NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Coughlan, Tim – Educational Technology Research and Development, 2020
Open data has potential value as a material for use in learning activities. However, approaches to harnessing this are not well understood or in mainstream use in education. In this research, early adopters from a diverse range of educational projects and teaching settings were interviewed to explore their rationale for using open data in…
Descriptors: Data, Inquiry, Active Learning, Authentic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Sleeter, Nate; Schrum, Kelly; Swan, Amy; Broubalow, Justin – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2020
This article discusses authentic inquiry-based learning in a hybrid graduate course, "Teaching Hidden History," taught in 2015 and 2016. Students in this course created online history learning modules based on their own scholarly research. They defined their intended audience and crafted modules tailored specifically for those learners.…
Descriptors: Active Learning, Inquiry, Graduate Students, History Instruction
Hsu, Ying-Shao; Lin, Yuan-Hsiang; Yang, Beender – Research and Practice in Technology Enhanced Learning, 2017
In this paper, we explore the possibility of embedding augmented reality (AR) in authentic inquiry activities to contextualize students' exploration of medical surgery, and investigate students' perceptions of the AR lessons and simulators, and their Science, Technology, Engineering, and Mathematics (STEM) interest. Thirty-two senior high school…
Descriptors: Computer Simulation, Educational Technology, Inquiry, Teaching Methods