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Hakan Güldal; Emrah Oguzhan Dinçer – Education and Information Technologies, 2025
The purpose of this study was to investigate student perceptions and acceptance of a rule-based educational chatbot in higher education, employing the TAM (Technology Acceptance Model) framework. The researchers developed a rule-based chatbot for this purpose and examined the students' technology acceptance using qualitative research methods.…
Descriptors: Foreign Countries, Artificial Intelligence, College Students, Simulation
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Saba Gerami; Vilma Mesa; Lynn Chamberlain; Carlos Quiroz – International Journal of Mathematical Education in Science and Technology, 2025
In this case study, we investigate how an inquiry-oriented interactive calculus textbook supported one U.S. college instructor's classroom teaching. We utilized analytical inquiry-oriented frameworks on observation data from a small classroom to capture textbooks' influence on the instruction conceptualized by the Teacher-Mathematics-Student face…
Descriptors: Mathematics Instruction, Calculus, Textbooks, College Faculty
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Xiaojing Weng; Thomas K. F. Chiu – Journal of Research on Technology in Education, 2024
Students' perceived competencies may reflect dispositions to trigger and enhance engagement acts and promote engagement benefits. Although perceived competencies and engagement acts are significant resources in STEM learning, their relationships remain unclear. Accordingly, we applied the transactional model of engagement (TME) to examine these…
Descriptors: STEM Education, Secondary School Students, Foreign Countries, Learner Engagement
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Paul Kim; Wilson Wang; Curtis J. Bonk – Journal of Educational Computing Research, 2025
Following the launch of the generative AI Web application, Ask.SMILE, designed to evaluate the cognitive levels of questions asked, 2559 educators generated 25,973 question-feedback sets over a three-month period, with an average of over 10 questions per participant. Analyses revealed a significant improvement in question quality from initial…
Descriptors: Artificial Intelligence, Technology Uses in Education, Test Wiseness, Test Items
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Sumreem Asim; Jessa Henderson; Marie Heath; Natalie Milman – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
In this article, the authors drew on conceptual frameworks of justice-oriented technology and inquiry pedagogy to explore the question, "How can teacher educators teach and best prepare their own students (preservice and in-service teachers) to teach about justice-oriented technology pedagogy?" The authors provide an example for teacher…
Descriptors: Teacher Educators, Social Justice, Technology Uses in Education, Inquiry
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Yerushalmy, Michal; Olsher, Shai; Harel, Raz; Chazan, Daniel – Digital Experiences in Mathematics Education, 2023
Much important research on the learning of mathematics with technology-supported inquiry has been devoted to learning with multiple-linked representations (MLR) as a mode of feedback. Like a mirror, MLR feedback helps students see their actions in one representation "reflected" in another. Yet, research has followed learning episodes…
Descriptors: Mathematics Instruction, Educational Technology, Inquiry, Feedback (Response)
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Sreejun, Surang; Chatwattana, Pinanta – Journal of Education and Learning, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products…
Descriptors: Inquiry, Computer Simulation, Creativity, Empathy
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Sasinan Kanharin; Pinanta Chatwattana – Higher Education Studies, 2025
The inquiry-based learning platform mix game-based learning using metaverse, or IBL platform mixed with GBL using metaverse, was developed with an intention to enhance digital literacy and empathy skills, which are regarded as essential skills in the 21st century. The IBL platform mixed with GBL using metaverse was designed with the combination of…
Descriptors: Inquiry, Educational Technology, Game Based Learning, Computer Simulation
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Ronald L. Reyes; Kristina P. Isleta; Jennifer D. Regala; Daisy Mae R. Bialba – Journal of Computer Assisted Learning, 2024
Background: The adoption of virtual laboratories (VLs) has experienced a significant surge, catalysed by the global changes in the educational landscape, notably influenced by the COVID-19 pandemic. Originally supplementary to traditional in-person laboratory experiments, VLs swiftly transitioned into a primary source of hands-on laboratory…
Descriptors: Science Laboratories, Computer Simulation, Educational Technology, Science Instruction
Yuxin Chen – ProQuest LLC, 2023
Adapting to and participating in technology-enhanced classrooms is challenging for both students and teachers. An emerging need in K-12 STEM classrooms is to investigate how students and teachers use learning technology to engage and practice scientific inquiry. Recent researchers have focused on designing orchestration technology to assist…
Descriptors: Elementary Secondary Education, STEM Education, Educational Technology, Educational Games
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Woon Chia Liu – Educational Research for Policy and Practice, 2024
The current generation of children must grow up with different competencies to thrive in this highly complex and interconnected world. Amongst others, we need to equip them with twenty-first century skills that include curiosity, self-direction, creativity, innovation, and an inquiring mindset. We are short-changing our children if we teach them…
Descriptors: Foreign Countries, Teacher Education, Professionalism, Inquiry
Polinsky, Naomi J. – ProQuest LLC, 2023
Over the past decade the market for children's digital play activities focused on science, technology, engineering, and mathematics (STEM) has grown exponentially. One benefit to the growth in digital STEM play is that it can provide children opportunities to engage the cognitive skills and practices that can be valuable for formal STEM learning.…
Descriptors: Play, STEM Education, Educational Technology, Cognitive Ability
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Chih-Hung Chen; Yih-Ru Chu – Education and Information Technologies, 2024
Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and perspectives to succeed in an increasingly interconnected world. On the other hand, a variety of technologies have been adopted for inquiry-based learning (IBL) activities. An interactive e-book…
Descriptors: Computer Simulation, Active Learning, Inquiry, Science Education
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Dereje W. Eshetu; Sima D. Wakuma – Journal of Instructional Research, 2024
The study was proposed to investigate the effect of a technology-integrated guided inquiry-based learning (TGIBL) and guided inquiry (GIBL) approach on preservice mathematics teachers' (PSMTs') plane geometry learning. For this purpose, pre-posttest non-equivalent quasi-experimental design was used. A total of 116 PSMTs within three intact groups:…
Descriptors: Inquiry, Educational Technology, Technology Uses in Education, Preservice Teacher Education
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Michael J. Berson; Ilene R. Berson; Kristen L. Franklin; Valerie N. Fawley; Perry S. Shank; Rebecca E. Dovi; Santiago Gasca; Eric D. Hochberg; Debra Bernstein – Social Education, 2024
The landscape of education is dynamically evolving with the infusion of technology into classrooms, but it is not just math or science disciplines that are getting a digital makeover. Social studies education has entered a transformative phase as well. The "Computer Science for Social Studies" project, funded by the National Science…
Descriptors: Critical Thinking, Active Learning, Inquiry, Social Studies
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