Education, Art Education
Jiahong Su; Kai Guo; Xinyu Chen; Samuel Kai Wah Chu – Interactive Learning Environments, 2024
The teaching of artificial intelligence (AI) has increasingly become a topic of investigation among educational researchers. Studies of AI education have predominantly focused on the university level; less attention has been paid to teaching AI in K-12 classrooms. This study synthesised empirical studies on K-12 AI education, with the aims of…
Descriptors: Artificial Intelligence, Computer Science Education, Elementary Secondary Education, Teaching Methods
Aslina Saad; Suhaila Zainudin – Interactive Learning Environments, 2024
This study delves into the integration of Project-Based Learning (PBL) and Computational Thinking (CT) to enhance 21st century learning. Through a Narrative Literature Review (NLR), pivotal strategies for effective implementation are identified. These include fostering collaborative pedagogy, employing visualization tools, embracing diverse…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computation
Rachel L. Vollmer; Teresa Drake – Interactive Learning Environments, 2024
The objective of this study was to evaluate undergraduate students' experiences in a synchronous online course that utilized flipped learning during the COVID-19 pandemic compared to flipped learning in a face-to-face class pre-pandemic. Upper-level undergraduate students (n = 27) in an advanced nutrition face-to-face course during the spring 2019…
Descriptors: Undergraduate Students, Student Experience, Flipped Classroom, COVID-19
Su Cai; Xiaojie Niu; Yuxi Wen; Jiangxu Li – Interactive Learning Environments, 2023
Inquiry-based learning (IBL) is one of the most important learning strategies. Augmented Reality (AR) is an effective way to support this strategy, which is considered conducive to enhance academic achievements of students during IBL. This paper investigated teacher-student interactions during AR-supported IBL by comparison and case study. First,…
Descriptors: Active Learning, Inquiry, Computer Simulation, Interaction
Yuyao Tong; Chao Yang; Pengjin Wang; Gaowei Chen – Interactive Learning Environments, 2024
This study examined fostering low-achieving students' epistemic understanding of discourse in knowledge building classrooms using video-based visual learning analytics. The participants were two Grade 9 visual arts classes of low-achieving students. The experimental class (n = 33) engaged in a knowledge building classroom supported by video-based…
Descriptors: Low Achievement, Epistemology, Video Technology, Technology Uses in Education
Joshi, Noopur; Lau, Siu-Kit – Interactive Learning Environments, 2023
Extensive research on process-oriented guided inquiry learning (POGIL) has addressed its impact on student performance but little attention has been devoted to approaches to learning and performance on delayed tests. The use of POGIL in online education must also be explored. This research concerns changes in students' approaches to learning and…
Descriptors: Inquiry, Learning Processes, Academic Achievement, Cooperative Learning
Pausé, Cat; McCarroll, Elizabeth M. – Interactive Learning Environments, 2022
E-learning emphasizes collaborative learning through the use of Web 2.0. The tools of Web 2.0 advocate open collaboration, interactive technology, and personalized learning that promotes expanding the scope of teacher/student/course interaction, as well as advancing the social construction of knowledge, an important component of socio-cultural…
Descriptors: Social Media, Electronic Learning, Web 2.0 Technologies, College Students