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Awang Najib Awang Mohamad; Zaimuariffudin Nordin; Mohd Hafizan Hashim – Journal of Research Initiatives, 2025
Design-based research (DBR) has proven to be a robust methodology for transforming educational practice through a systematic cycle of analysis, design, development, and real-world implementation. Its distinctive strength lies in fostering close collaboration between researchers and educators within authentic learning contexts, producing design…
Descriptors: Educational Innovation, Educational Research, Design, Research Methodology
Silver, Harvey F.; Boutz, Abigail L.; McTighe, Jay – Educational Leadership, 2022
Infusing five processes into assignments can help students hone the skills they'll need to address complex problems. The world students will enter is full of complex, unpredictable problems--and students will need sophisticated thinking skills to cope. The authors unpack five thinking processes students need to internalize through opportunities in…
Descriptors: Thinking Skills, Cognitive Processes, Inquiry, Design
Salimpour, Saeed; Fitzgerald, Michael T.; Tytler, Russell; Eriksson, Urban – Journal of Science Education and Technology, 2021
The changing landscape of science and science education has provided an impetus to re-imagine how science can be taught in schools. The dawn of the Big Data era, especially in astronomy, and the notion of "Science as Practice" are some of the developments driving this need for a re-imagination of science education. This current work…
Descriptors: Web Based Instruction, Computer Interfaces, Design, Science Education
Parekh, Priyanka; Gee, Elisabeth; Tran, Kelly; Aguilera, Earl; Pérez Cortés, Luis E.; Kessner, Taylor; Siyahhan, Sinem – International Journal of Science Education, 2021
Framing, implementing, and engaging youth in authentic scientific inquiry are highly valued in science education; however, we have very limited knowledge of the nature and use of tools that accomplish these. Therefore, we proposed that board game design is a meaningful tool for engaging youth in understanding environmental issues. We reported…
Descriptors: Environmental Education, Water Pollution, Scientific Literacy, Game Based Learning

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